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- #pragma once
- namespace CamelotEngine {
- // Pre-declare classes
- // Allows use of pointers in header files without including individual .h
- // so decreases dependencies between files
- class Angle;
- class AxisAlignedBox;
- class Degree;
- class Math;
- class Matrix3;
- class Matrix4;
- class Plane;
- class Quaternion;
- class Radian;
- class Ray;
- class Sphere;
- class Vector2;
- class Vector3;
- class Vector4;
- class Color;
- class DynLib;
- class DynLibManager;
- class DataStream;
- class MemoryDataStream;
- class FileDataStream;
- class TextureData;
- class FileSystem;
- // Reflection
- class IReflectable;
- class RTTITypeBase;
- // Serialization
- class ISerializable;
- class SerializableType;
- typedef std::shared_ptr<DataStream> DataStreamPtr;
- typedef std::shared_ptr<MemoryDataStream> MemoryDataStreamPtr;
- typedef std::shared_ptr<FileDataStream> FileDataStreamPtr;
- typedef std::shared_ptr<TextureData> TextureDataPtr;
- }
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