BearishSun 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
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BansheeCore 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 years ago
BansheeD3D11RenderAPI 729a9cd7b7 Various fixes for the new shader parsing logic 8 years ago
BansheeEditor 3eb9c8b634 Removing reliance on shader semantics 8 years ago
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BansheeEngine e315616d5d More work on shadow mapping 8 years ago
BansheeFBXImporter b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BansheeFMOD b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BansheeFontImporter 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 years ago
BansheeFreeImgImporter ec7d23c815 Fixing an issue with texture compression and mipmap generation 9 years ago
BansheeGLRenderAPI 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
BansheeMono 5c8a8ab593 More work on documentation 8 years ago
BansheeOISInput b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BansheeOpenAudio 1fe35a9644 Handle no audio devices more gracefully 8 years ago
BansheePhysX b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 years ago
BansheeSL 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics 8 years ago
BansheeUtility e315616d5d More work on shadow mapping 8 years ago
BansheeVulkanRenderAPI 6edba43c31 Vulkan: Properly handle unbound textures 8 years ago
CMake df220bf1b1 Make sure to automatically update submodules when dependencies are marked as changed 8 years ago
Examples e315616d5d More work on shadow mapping 8 years ago
External 0955ecf565 Updated shader compiler so it properly cross-compiles sample-compare intrinsics 8 years ago
Game 5496a2e79a Fixing Windows build for some helper projects 9 years ago
MBansheeEditor 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
MBansheeEngine 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 years ago
RenderBeast 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago
SBansheeEditor 5c8a8ab593 More work on documentation 8 years ago
SBansheeEngine 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 years ago
CMakeLists.txt 3e1bd8a8a6 Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class 8 years ago