BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanCommandBuffer.h 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 rokov pred
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 rokov pred
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 rokov pred
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 rokov pred
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 rokov pred
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 rokov pred
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 rokov pred
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 rokov pred
BsVulkanRenderAPI.h c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 rokov pred
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 rokov pred
BsVulkanTexture.h eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 rokov pred
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 rokov pred
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 rokov pred