BearishSun 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients пре 8 година
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops пре 8 година
Default.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients пре 8 година
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients пре 8 година
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops пре 8 година
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping пре 8 година
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
PPFXAA.bsl 845452c806 Added FXAA пре 8 година
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA пре 8 година
PPGaussianDOFCombine.bsl 845452c806 Added FXAA пре 8 година
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA пре 8 година
PPSSAO.bsl 2779f6cc40 SSAO: pick different sample/step count based on quality level пре 8 година
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step пре 8 година
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) пре 8 година
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping пре 8 година
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor пре 8 година
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights пре 8 година
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional пре 8 година
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional пре 8 година
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional пре 8 година
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps пре 8 година
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping пре 8 година
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader пре 8 година
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax пре 8 година
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) пре 8 година