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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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Default.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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DeferredDirectionalLight.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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DeferredPointLight.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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Diffuse.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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IrradianceComputeSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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IrradianceProjectSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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IrradianceReduceSH.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPCreateTonemapLUT.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPEyeAdaptation.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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PPTonemapping.bsl
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729a9cd7b7
Various fixes for the new shader parsing logic
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%!s(int64=8) %!d(string=hai) anos |
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ReflectionCubeDownsample.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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ReflectionCubeImportanceSample.bsl
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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%!s(int64=8) %!d(string=hai) anos |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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%!s(int64=9) %!d(string=hai) anos |
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ShadowDepthCube.bsl
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2f3745e7be
Bulk of code for shadow depth rendering & shadow projection done
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%!s(int64=8) %!d(string=hai) anos |
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ShadowDepthDirectional.bsl
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e315616d5d
More work on shadow mapping
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%!s(int64=8) %!d(string=hai) anos |
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ShadowDepthNormal.bsl
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0955ecf565
Updated shader compiler so it properly cross-compiles sample-compare intrinsics
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%!s(int64=8) %!d(string=hai) anos |
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ShadowProject.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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ShadowProjectOmni.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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ShadowProjectStencil.bsl
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e315616d5d
More work on shadow mapping
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%!s(int64=8) %!d(string=hai) anos |
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Skybox.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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%!s(int64=8) %!d(string=hai) anos |
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SpriteText.bsl
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1523924732
Updated engine shaders to new BSL syntax
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%!s(int64=8) %!d(string=hai) anos |
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TiledDeferredImageBasedLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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TiledDeferredLighting.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |
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Transparent.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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%!s(int64=8) %!d(string=hai) anos |