Marko Pintera 4ec92954ca Added shader params 13 anni fa
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CmD3D11BlendState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmD3D11DepthStencilState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmD3D11Device.h 323608b2b8 More DX11 buffers 13 anni fa
CmD3D11Driver.h afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
CmD3D11DriverList.h afc811967c Modified window creation parameters so they're more intuitive 13 anni fa
CmD3D11GpuBuffer.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11GpuBufferView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11GpuParamBlock.h 4ec92954ca Added shader params 13 anni fa
CmD3D11GpuProgram.h ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 anni fa
CmD3D11GpuProgramManager.h ead3f972c8 Plenty of more work on HLSL programs 13 anni fa
CmD3D11HLSLParamParser.h 36c37b43ff DX11 renderer works 13 anni fa
CmD3D11HLSLProgram.h ca6e08450c Removed loadFromSource and replaced it with initialize_internal 13 anni fa
CmD3D11HLSLProgramFactory.h 0cce766a49 Added HLSL and RenderSystem factories 13 anni fa
CmD3D11HLSLProgramRTTI.h 6c2fc529be Added D3D11 render states 13 anni fa
CmD3D11HardwareBuffer.h 656d3e7b07 Renamed all of the hardware buffers 13 anni fa
CmD3D11HardwareBufferManager.h 4ec92954ca Added shader params 13 anni fa
CmD3D11IndexBuffer.h 89362ce009 Removed the useless HardwareBufferManagerBase 13 anni fa
CmD3D11InputLayoutManager.h 048bf1ded5 Fixed up input layout generation 13 anni fa
CmD3D11Mappings.h f964cb4e87 Renamed VertexIndexData into two separate files 13 anni fa
CmD3D11MultiRenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11Prerequisites.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11RasterizerState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmD3D11RenderStateManager.h 6c2fc529be Added D3D11 render states 13 anni fa
CmD3D11RenderSystem.h 36c37b43ff DX11 renderer works 13 anni fa
CmD3D11RenderSystemFactory.h 0cce766a49 Added HLSL and RenderSystem factories 13 anni fa
CmD3D11RenderTexture.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11RenderWindow.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11RenderWindowManager.h d64b1452e1 Slight changes in DX11 window creation 13 anni fa
CmD3D11SamplerState.h f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately 13 anni fa
CmD3D11Texture.h 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 anni fa
CmD3D11TextureManager.h 0168ffa28f DX11 works with new depth stencil approach 13 anni fa
CmD3D11TextureView.h 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 anni fa
CmD3D11VertexBuffer.h 89362ce009 Removed the useless HardwareBufferManagerBase 13 anni fa
CmD3D11VideoMode.h 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 anni fa
CmD3D11VideoModeList.h 323608b2b8 More DX11 buffers 13 anni fa