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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmModule.h"
- namespace CamelotEngine
- {
- /**
- * @brief Module responsible for importing various asset types and converting
- * them to types usable by the engine.
- */
- class CM_EXPORT Importer : public Module<Importer>
- {
- public:
- /**
- * @brief Constructor.
- */
- Importer();
- ~Importer();
- /**
- * @brief Imports a resource at the specified location, and returns the loaded data.
- *
- * @param inputFilePath Pathname of the input file.
- */
- ResourcePtr import(const String& inputFilePath);
- /**
- * @brief Checks if we can import a file with the specified extension.
- *
- * @param extension The extension without leading dot.
- */
- bool supportsFileType(const std::string& extension) const;
- /**
- * @brief Checks if we can import a file with the specified magic number.
- *
- * @param magicNumber The buffer containing the magic number.
- * @param magicNumSize Size of the magic number buffer.
- */
- bool supportsFileType(const UINT8* magicNumber, UINT32 magicNumSize) const;
- /**
- * @brief Adds a new asset importer for the specified file extension. If an asset importer for that extension
- * already exists, it is removed and replaced with the current one.
- *
- * @note This method should only be called by asset importers themselves on startup.
- *
- * @param [in] importer The importer that is able to handle files with the specified extension. nullptr if you
- * want to remove an asset importer for the extension.
- */
- void registerAssetImporter(SpecificImporter* importer);
- private:
- vector<SpecificImporter*>::type mAssetImporters;
- };
- }
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