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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup GUI-Editor
- * @{
- */
- /// <summary>
- /// Base class for objects that display GUI for a modifyable dictionary of elements. Elements can be added, modified or
- /// removed.
- /// </summary>
- public abstract class GUIDictionaryFieldBase
- {
- private const int IndentAmount = 5;
- protected Dictionary<int, GUIDictionaryFieldRow> rows = new Dictionary<int, GUIDictionaryFieldRow>();
- protected GUIDictionaryFieldRow editRow;
- protected GUILayoutY guiLayout;
- protected GUILayoutX guiChildLayout;
- protected GUILayoutX guiTitleLayout;
- protected GUILayoutX guiInternalTitleLayout;
- protected GUILayoutY guiContentLayout;
- protected GUIToggle guiFoldout;
- protected bool isExpanded;
- protected int depth;
- protected LocString title;
- private int editRowIdx = -1;
- private object editKey;
- private object editValue;
- private object editOriginalKey;
- private State state;
- private bool isModified;
- /// <summary>
- /// Expands or collapses the entries of the dictionary.
- /// </summary>
- public bool IsExpanded
- {
- get { return isExpanded; }
- set
- {
- if (isExpanded != value)
- ToggleFoldout(value, true);
- }
- }
- /// <summary>
- /// Event that triggers when the list foldout is expanded or collapsed (rows are shown or hidden).
- /// </summary>
- public Action<bool> OnExpand;
- /// <summary>
- /// Constructs a new GUI dictionary.
- /// </summary>
- /// <param name="title">Label to display on the dictionary GUI title.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- protected GUIDictionaryFieldBase(LocString title, GUILayout layout, int depth = 0)
- {
- this.title = title;
- this.depth = depth;
- guiLayout = layout.AddLayoutY();
- guiTitleLayout = guiLayout.AddLayoutX();
- }
- /// <summary>
- /// Completely rebuilds the dictionary GUI elements.
- /// </summary>
- public void BuildGUI()
- {
- editKey = CreateKey();
- editValue = CreateValue();
- UpdateHeaderGUI();
- foreach (var KVP in rows)
- KVP.Value.Destroy();
- rows.Clear();
- if (editRow != null)
- {
- editRow.Destroy();
- editRow = null;
- }
- if (!IsNull())
- {
- // Hidden dependency: BuildGUI must be called after all elements are
- // in the dictionary so we do it in two steps
- int numRows = GetNumRows();
- for (int i = 0; i < numRows; i++)
- {
- GUIDictionaryFieldRow newRow = CreateRow();
- rows.Add(i, newRow);
- }
- editRow = CreateRow();
- editRow.Initialize(this, guiContentLayout, numRows, depth + 1);
- editRow.Enabled = false;
- for (int i = 0; i < numRows; i++)
- rows[i].Initialize(this, guiContentLayout, i, depth + 1);
- }
- }
- /// <summary>
- /// Rebuilds the GUI dictionary header if needed.
- /// </summary>
- protected void UpdateHeaderGUI()
- {
- Action BuildEmptyGUI = () =>
- {
- guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);
- guiInternalTitleLayout.AddElement(new GUILabel(title));
- guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));
- GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
- new LocEdString("Create"));
- GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
- createBtn.OnClick += OnCreateButtonClicked;
- guiInternalTitleLayout.AddElement(createBtn);
- };
- Action BuildFilledGUI = () =>
- {
- guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);
- guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
- guiFoldout.Value = isExpanded;
- guiFoldout.AcceptsKeyFocus = false;
- guiFoldout.OnToggled += x => ToggleFoldout(x, false);
- GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
- new LocEdString("Clear"));
- GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
- guiClearBtn.OnClick += OnClearButtonClicked;
- GUIContent addIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Add),
- new LocEdString("Add"));
- GUIButton guiAddBtn = new GUIButton(addIcon, GUIOption.FixedWidth(30));
- guiAddBtn.OnClick += OnAddButtonClicked;
- guiInternalTitleLayout.AddElement(guiFoldout);
- guiInternalTitleLayout.AddElement(guiAddBtn);
- guiInternalTitleLayout.AddElement(guiClearBtn);
- guiChildLayout = guiLayout.AddLayoutX();
- guiChildLayout.AddSpace(IndentAmount);
- GUIPanel guiContentPanel = guiChildLayout.AddPanel();
- GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
- guiIndentLayoutX.AddSpace(IndentAmount);
- GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiContentLayout = guiIndentLayoutY.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiIndentLayoutX.AddSpace(IndentAmount);
- guiChildLayout.AddSpace(IndentAmount);
- short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
- string bgPanelStyle = depth % 2 == 0
- ? EditorStylesInternal.InspectorContentBgAlternate
- : EditorStylesInternal.InspectorContentBg;
- GUIPanel backgroundPanel = guiContentPanel.AddPanel(backgroundDepth);
- GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
- backgroundPanel.AddElement(inspectorContentBg);
- ToggleFoldout(isExpanded, false);
- };
- if (state == State.None)
- {
- if (!IsNull())
- {
- BuildFilledGUI();
- state = State.Filled;
- }
- else
- {
- BuildEmptyGUI();
- state = State.Empty;
- }
- }
- else if (state == State.Empty)
- {
- if (!IsNull())
- {
- guiInternalTitleLayout.Destroy();
- BuildFilledGUI();
- state = State.Filled;
- }
- }
- else if (state == State.Filled)
- {
- if (IsNull())
- {
- guiInternalTitleLayout.Destroy();
- guiChildLayout.Destroy();
- BuildEmptyGUI();
- state = State.Empty;
- }
- }
- }
- /// <summary>
- /// Destroys all rows and clears the row list.
- /// </summary>
- private void ClearRows()
- {
- foreach (var KVP in rows)
- KVP.Value.Destroy();
- editRow.Destroy();
- rows.Clear();
- }
- /// <summary>
- /// Returns the layout that is used for positioning the elements in the title bar.
- /// </summary>
- /// <returns>Horizontal layout for positioning the title bar elements.</returns>
- public GUILayoutX GetTitleLayout()
- {
- return guiTitleLayout;
- }
- /// <summary>
- /// Refreshes contents of all dictionary rows and checks if anything was modified.
- /// </summary>
- /// <returns>State representing was anything modified between two last calls to <see cref="Refresh"/>.</returns>
- public virtual InspectableState Refresh()
- {
- InspectableState state = InspectableState.NotModified;
- for (int i = 0; i < rows.Count; i++)
- state |= rows[i].Refresh();
- if (editRow != null && editRow.Enabled)
- state |= editRow.Refresh();
- if (isModified)
- {
- state |= InspectableState.Modified;
- isModified = false;
- }
- return state;
- }
- /// <summary>
- /// Destroys the GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (guiLayout != null)
- {
- guiLayout.Destroy();
- guiLayout = null;
- }
- guiLayout = null;
- guiTitleLayout = null;
- guiChildLayout = null;
- for (int i = 0; i < rows.Count; i++)
- rows[i].Destroy();
- rows.Clear();
- if (editRow != null)
- editRow.Destroy();
- editRow = null;
- }
- /// <summary>
- /// Checks is the specified row index the temporary edit row.
- /// </summary>
- /// <param name="rowIdx">Sequential index of the row to check.</param>
- /// <returns>True if the index is of an edit row.</returns>
- private bool IsTemporaryRow(int rowIdx)
- {
- return rowIdx == rows.Count;
- }
- /// <summary>
- /// Checks is any row being currently edited.
- /// </summary>
- /// <returns>True if a row is being edited, false otherwise.</returns>
- private bool IsEditInProgress()
- {
- return editRowIdx != -1;
- }
- /// <summary>
- /// Returns the number of rows in the dictionary.
- /// </summary>
- /// <returns>Number of rows in the dictionary.</returns>
- protected abstract int GetNumRows();
- /// <summary>
- /// Checks is the dictionary instance not assigned.
- /// </summary>
- /// <returns>True if there is not a dictionary instance.</returns>
- protected abstract bool IsNull();
- /// <summary>
- /// Gets a value of an element at the specified index in the list. Also handles temporary edit fields.
- /// </summary>
- /// <param name="rowIdx">Sequential index of the row to set the value for.</param>
- /// <returns>Value of the list element at the specified key.</returns>
- protected internal virtual object GetValueInternal(int rowIdx)
- {
- if (rowIdx == editRowIdx || IsTemporaryRow(rowIdx))
- return editValue;
- else
- return GetValue(GetKey(rowIdx));
- }
- /// <summary>
- /// Sets a value of an element at the specified index in the list. Also handles temporary edit fields.
- /// </summary>
- /// <param name="rowIdx">Sequential index of the row to set the value for.</param>
- /// <param name="value">Value to assign to the element. Caller must ensure it is of valid type.</param>
- protected internal virtual void SetValueInternal(int rowIdx, object value)
- {
- if (rowIdx == editRowIdx || IsTemporaryRow(rowIdx))
- editValue = value;
- else
- SetValue(GetKey(rowIdx), value);
- }
- /// <summary>
- /// Changes the value of the key of the specified row.
- /// </summary>
- /// <param name="rowIdx">Sequential index of the row to set the key for.</param>
- /// <param name="key">Key to assign to the specified row.</param>
- protected internal void SetKey(int rowIdx, object key)
- {
- if (editRowIdx != rowIdx)
- {
- Debug.LogError("Cannot change a dictionary row that is not in edit state.");
- return;
- }
- editKey = key;
- }
- /// <summary>
- /// Gets a key for a row at the specified index. Handles the special case for the currently edited row.
- /// </summary>
- /// <param name="rowIdx">Sequential index of the row for which to retrieve the key.</param>
- /// <returns>Key for a row at the specified index.</returns>
- protected internal object GetKeyInternal(int rowIdx)
- {
- if (editRowIdx == rowIdx || IsTemporaryRow(rowIdx))
- return editKey;
- return GetKey(rowIdx);
- }
- /// <summary>
- /// Creates a new dictionary row GUI.
- /// </summary>
- /// <returns>Object containing the dictionary row GUI.</returns>
- protected abstract GUIDictionaryFieldRow CreateRow();
- /// <summary>
- /// Gets a key for a row at the specified index.
- /// </summary>
- /// <param name="rowIdx">Sequential index of the row for which to retrieve the key.</param>
- /// <returns>Key for a row at the specified index.</returns>
- protected internal abstract object GetKey(int rowIdx);
- /// <summary>
- /// Gets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="key">Key of the element whose value to retrieve.</param>
- /// <returns>Value of the dictionary entry for the specified key.</returns>
- protected internal abstract object GetValue(object key);
- /// <summary>
- /// Sets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="key">Key of the element whose value to set.</param>
- /// <param name="value">Value to assign to the element. Caller must ensure it is of valid type.</param>
- protected internal abstract void SetValue(object key, object value);
- /// <summary>
- /// Updates both key and value of an existing entry.
- /// </summary>
- /// <param name="oldKey">Original key of the entry.</param>
- /// <param name="newKey">New key of the entry.</param>
- /// <param name="value">New value of the entry.</param>
- protected internal abstract void EditEntry(object oldKey, object newKey, object value);
- /// <summary>
- /// Adds a new entry to the dictionary.
- /// </summary>
- /// <param name="key">Key of the entry to add.</param>
- /// <param name="value">Value of the entry to add.</param>
- protected internal abstract void AddEntry(object key, object value);
- /// <summary>
- /// Removes the specified entry from the dictionary.
- /// </summary>
- /// <param name="key">Key of the entry to remove.</param>
- protected internal abstract void RemoveEntry(object key);
- /// <summary>
- /// Creates a new empty key object of a valid type that can be used in the dictionary.
- /// </summary>
- /// <returns>New empty key object.</returns>
- protected internal abstract object CreateKey();
- /// <summary>
- /// Creates a new empty value object of a valid type that can be used in the dictionary.
- /// </summary>
- /// <returns>New empty value object.</returns>
- protected internal abstract object CreateValue();
- /// <summary>
- /// Checks does the element with the specified key exist in the dictionary.
- /// </summary>
- /// <param name="key">Key of the element to check for existence.</param>
- /// <returns>True if the key exists in the dictionary, false otherwise.</returns>
- protected internal abstract bool Contains(object key);
- /// <summary>
- /// Clones the specified dictionary element.
- /// </summary>
- /// <param name="index">Sequential index of the element in the dictionary to clone.</param>
- protected internal abstract KeyValuePair<object, object> CloneElement(int index);
- /// <summary>
- /// Creates a brand new dictionary with zero elements in the place of the current dictionary.
- /// </summary>
- protected abstract void CreateDictionary();
- /// <summary>
- /// Deletes the current dictionary object.
- /// </summary>
- protected abstract void DeleteDictionary();
- /// <summary>
- /// Hides or shows the dictionary rows.
- /// </summary>
- /// <param name="expanded">True if the rows should be displayed, false otherwise.</param>
- /// <param name="external">True if the foldout was expanded/collapsed from outside code.</param>
- private void ToggleFoldout(bool expanded, bool external)
- {
- isExpanded = expanded;
- if (guiChildLayout != null)
- guiChildLayout.Active = isExpanded && (rows.Count > 0 || IsEditInProgress());
- if (external)
- {
- if (guiFoldout != null)
- guiFoldout.Value = isExpanded;
- }
- if (OnExpand != null)
- OnExpand(expanded);
- }
- /// <summary>
- /// Triggered when the user clicks on the create button on the title bar. Creates a brand new dictionary with zero
- /// elements in the place of the current dictionary.
- /// </summary>
- protected void OnCreateButtonClicked()
- {
- CreateDictionary();
- UpdateHeaderGUI();
- editRow.Initialize(this, guiContentLayout, 0, depth + 1);
- editRow.Enabled = false;
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the add button on the title bar. Adds a new empty element to the dictionary.
- /// </summary>
- protected virtual void OnAddButtonClicked()
- {
- if (IsEditInProgress())
- {
- DialogBox.Open(
- new LocEdString("Edit in progress."),
- new LocEdString("You are editing the entry with key \"" + editKey + "\". You cannot add a row " +
- "before applying or discarding those changes. Do you wish to apply those changes first?"),
- DialogBox.Type.YesNoCancel,
- x =>
- {
- switch (x)
- {
- case DialogBox.ResultType.Yes:
- if (ApplyChanges())
- StartAdd();
- break;
- case DialogBox.ResultType.No:
- DiscardChanges();
- StartAdd();
- break;
- }
- });
- }
- else
- {
- if (!isExpanded)
- ToggleFoldout(true, true);
- StartAdd();
- }
- }
- /// <summary>
- /// Triggered when the user clicks on the clear button on the title bar. Deletes the current dictionary object.
- /// </summary>
- protected void OnClearButtonClicked()
- {
- DeleteDictionary();
- UpdateHeaderGUI();
- ClearRows();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the delete button next to a dictionary entry. Deletes an element in the
- /// dictionary.
- /// </summary>
- /// <param name="rowIdx">Sequential row index of the entry that was clicked.</param>
- protected internal virtual void OnDeleteButtonClicked(int rowIdx)
- {
- if (IsEditInProgress())
- DiscardChanges();
- else
- {
- RemoveEntry(GetKey(rowIdx));
- rows[rows.Count - 1].Destroy();
- rows.Remove(rows.Count - 1);
- editRow.SetIndex(GetNumRows());
- isModified = true;
- }
- }
- /// <summary>
- /// Triggered when the user clicks on the clone button next to a dictionary entry. Clones an element and
- /// adds the clone to the dictionary.
- /// </summary>
- /// <param name="rowIdx">Sequential row index of the entry that was clicked.</param>
- protected internal virtual void OnCloneButtonClicked(int rowIdx)
- {
- if (IsEditInProgress())
- {
- DialogBox.Open(
- new LocEdString("Edit in progress."),
- new LocEdString("You are editing the entry with key \"" + editKey + "\". You cannot clone a row " +
- "before applying or discarding those changes. Do you wish to apply those changes first?"),
- DialogBox.Type.YesNoCancel,
- x =>
- {
- switch (x)
- {
- case DialogBox.ResultType.Yes:
- if (ApplyChanges())
- StartClone(rowIdx);
- break;
- case DialogBox.ResultType.No:
- DiscardChanges();
- StartClone(rowIdx);
- break;
- }
- });
- }
- else
- StartClone(rowIdx);
- }
- /// <summary>
- /// Triggered when user clicks the edit or apply (depending on state) button next to the dictionary entry. Starts
- /// edit mode for the element, if not already in edit mode. Applies edit mode changes if already in edit mode.
- /// </summary>
- /// <param name="rowIdx">Sequential row index of the entry that was clicked.</param>
- protected internal virtual void OnEditButtonClicked(int rowIdx)
- {
- if (editRowIdx == rowIdx)
- ApplyChanges();
- else
- {
- if (IsEditInProgress())
- {
- DialogBox.Open(
- new LocEdString("Edit in progress."),
- new LocEdString("You are already editing the entry with key \"" + editKey + "\". You cannot edit " +
- "another row before applying or discarding those changes. Do you wish to apply those changes first?"),
- DialogBox.Type.YesNoCancel,
- x =>
- {
- switch (x)
- {
- case DialogBox.ResultType.Yes:
- if (ApplyChanges())
- StartEdit(rowIdx);
- break;
- case DialogBox.ResultType.No:
- DiscardChanges();
- StartEdit(rowIdx);
- break;
- }
- });
- }
- else
- StartEdit(rowIdx);
- }
- }
- /// <summary>
- /// Starts an edit operation on a row with the specified key. Allows the user to change the key of the specified row.
- /// Caller must ensure no edit operation is already in progress.
- /// </summary>
- /// <param name="rowIdx">Sequential row index of the entry to edit.</param>
- private void StartEdit(int rowIdx)
- {
- object key = GetKey(rowIdx);
- KeyValuePair<object, object> clone = CloneElement(rowIdx);
- editKey = clone.Key;
- editValue = clone.Value;
- editOriginalKey = key;
- editRowIdx = rowIdx;
- rows[rowIdx].EditMode = true;
- guiChildLayout.Active = rows.Count > 0 && isExpanded;
- }
- /// <summary>
- /// Starts an add operation. Adds a new key/value pair and allows the user to set them up in a temporary row
- /// before inserting them into the dictionary. Caller must ensure no edit operation is already in progress.
- /// </summary>
- private void StartAdd()
- {
- editKey = CreateKey();
- editValue = CreateValue();
- editOriginalKey = null;
- editRowIdx = rows.Count;
- editRow.BuildGUI();
- editRow.Enabled = true;
- editRow.EditMode = true;
- ToggleFoldout(isExpanded, false);
- }
- /// <summary>
- /// Starts a clone operation. Adds a new key/value pair by cloning an existing one. Allows the user to modify the
- /// new pair in a temporary row before inserting them into the dictionary. Caller must ensure no edit operation is
- /// already in progress.
- /// </summary>
- /// <param name="rowIdx">Sequential row index of the entry to clone.</param>
- private void StartClone(int rowIdx)
- {
- KeyValuePair<object, object> clone = CloneElement(rowIdx);
- editKey = clone.Key;
- editValue = clone.Value;
- editOriginalKey = null;
- editRowIdx = rows.Count;
- editRow.BuildGUI();
- editRow.Enabled = true;
- editRow.EditMode = true;
- ToggleFoldout(isExpanded, false);
- }
- /// <summary>
- /// Attempts to apply any changes made to the currently edited row.
- /// </summary>
- /// <returns>True if the changes were successfully applied, false if the new key already exists in the dictionary.
- /// </returns>
- private bool ApplyChanges()
- {
- if (!IsEditInProgress())
- return true;
- if (Contains(editKey) && (editOriginalKey == null || !editOriginalKey.Equals(editKey)))
- {
- DialogBox.Open(
- new LocEdString("Key already exists."),
- new LocEdString("Cannot add a key \"" + editKey + "\" to dictionary. Key already exists"),
- DialogBox.Type.OK);
- return false;
- }
- else
- {
- if (IsTemporaryRow(editRowIdx))
- {
- editRow.EditMode = false;
- editRow.Enabled = false;
- }
- else
- {
- rows[editRowIdx].EditMode = false;
- }
- if (editOriginalKey != null) // Editing
- EditEntry(editOriginalKey, editKey, editValue);
- else // Adding/Cloning
- {
- AddEntry(editKey, editValue);
- // Hidden dependency: Initialize must be called after all elements are
- // in the dictionary so we do it in two steps
- int newRowIdx = rows.Count;
- rows[newRowIdx] = CreateRow();
- rows[newRowIdx].Initialize(this, guiContentLayout, newRowIdx, depth + 1);
- }
- editRow.SetIndex(rows.Count);
- editKey = CreateKey();
- editValue = CreateValue();
- editOriginalKey = null;
- editRowIdx = -1;
- ToggleFoldout(isExpanded, false);
- isModified = true;
- return true;
- }
- }
- /// <summary>
- /// Cancels any changes made on the currently edited row.
- /// </summary>
- private void DiscardChanges()
- {
- if (IsEditInProgress())
- {
- if (IsTemporaryRow(editRowIdx))
- {
- editRow.EditMode = false;
- editRow.Enabled = false;
- }
- else
- {
- rows[editRowIdx].EditMode = false;
- }
- editKey = CreateKey();
- editValue = CreateValue();
- editOriginalKey = null;
- editRow.Enabled = false;
- editRowIdx = -1;
- ToggleFoldout(isExpanded, false);
- }
- }
- /// <summary>
- /// Possible states dictionary GUI can be in.
- /// </summary>
- private enum State
- {
- None,
- Empty,
- Filled
- }
- }
- /// <summary>
- /// Creates GUI elements that allow viewing and manipulation of a <see cref="Dictionary{TKey,TValue}"/>. When constructing the
- /// object user can provide a custom type that manages GUI for individual dictionary elements.
- /// </summary>
- /// <typeparam name="Key">Type of key used by the dictionary.</typeparam>
- /// <typeparam name="Value">Type of value stored in the dictionary.</typeparam>
- /// <typeparam name="RowType">Type of rows that are used to handle GUI for individual dictionary elements.</typeparam>
- public class GUIDictionaryField<Key, Value, RowType> : GUIDictionaryFieldBase where RowType : GUIDictionaryFieldRow, new()
- {
- public delegate int SortDictionaryDelegate(Key a, Key b);
- /// <summary>
- /// Triggered when the reference array has been changed. This does not include changes that only happen to its
- /// internal elements.
- /// </summary>
- public Action<Dictionary<Key, Value>> OnChanged;
- /// <summary>
- /// Triggered when an element in the list has been added or changed.
- /// </summary>
- public Action<Key> OnValueChanged;
- /// <summary>
- /// Triggered when an element in the dictionary has been removed.
- /// </summary>
- public Action<Key> OnValueRemoved;
- /// <summary>
- /// Optional method that will be used for sorting the elements in the dictionary.
- /// </summary>
- public SortDictionaryDelegate SortMethod;
- /// <summary>
- /// Array object whose contents are displayed.
- /// </summary>
- public Dictionary<Key, Value> Dictionary { get { return dictionary; } }
- protected Dictionary<Key, Value> dictionary;
- private List<Key> orderedKeys = new List<Key>();
- /// <summary>
- /// Constructs a new dictionary GUI field.
- /// </summary>
- /// <param name="title">Label to display on the dictionary GUI title.</param>
- /// <param name="dictionary">Object containing the data. Can be null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- protected GUIDictionaryField(LocString title, Dictionary<Key, Value> dictionary, GUILayout layout, int depth = 0)
- : base(title, layout, depth)
- {
- this.dictionary = dictionary;
- UpdateKeys();
- }
- /// <summary>
- /// Creates a dictionary GUI field containing GUI elements required for displaying the provided dictionary.
- /// </summary>
- /// <typeparam name="RowType">Type of rows that are used to handle GUI for individual dictionary elements.</typeparam>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="dictionary">Object containing the data. Can be null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- /// <returns>New instance of dictionary GUI field.</returns>
- public static GUIDictionaryField<Key, Value, RowType> Create(LocString title, Dictionary<Key, Value> dictionary,
- GUILayout layout, int depth = 0)
- {
- GUIDictionaryField<Key, Value, RowType> guiDictionary = new GUIDictionaryField<Key, Value, RowType>(
- title, dictionary, layout, depth);
- guiDictionary.BuildGUI();
- return guiDictionary;
- }
- /// <summary>
- /// Updates the ordered set of keys used for mapping sequential indexes to keys. Should be called whenever a
- /// dictionary key changes.
- /// </summary>
- private void UpdateKeys()
- {
- orderedKeys.Clear();
- if (dictionary != null)
- {
- foreach (var KVP in dictionary)
- orderedKeys.Add(KVP.Key);
- if (SortMethod != null)
- orderedKeys.Sort((x,y) => SortMethod(x, y));
- else
- orderedKeys.Sort();
- }
- }
- /// <inheritdoc/>
- protected override GUIDictionaryFieldRow CreateRow()
- {
- return new RowType();
- }
- /// <inheritdoc/>
- protected override int GetNumRows()
- {
- if (dictionary != null)
- return dictionary.Count;
- return 0;
- }
- /// <inheritdoc/>
- protected override bool IsNull()
- {
- return dictionary == null;
- }
- /// <inheritdoc/>
- protected internal override object GetKey(int rowIdx)
- {
- return orderedKeys[rowIdx];
- }
- /// <inheritdoc/>
- protected internal override object GetValue(object key)
- {
- return dictionary[(Key)key];
- }
- /// <inheritdoc/>
- protected internal override void SetValue(object key, object value)
- {
- dictionary[(Key)key] = (Value)value;
- if (OnValueChanged != null)
- OnValueChanged((Key)key);
- }
- /// <inheritdoc/>
- protected internal override bool Contains(object key)
- {
- return dictionary.ContainsKey((Key)key); ;
- }
- /// <inheritdoc/>
- protected internal override void EditEntry(object oldKey, object newKey, object value)
- {
- dictionary.Remove((Key)oldKey);
- dictionary[(Key)newKey] = (Value)value;
- if (OnValueRemoved != null)
- OnValueRemoved((Key)oldKey);
- if (OnValueChanged != null)
- OnValueChanged((Key)newKey);
- UpdateKeys();
- }
- /// <inheritdoc/>
- protected internal override void AddEntry(object key, object value)
- {
- dictionary[(Key)key] = (Value)value;
- if (OnValueChanged != null)
- OnValueChanged((Key)key);
- UpdateKeys();
- }
- /// <inheritdoc/>
- protected internal override void RemoveEntry(object key)
- {
- dictionary.Remove((Key) key);
- if (OnValueRemoved != null)
- OnValueRemoved((Key)key);
- UpdateKeys();
- }
- /// <inheritdoc/>
- protected internal override object CreateKey()
- {
- return SerializableUtility.Create<Key>();
- }
- /// <inheritdoc/>
- protected internal override object CreateValue()
- {
- return SerializableUtility.Create<Value>();
- }
- /// <inheritdoc/>
- protected internal override KeyValuePair<object, object> CloneElement(int index)
- {
- object key = GetKey(index);
- object value = GetValue(key);
- KeyValuePair<object, object> clone = new KeyValuePair<object, object>(
- SerializableUtility.Clone(key), SerializableUtility.Clone(value));
- return clone;
- }
- /// <inheritdoc/>
- protected override void CreateDictionary()
- {
- dictionary = new Dictionary<Key, Value>();
- if (OnChanged != null)
- OnChanged(dictionary);
- UpdateKeys();
- }
- /// <inheritdoc/>
- protected override void DeleteDictionary()
- {
- dictionary = null;
- if (OnChanged != null)
- OnChanged(dictionary);
- UpdateKeys();
- }
- }
- /// <summary>
- /// Contains GUI elements for a single entry in a dictionary.
- /// </summary>
- public abstract class GUIDictionaryFieldRow
- {
- private GUILayoutY rowLayout;
- private GUILayoutX keyRowLayout;
- private GUILayoutY keyLayout;
- private GUILayoutY valueLayout;
- private GUILayoutX titleLayout;
- private GUIButton cloneBtn;
- private GUIButton deleteBtn;
- private GUIButton editBtn;
- private bool localTitleLayout;
- private bool enabled = true;
- private bool editMode = false;
- private int rowIdx;
- private int depth;
- private InspectableState modifiedState;
- protected GUIDictionaryFieldBase parent;
- /// <summary>
- /// Returns the depth at which the row is rendered.
- /// </summary>
- protected int Depth { get { return depth; } }
- /// <summary>
- /// Determines is the row currently being displayed.
- /// </summary>
- internal bool Enabled
- {
- get { return enabled; }
- set { enabled = value; rowLayout.Active = value; }
- }
- /// <summary>
- /// Sequential index of the entry in the dictionary.
- /// </summary>
- internal int RowIdx
- {
- get { return rowIdx; }
- }
- /// <summary>
- /// Enables or disables the row's edit mode. This determines what type of buttons are shown on the row title bar.
- /// </summary>
- internal bool EditMode
- {
- set
- {
- if (value)
- {
- GUIContent cancelIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Cancel),
- new LocEdString("Cancel"));
- GUIContent applyIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Apply),
- new LocEdString("Apply"));
- deleteBtn.SetContent(cancelIcon);
- editBtn.SetContent(applyIcon);
- }
- else
- {
- GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete),
- new LocEdString("Delete"));
- GUIContent editIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Edit),
- new LocEdString("Edit"));
- deleteBtn.SetContent(deleteIcon);
- editBtn.SetContent(editIcon);
- }
- editMode = value;
- OnEditModeChanged(value);
- }
- }
- /// <summary>
- /// Constructs a new dictionary row object.
- /// </summary>
- protected GUIDictionaryFieldRow()
- {
- }
- /// <summary>
- /// Initializes the row and creates row GUI elements.
- /// </summary>
- /// <param name="parent">Parent array GUI object that the entry is contained in.</param>
- /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
- /// <param name="rowIdx">Sequential index of the row.</param>
- /// <param name="depth">Determines the depth at which the element is rendered.</param>
- internal void Initialize(GUIDictionaryFieldBase parent, GUILayout parentLayout, int rowIdx, int depth)
- {
- this.parent = parent;
- this.rowIdx = rowIdx;
- this.depth = depth;
- rowLayout = parentLayout.AddLayoutY();
- keyRowLayout = rowLayout.AddLayoutX();
- keyLayout = keyRowLayout.AddLayoutY();
- valueLayout = rowLayout.AddLayoutY();
- BuildGUI();
- }
- /// <summary>
- /// Changes the index of the dictionary element this row represents.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the dictionary entry.</param>
- internal void SetIndex(int seqIndex)
- {
- this.rowIdx = seqIndex;
- }
- /// <summary>
- /// (Re)creates all row GUI elements.
- /// </summary>
- internal protected void BuildGUI()
- {
- keyLayout.Clear();
- valueLayout.Clear();
- GUILayoutX externalTitleLayout = CreateKeyGUI(keyLayout);
- CreateValueGUI(valueLayout);
- if (localTitleLayout || (titleLayout != null && titleLayout == externalTitleLayout))
- return;
- if (externalTitleLayout != null)
- {
- localTitleLayout = false;
- titleLayout = externalTitleLayout;
- }
- else
- {
- GUILayoutY buttonCenter = keyRowLayout.AddLayoutY();
- buttonCenter.AddFlexibleSpace();
- titleLayout = buttonCenter.AddLayoutX();
- buttonCenter.AddFlexibleSpace();
- localTitleLayout = true;
- }
- GUIContent cloneIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clone),
- new LocEdString("Clone"));
- GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete),
- new LocEdString("Delete"));
- GUIContent editIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Edit),
- new LocEdString("Edit"));
- cloneBtn = new GUIButton(cloneIcon, GUIOption.FixedWidth(30));
- deleteBtn = new GUIButton(deleteIcon, GUIOption.FixedWidth(30));
- editBtn = new GUIButton(editIcon, GUIOption.FixedWidth(30));
- cloneBtn.OnClick += () => parent.OnCloneButtonClicked(rowIdx);
- deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(rowIdx);
- editBtn.OnClick += () => parent.OnEditButtonClicked(rowIdx);
- titleLayout.AddElement(cloneBtn);
- titleLayout.AddElement(deleteBtn);
- titleLayout.AddSpace(10);
- titleLayout.AddElement(editBtn);
- EditMode = editMode;
- }
- /// <summary>
- /// Creates GUI elements specific to type in the key portion of a dictionary entry.
- /// </summary>
- /// <param name="layout">Layout to insert the row GUI elements to.</param>
- /// <returns>An optional title bar layout that the standard dictionary buttons will be appended to.</returns>
- protected abstract GUILayoutX CreateKeyGUI(GUILayoutY layout);
- /// <summary>
- /// Creates GUI elements specific to type in the key portion of a dictionary entry.
- /// </summary>
- /// <param name="layout">Layout to insert the row GUI elements to.</param>
- protected abstract void CreateValueGUI(GUILayoutY layout);
- /// <summary>
- /// Triggered when a GUI rows enters or leaves edit mode. Allows the row GUI to be updated accordingly.
- /// </summary>
- /// <param name="editMode">True if the edit mode is being enabled, false otherwise.</param>
- protected virtual void OnEditModeChanged(bool editMode) { }
- /// <summary>
- /// Refreshes the GUI for the dictionary row and checks if anything was modified.
- /// </summary>
- /// <returns>State representing was anything modified between two last calls to <see cref="Refresh"/>.</returns>
- internal protected virtual InspectableState Refresh()
- {
- InspectableState oldState = modifiedState;
- if (modifiedState.HasFlag(InspectableState.Modified))
- modifiedState = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Marks the contents of the row as modified.
- /// </summary>
- protected void MarkAsModified()
- {
- modifiedState |= InspectableState.ModifyInProgress;
- }
- /// <summary>
- /// Confirms any queued modifications, signaling parent elements.
- /// </summary>
- protected void ConfirmModify()
- {
- if (modifiedState.HasFlag(InspectableState.ModifyInProgress))
- modifiedState |= InspectableState.Modified;
- }
- /// <summary>
- /// Gets the key contained in this dictionary's row.
- /// </summary>
- /// <typeparam name="T">Type of the key. Must match the dictionary's element type.</typeparam>
- /// <returns>Key in this dictionary's row.</returns>
- protected T GetKey<T>()
- {
- return (T)parent.GetKeyInternal(rowIdx);
- }
- /// <summary>
- /// Sets the key for in this dictionary's row.
- /// </summary>
- /// <typeparam name="T">Type of the key. Must match the dictionary's element type.</typeparam>
- /// <param name="key">Key to assign to this row.</param>
- protected void SetKey<T>(T key)
- {
- parent.SetKey(rowIdx, key);
- }
- /// <summary>
- /// Gets the value contained in this dictionary's row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the dictionary's element type.</typeparam>
- /// <returns>Value in this dictionary's row.</returns>
- protected T GetValue<T>()
- {
- return (T)parent.GetValueInternal(rowIdx);
- }
- /// <summary>
- /// Sets the value contained in this dictionary's row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the dictionary's element type.</typeparam>
- /// <param name="value">Value to set.</param>
- protected void SetValue<T>(T value)
- {
- parent.SetValueInternal(rowIdx, value);
- }
- /// <summary>
- /// Destroys all row GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (rowLayout != null)
- {
- rowLayout.Destroy();
- rowLayout = null;
- }
- keyRowLayout = null;
- keyLayout = null;
- valueLayout = null;
- titleLayout = null;
- cloneBtn = null;
- deleteBtn = null;
- editBtn = null;
- localTitleLayout = false;
- }
- }
- /** @} */
- }
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