BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling vor 8 Jahren
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model vor 8 Jahren
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model vor 8 Jahren
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware vor 8 Jahren
LightGridLLCreation.bsl 97d803e632 Added code for PBS model vor 8 Jahren
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders vor 8 Jahren
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering vor 9 Jahren
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) vor 9 Jahren
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes vor 9 Jahren
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) vor 9 Jahren
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling vor 8 Jahren
ReflectionCubeImportanceSample.bsl 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling vor 8 Jahren
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) vor 9 Jahren
Skybox.bsl 97d803e632 Added code for PBS model vor 8 Jahren
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders vor 9 Jahren
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders vor 9 Jahren
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders vor 9 Jahren
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering vor 9 Jahren
TestFX.bsl e4637da406 Added tags to material techniques vor 9 Jahren
TiledDeferredLighting.bsl 97d803e632 Added code for PBS model vor 8 Jahren
Transparent.bsl 97d803e632 Added code for PBS model vor 8 Jahren