CmD3D11Mappings.cpp 25 KB

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  1. #include "CmD3D11Mappings.h"
  2. #include "CmDebug.h"
  3. #include "CmException.h"
  4. namespace CamelotEngine
  5. {
  6. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  7. {
  8. switch( tam )
  9. {
  10. case TAM_WRAP:
  11. return D3D11_TEXTURE_ADDRESS_WRAP;
  12. case TAM_MIRROR:
  13. return D3D11_TEXTURE_ADDRESS_MIRROR;
  14. case TAM_CLAMP:
  15. return D3D11_TEXTURE_ADDRESS_CLAMP;
  16. case TAM_BORDER:
  17. return D3D11_TEXTURE_ADDRESS_BORDER;
  18. }
  19. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  20. }
  21. D3D11_BLEND D3D11Mappings::get(SceneBlendFactor sbf)
  22. {
  23. switch( sbf )
  24. {
  25. case SBF_ONE:
  26. return D3D11_BLEND_ONE;
  27. case SBF_ZERO:
  28. return D3D11_BLEND_ZERO;
  29. case SBF_DEST_COLOUR:
  30. return D3D11_BLEND_DEST_COLOR;
  31. case SBF_SOURCE_COLOUR:
  32. return D3D11_BLEND_SRC_COLOR;
  33. case SBF_ONE_MINUS_DEST_COLOUR:
  34. return D3D11_BLEND_INV_DEST_COLOR;
  35. case SBF_ONE_MINUS_SOURCE_COLOUR:
  36. return D3D11_BLEND_INV_SRC_COLOR;
  37. case SBF_DEST_ALPHA:
  38. return D3D11_BLEND_DEST_ALPHA;
  39. case SBF_SOURCE_ALPHA:
  40. return D3D11_BLEND_SRC_ALPHA;
  41. case SBF_ONE_MINUS_DEST_ALPHA:
  42. return D3D11_BLEND_INV_DEST_ALPHA;
  43. case SBF_ONE_MINUS_SOURCE_ALPHA:
  44. return D3D11_BLEND_INV_SRC_ALPHA;
  45. }
  46. return D3D11_BLEND_ZERO;
  47. }
  48. D3D11_BLEND_OP D3D11Mappings::get(SceneBlendOperation sbo)
  49. {
  50. switch( sbo )
  51. {
  52. case SBO_ADD:
  53. return D3D11_BLEND_OP_ADD;
  54. case SBO_SUBTRACT:
  55. return D3D11_BLEND_OP_SUBTRACT;
  56. case SBO_REVERSE_SUBTRACT:
  57. return D3D11_BLEND_OP_REV_SUBTRACT;
  58. case SBO_MIN:
  59. return D3D11_BLEND_OP_MIN;
  60. case SBO_MAX:
  61. return D3D11_BLEND_OP_MAX;
  62. }
  63. return D3D11_BLEND_OP_ADD;
  64. }
  65. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  66. {
  67. switch( cf )
  68. {
  69. case CMPF_ALWAYS_FAIL:
  70. return D3D11_COMPARISON_NEVER;
  71. case CMPF_ALWAYS_PASS:
  72. return D3D11_COMPARISON_ALWAYS;
  73. case CMPF_LESS:
  74. return D3D11_COMPARISON_LESS;
  75. case CMPF_LESS_EQUAL:
  76. return D3D11_COMPARISON_LESS_EQUAL;
  77. case CMPF_EQUAL:
  78. return D3D11_COMPARISON_EQUAL;
  79. case CMPF_NOT_EQUAL:
  80. return D3D11_COMPARISON_NOT_EQUAL;
  81. case CMPF_GREATER_EQUAL:
  82. return D3D11_COMPARISON_GREATER_EQUAL;
  83. case CMPF_GREATER:
  84. return D3D11_COMPARISON_GREATER;
  85. };
  86. return D3D11_COMPARISON_ALWAYS;
  87. }
  88. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm, bool flip)
  89. {
  90. switch( cm )
  91. {
  92. case CULL_NONE:
  93. return D3D11_CULL_NONE;
  94. case CULL_CLOCKWISE:
  95. if( flip )
  96. return D3D11_CULL_FRONT;
  97. else
  98. return D3D11_CULL_BACK;
  99. case CULL_ANTICLOCKWISE:
  100. if( flip )
  101. return D3D11_CULL_BACK;
  102. else
  103. return D3D11_CULL_FRONT;
  104. }
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode level)
  108. {
  109. switch(level)
  110. {
  111. case PM_POINTS:
  112. LOGWRN("Point rendering not supported in DX11. You must utilize custom geometry shader for that feature");
  113. return D3D11_FILL_SOLID;
  114. case PM_WIREFRAME:
  115. return D3D11_FILL_WIREFRAME;
  116. case PM_SOLID:
  117. return D3D11_FILL_SOLID;
  118. }
  119. return D3D11_FILL_SOLID;
  120. }
  121. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  122. {
  123. switch(op)
  124. {
  125. case SOP_KEEP:
  126. return D3D11_STENCIL_OP_KEEP;
  127. case SOP_ZERO:
  128. return D3D11_STENCIL_OP_ZERO;
  129. case SOP_REPLACE:
  130. return D3D11_STENCIL_OP_REPLACE;
  131. case SOP_INCREMENT:
  132. return invert? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  133. case SOP_DECREMENT:
  134. return invert? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  135. case SOP_INCREMENT_WRAP:
  136. return invert? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  137. case SOP_DECREMENT_WRAP:
  138. return invert? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  139. case SOP_INVERT:
  140. return D3D11_STENCIL_OP_INVERT;
  141. }
  142. return D3D11_STENCIL_OP_KEEP;
  143. }
  144. DWORD D3D11Mappings::get(FilterType ft)
  145. {
  146. switch (ft)
  147. {
  148. case FT_MIN:
  149. return D3D11_MIN_FILTER_SHIFT;
  150. break;
  151. case FT_MAG:
  152. return D3D11_MAG_FILTER_SHIFT;
  153. break;
  154. case FT_MIP:
  155. return D3D11_MIP_FILTER_SHIFT;
  156. break;
  157. }
  158. // to keep compiler happy
  159. return D3D11_MIP_FILTER_SHIFT;
  160. }
  161. //---------------------------------------------------------------------
  162. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  163. {
  164. D3D11_FILTER res;
  165. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  166. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  167. {
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  169. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  172. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  175. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  178. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  181. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  184. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  185. break;
  186. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  187. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  188. break;
  189. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  190. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  191. break;
  192. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  193. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  196. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  199. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  202. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  205. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  208. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  211. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  212. break;
  213. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  214. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  215. break;
  216. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  217. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  218. break;
  219. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  220. res = D3D11_FILTER_ANISOTROPIC;
  221. break;
  222. default:
  223. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  224. }
  225. #undef MERGE_FOR_SWITCH
  226. return res;
  227. }
  228. DWORD D3D11Mappings::get(HardwareBuffer::Usage usage)
  229. {
  230. DWORD ret = 0;
  231. if (usage & HardwareBuffer::HBU_DYNAMIC)
  232. {
  233. #if CM_D3D_MANAGE_BUFFERS
  234. // Only add the dynamic flag for default pool, and
  235. // we use default pool when buffer is discardable
  236. if (usage & HardwareBuffer::HBU_DISCARDABLE)
  237. ret |= D3D11_USAGE_DYNAMIC;
  238. #else
  239. ret |= D3D11_USAGE_DYNAMIC;
  240. #endif
  241. }
  242. if (usage & HardwareBuffer::HBU_WRITE_ONLY)
  243. {
  244. ret |= D3D11_USAGE_DYNAMIC;
  245. }
  246. return ret;
  247. }
  248. D3D11_MAP D3D11Mappings::get(LockOptions options, HardwareBuffer::Usage usage)
  249. {
  250. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  251. if (options == HBL_WRITE_ONLY_DISCARD)
  252. {
  253. #if CM_D3D_MANAGE_BUFFERS
  254. // Only add the discard flag for dynamic usgae and default pool
  255. if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
  256. (usage & HardwareBuffer::HBU_DISCARDABLE))
  257. ret = D3D11_MAP_WRITE_DISCARD;
  258. #else
  259. // D3D doesn't like discard or no_overwrite on non-dynamic buffers
  260. if (usage & HardwareBuffer::HBU_DYNAMIC)
  261. ret = D3D11_MAP_WRITE_DISCARD;
  262. #endif
  263. }
  264. if (options == HBL_READ_ONLY)
  265. {
  266. // D3D debug runtime doesn't like you locking managed buffers readonly
  267. // when they were created with write-only (even though you CAN read
  268. // from the software backed version)
  269. if (!(usage & HardwareBuffer::HBU_WRITE_ONLY))
  270. ret = D3D11_MAP_READ;
  271. }
  272. if (options == HBL_WRITE_ONLY_NO_OVERWRITE)
  273. {
  274. #if CM_D3D_MANAGE_BUFFERS
  275. // Only add the nooverwrite flag for dynamic usgae and default pool
  276. if ((usage & HardwareBuffer::HBU_DYNAMIC) &&
  277. (usage & HardwareBuffer::HBU_DISCARDABLE))
  278. ret = D3D11_MAP_WRITE_NO_OVERWRITE;
  279. #else
  280. // D3D doesn't like discard or no_overwrite on non-dynamic buffers
  281. if (usage & HardwareBuffer::HBU_DYNAMIC)
  282. ret = D3D11_MAP_WRITE_NO_OVERWRITE;
  283. #endif
  284. }
  285. return ret;
  286. }
  287. UINT D3D11Mappings::getByteWidth(HardwareIndexBuffer::IndexType itype)
  288. {
  289. if (itype == HardwareIndexBuffer::IT_32BIT)
  290. {
  291. return sizeof(UINT32);
  292. }
  293. else
  294. {
  295. return sizeof(UINT16);
  296. }
  297. }
  298. DXGI_FORMAT D3D11Mappings::get(VertexElementType vType)
  299. {
  300. switch (vType)
  301. {
  302. case VET_COLOUR:
  303. case VET_COLOUR_ABGR:
  304. case VET_COLOUR_ARGB:
  305. return DXGI_FORMAT_R8G8B8A8_UNORM;
  306. break;
  307. case VET_FLOAT1:
  308. return DXGI_FORMAT_R32_FLOAT;
  309. break;
  310. case VET_FLOAT2:
  311. return DXGI_FORMAT_R32G32_FLOAT;
  312. break;
  313. case VET_FLOAT3:
  314. return DXGI_FORMAT_R32G32B32_FLOAT;
  315. break;
  316. case VET_FLOAT4:
  317. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  318. break;
  319. case VET_SHORT2:
  320. return DXGI_FORMAT_R16G16_SINT;
  321. break;
  322. case VET_SHORT4:
  323. return DXGI_FORMAT_R16G16B16A16_SINT;
  324. break;
  325. case VET_UBYTE4:
  326. return DXGI_FORMAT_R8G8B8A8_UINT;
  327. break;
  328. }
  329. // to keep compiler happy
  330. return DXGI_FORMAT_R32G32B32_FLOAT;
  331. }
  332. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  333. {
  334. // todo - add to ogre - POSITIONT and PSIZE ("Transformed vertex position" and "Point size")
  335. if( strcmp(sem, "BLENDINDICES") == 0 )
  336. return VES_BLEND_INDICES;
  337. if( strcmp(sem, "BLENDWEIGHT") == 0 )
  338. return VES_BLEND_WEIGHTS;
  339. if( strcmp(sem, "COLOR") == 0 )
  340. return VES_DIFFUSE;
  341. if( strcmp(sem, "NORMAL") == 0 )
  342. return VES_NORMAL;
  343. if( strcmp(sem, "POSITION") == 0 )
  344. return VES_POSITION;
  345. if( strcmp(sem, "TEXCOORD") == 0 )
  346. return VES_TEXTURE_COORDINATES;
  347. if( strcmp(sem, "BINORMAL") == 0 )
  348. return VES_BITANGENT;
  349. if( strcmp(sem, "TANGENT") == 0 )
  350. return VES_TANGENT;
  351. if( strcmp(sem, "POSITIONT") == 0 )
  352. return VES_POSITIONT;
  353. if( strcmp(sem, "PSIZE") == 0 )
  354. return VES_PSIZE;
  355. CM_EXCEPT(RenderingAPIException, "Invalid shader semantic: " + String(sem));
  356. // to keep compiler happy
  357. return VES_POSITION;
  358. }
  359. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  360. {
  361. switch (sem)
  362. {
  363. case VES_BLEND_INDICES:
  364. return "BLENDINDICES";
  365. break;
  366. case VES_BLEND_WEIGHTS:
  367. return "BLENDWEIGHT";
  368. break;
  369. case VES_DIFFUSE:
  370. return "COLOR"; // NB index will differentiate
  371. break;
  372. case VES_SPECULAR:
  373. return "COLOR"; // NB index will differentiate
  374. break;
  375. case VES_NORMAL:
  376. return "NORMAL";
  377. break;
  378. case VES_POSITION:
  379. return "POSITION";
  380. break;
  381. case VES_TEXTURE_COORDINATES:
  382. return "TEXCOORD";
  383. break;
  384. case VES_BITANGENT:
  385. return "BINORMAL";
  386. break;
  387. case VES_TANGENT:
  388. return "TANGENT";
  389. break;
  390. case VES_POSITIONT:
  391. return "POSITIONT";
  392. break;
  393. case VES_PSIZE:
  394. return "PSIZE";
  395. break;
  396. }
  397. // to keep compiler happy
  398. return "";
  399. }
  400. void D3D11Mappings::get(const Color& inColour, float * outColour )
  401. {
  402. outColour[0] = inColour.r;
  403. outColour[1] = inColour.g;
  404. outColour[2] = inColour.b;
  405. outColour[3] = inColour.a;
  406. }
  407. D3D11_BOX D3D11Mappings::toDx11Box(const Box &inBox)
  408. {
  409. D3D11_BOX res;
  410. res.left = static_cast<UINT>(inBox.left);
  411. res.top = static_cast<UINT>(inBox.top);
  412. res.front = static_cast<UINT>(inBox.front);
  413. res.right = static_cast<UINT>(inBox.right);
  414. res.bottom = static_cast<UINT>(inBox.bottom);
  415. res.back = static_cast<UINT>(inBox.back);
  416. return res;
  417. }
  418. PixelFormat D3D11Mappings::_getPF(DXGI_FORMAT d3dPF)
  419. {
  420. switch(d3dPF)
  421. {
  422. case DXGI_FORMAT_UNKNOWN :
  423. return PF_UNKNOWN;
  424. case DXGI_FORMAT_R32G32B32A32_TYPELESS :
  425. return PF_FLOAT32_RGBA;
  426. case DXGI_FORMAT_R32G32B32A32_FLOAT :
  427. return PF_FLOAT32_RGBA;
  428. case DXGI_FORMAT_R32G32B32A32_UINT :
  429. return PF_UNKNOWN;
  430. case DXGI_FORMAT_R32G32B32A32_SINT :
  431. return PF_UNKNOWN;
  432. case DXGI_FORMAT_R32G32B32_TYPELESS :
  433. return PF_UNKNOWN;
  434. case DXGI_FORMAT_R32G32B32_FLOAT :
  435. return PF_FLOAT32_RGB;
  436. case DXGI_FORMAT_R32G32B32_UINT :
  437. return PF_UNKNOWN;
  438. case DXGI_FORMAT_R32G32B32_SINT :
  439. return PF_UNKNOWN;
  440. case DXGI_FORMAT_R16G16B16A16_TYPELESS :
  441. return PF_FLOAT16_RGBA;
  442. case DXGI_FORMAT_R16G16B16A16_FLOAT :
  443. return PF_UNKNOWN;
  444. case DXGI_FORMAT_R16G16B16A16_UNORM :
  445. return PF_UNKNOWN;
  446. case DXGI_FORMAT_R16G16B16A16_UINT :
  447. return PF_UNKNOWN;
  448. case DXGI_FORMAT_R16G16B16A16_SNORM :
  449. return PF_UNKNOWN;
  450. case DXGI_FORMAT_R16G16B16A16_SINT :
  451. return PF_UNKNOWN;
  452. case DXGI_FORMAT_R32G32_TYPELESS :
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R32G32_FLOAT :
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_R32G32_UINT :
  457. return PF_UNKNOWN;
  458. case DXGI_FORMAT_R32G32_SINT :
  459. return PF_UNKNOWN;
  460. case DXGI_FORMAT_R32G8X24_TYPELESS :
  461. return PF_UNKNOWN;
  462. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT :
  463. return PF_UNKNOWN;
  464. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS :
  465. return PF_UNKNOWN;
  466. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT :
  467. return PF_UNKNOWN;
  468. case DXGI_FORMAT_R10G10B10A2_TYPELESS :
  469. return PF_UNKNOWN;
  470. case DXGI_FORMAT_R10G10B10A2_UNORM :
  471. return PF_UNKNOWN;
  472. case DXGI_FORMAT_R10G10B10A2_UINT :
  473. return PF_UNKNOWN;
  474. case DXGI_FORMAT_R11G11B10_FLOAT :
  475. return PF_UNKNOWN;
  476. case DXGI_FORMAT_R8G8B8A8_TYPELESS :
  477. return PF_R8G8B8A8;
  478. case DXGI_FORMAT_R8G8B8A8_UNORM :
  479. return PF_R8G8B8A8;
  480. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB :
  481. return PF_UNKNOWN;
  482. case DXGI_FORMAT_R8G8B8A8_UINT :
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_R8G8B8A8_SNORM :
  485. return PF_UNKNOWN;
  486. case DXGI_FORMAT_R8G8B8A8_SINT :
  487. return PF_UNKNOWN;
  488. case DXGI_FORMAT_R16G16_TYPELESS :
  489. return PF_UNKNOWN;
  490. case DXGI_FORMAT_R16G16_FLOAT :
  491. return PF_UNKNOWN;
  492. case DXGI_FORMAT_R16G16_UNORM :
  493. return PF_UNKNOWN;
  494. case DXGI_FORMAT_R16G16_UINT :
  495. return PF_UNKNOWN;
  496. case DXGI_FORMAT_R16G16_SNORM :
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_R16G16_SINT :
  499. return PF_UNKNOWN;
  500. case DXGI_FORMAT_R32_TYPELESS :
  501. return PF_UNKNOWN;
  502. case DXGI_FORMAT_D32_FLOAT :
  503. return PF_UNKNOWN;
  504. case DXGI_FORMAT_R32_FLOAT :
  505. return PF_UNKNOWN;
  506. case DXGI_FORMAT_R32_UINT :
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_R32_SINT :
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_R24G8_TYPELESS :
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_D24_UNORM_S8_UINT :
  513. return PF_UNKNOWN;
  514. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS :
  515. return PF_UNKNOWN;
  516. case DXGI_FORMAT_X24_TYPELESS_G8_UINT :
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_R8G8_TYPELESS :
  519. return PF_UNKNOWN;
  520. case DXGI_FORMAT_R8G8_UNORM :
  521. return PF_UNKNOWN;
  522. case DXGI_FORMAT_R8G8_UINT :
  523. return PF_UNKNOWN;
  524. case DXGI_FORMAT_R8G8_SNORM :
  525. return PF_UNKNOWN;
  526. case DXGI_FORMAT_R8G8_SINT :
  527. return PF_UNKNOWN;
  528. case DXGI_FORMAT_R16_TYPELESS :
  529. return PF_UNKNOWN;
  530. case DXGI_FORMAT_R16_FLOAT :
  531. return PF_UNKNOWN;
  532. case DXGI_FORMAT_D16_UNORM :
  533. return PF_UNKNOWN;
  534. case DXGI_FORMAT_R16_UNORM :
  535. return PF_UNKNOWN;
  536. case DXGI_FORMAT_R16_UINT :
  537. return PF_UNKNOWN;
  538. case DXGI_FORMAT_R16_SNORM :
  539. return PF_UNKNOWN;
  540. case DXGI_FORMAT_R16_SINT :
  541. return PF_UNKNOWN;
  542. case DXGI_FORMAT_R8_TYPELESS :
  543. return PF_UNKNOWN;
  544. case DXGI_FORMAT_R8_UNORM :
  545. return PF_UNKNOWN;
  546. case DXGI_FORMAT_R8_UINT :
  547. return PF_UNKNOWN;
  548. case DXGI_FORMAT_R8_SNORM :
  549. return PF_UNKNOWN;
  550. case DXGI_FORMAT_R8_SINT :
  551. return PF_UNKNOWN;
  552. case DXGI_FORMAT_A8_UNORM :
  553. return PF_UNKNOWN;
  554. case DXGI_FORMAT_R1_UNORM :
  555. return PF_UNKNOWN;
  556. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP :
  557. return PF_UNKNOWN;
  558. case DXGI_FORMAT_R8G8_B8G8_UNORM :
  559. return PF_UNKNOWN;
  560. case DXGI_FORMAT_G8R8_G8B8_UNORM :
  561. return PF_UNKNOWN;
  562. case DXGI_FORMAT_BC1_TYPELESS :
  563. return PF_UNKNOWN;
  564. case DXGI_FORMAT_BC1_UNORM :
  565. return PF_DXT1;
  566. case DXGI_FORMAT_BC1_UNORM_SRGB :
  567. return PF_DXT1;
  568. case DXGI_FORMAT_BC2_TYPELESS :
  569. return PF_DXT2;
  570. case DXGI_FORMAT_BC2_UNORM :
  571. return PF_DXT2;
  572. case DXGI_FORMAT_BC2_UNORM_SRGB :
  573. return PF_DXT2;
  574. case DXGI_FORMAT_BC3_TYPELESS :
  575. return PF_DXT3;
  576. case DXGI_FORMAT_BC3_UNORM :
  577. return PF_DXT3;
  578. case DXGI_FORMAT_BC3_UNORM_SRGB :
  579. return PF_DXT3;
  580. case DXGI_FORMAT_BC4_TYPELESS :
  581. return PF_DXT4;
  582. case DXGI_FORMAT_BC4_UNORM :
  583. return PF_DXT4;
  584. case DXGI_FORMAT_BC4_SNORM :
  585. return PF_DXT4;
  586. case DXGI_FORMAT_BC5_TYPELESS :
  587. return PF_DXT5;
  588. case DXGI_FORMAT_BC5_UNORM :
  589. return PF_DXT5;
  590. case DXGI_FORMAT_BC5_SNORM :
  591. return PF_DXT5;
  592. case DXGI_FORMAT_B5G6R5_UNORM :
  593. return PF_DXT5;
  594. case DXGI_FORMAT_B5G5R5A1_UNORM :
  595. return PF_UNKNOWN;
  596. case DXGI_FORMAT_B8G8R8A8_UNORM :
  597. return PF_UNKNOWN;
  598. case DXGI_FORMAT_B8G8R8X8_UNORM :
  599. return PF_UNKNOWN;
  600. default:
  601. return PF_UNKNOWN;
  602. }
  603. }
  604. DXGI_FORMAT D3D11Mappings::_getPF(PixelFormat ogrePF)
  605. {
  606. switch(ogrePF)
  607. {
  608. case PF_L8:
  609. return DXGI_FORMAT_R8_UNORM;
  610. case PF_L16:
  611. return DXGI_FORMAT_R16_UNORM;
  612. case PF_A8:
  613. return DXGI_FORMAT_UNKNOWN;
  614. case PF_A4L4:
  615. return DXGI_FORMAT_UNKNOWN;
  616. case PF_BYTE_LA:
  617. return DXGI_FORMAT_UNKNOWN;
  618. case PF_R3G3B2:
  619. return DXGI_FORMAT_UNKNOWN;
  620. case PF_A1R5G5B5:
  621. return DXGI_FORMAT_UNKNOWN;
  622. case PF_R5G6B5:
  623. return DXGI_FORMAT_UNKNOWN;
  624. case PF_A4R4G4B4:
  625. return DXGI_FORMAT_UNKNOWN;
  626. case PF_R8G8B8:
  627. return DXGI_FORMAT_UNKNOWN;
  628. case PF_A8R8G8B8:
  629. return DXGI_FORMAT_UNKNOWN;
  630. case PF_A8B8G8R8:
  631. return DXGI_FORMAT_R8G8B8A8_UNORM;
  632. case PF_X8R8G8B8:
  633. return DXGI_FORMAT_UNKNOWN;
  634. case PF_X8B8G8R8:
  635. return DXGI_FORMAT_UNKNOWN;
  636. case PF_A2B10G10R10:
  637. return DXGI_FORMAT_R10G10B10A2_TYPELESS;
  638. case PF_A2R10G10B10:
  639. return DXGI_FORMAT_UNKNOWN;
  640. case PF_FLOAT16_R:
  641. return DXGI_FORMAT_R16_FLOAT;
  642. case PF_FLOAT16_RGBA:
  643. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  644. case PF_FLOAT32_R:
  645. return DXGI_FORMAT_R32_FLOAT;
  646. case PF_FLOAT32_RGBA:
  647. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  648. case PF_SHORT_RGBA:
  649. return DXGI_FORMAT_R16G16B16A16_UNORM;
  650. case PF_DXT1:
  651. return DXGI_FORMAT_BC1_UNORM;
  652. case PF_DXT2:
  653. return DXGI_FORMAT_BC2_UNORM;
  654. case PF_DXT3:
  655. return DXGI_FORMAT_BC3_UNORM;
  656. case PF_DXT4:
  657. return DXGI_FORMAT_BC4_UNORM;
  658. case PF_DXT5:
  659. return DXGI_FORMAT_BC5_UNORM;
  660. case PF_UNKNOWN:
  661. default:
  662. return DXGI_FORMAT_UNKNOWN;
  663. }
  664. }
  665. PixelFormat D3D11Mappings::_getClosestSupportedPF(PixelFormat ogrePF)
  666. {
  667. if (_getPF(ogrePF) != DXGI_FORMAT_UNKNOWN)
  668. {
  669. return ogrePF;
  670. }
  671. switch(ogrePF)
  672. {
  673. case PF_FLOAT16_RGB:
  674. return PF_FLOAT16_RGBA;
  675. case PF_FLOAT32_RGB:
  676. return PF_FLOAT32_RGBA;
  677. case PF_UNKNOWN:
  678. default:
  679. return PF_A8B8G8R8;
  680. }
  681. }
  682. D3D11_USAGE D3D11Mappings::_getUsage(HardwareBuffer::Usage mUsage)
  683. {
  684. if (_isDynamic(mUsage))
  685. {
  686. return D3D11_USAGE_DYNAMIC;
  687. }
  688. else
  689. {
  690. return D3D11_USAGE_DEFAULT;
  691. }
  692. }
  693. bool D3D11Mappings::_isDynamic(HardwareBuffer::Usage mUsage)
  694. {
  695. switch ( mUsage)
  696. {
  697. case HardwareBuffer::HBU_DYNAMIC:
  698. case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY:
  699. case HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE:
  700. return true;
  701. }
  702. return false;
  703. }
  704. bool D3D11Mappings::_isDynamic(int mUsage)
  705. {
  706. return _isDynamic(static_cast<HardwareBuffer::Usage>(mUsage));
  707. }
  708. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  709. {
  710. if(map == D3D11_MAP_READ)
  711. return false;
  712. return true;
  713. }
  714. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  715. {
  716. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  717. return true;
  718. return false;
  719. }
  720. D3D11_USAGE D3D11Mappings::_getUsage(int mUsage)
  721. {
  722. return _getUsage(static_cast<HardwareBuffer::Usage>(mUsage));
  723. }
  724. UINT D3D11Mappings::_getAccessFlags(int mUsage)
  725. {
  726. return _getAccessFlags(static_cast<HardwareBuffer::Usage>(mUsage));
  727. }
  728. UINT D3D11Mappings::_getAccessFlags(HardwareBuffer::Usage mUsage)
  729. {
  730. if(_isDynamic(mUsage))
  731. return D3D11_CPU_ACCESS_WRITE;
  732. else
  733. return 0;
  734. }
  735. TextureType D3D11Mappings::_getTexType(D3D11_SRV_DIMENSION type)
  736. {
  737. switch(type)
  738. {
  739. case D3D_SRV_DIMENSION_TEXTURE1D:
  740. return TEX_TYPE_1D;
  741. case D3D_SRV_DIMENSION_TEXTURE2D:
  742. case D3D_SRV_DIMENSION_TEXTURE2DMS:
  743. return TEX_TYPE_2D;
  744. case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
  745. case D3D_SRV_DIMENSION_TEXTURE2DMSARRAY:
  746. return TEX_TYPE_2D_ARRAY;
  747. case D3D_SRV_DIMENSION_TEXTURE3D:
  748. return TEX_TYPE_3D;
  749. case D3D_SRV_DIMENSION_TEXTURECUBE:
  750. return TEX_TYPE_CUBE_MAP;
  751. default:
  752. // unknown
  753. return static_cast<TextureType>(0);
  754. }
  755. }
  756. //---------------------------------------------------------------------
  757. UINT32 D3D11Mappings::_getSizeInBytes(PixelFormat pf, UINT32 xcount, UINT32 ycount)
  758. {
  759. if(xcount == 0 || ycount == 0)
  760. return 0;
  761. if(PixelUtil::isCompressed(pf))
  762. {
  763. // D3D wants the width of one row of cells in bytes
  764. if (pf == PF_DXT1)
  765. {
  766. // 64 bits (8 bytes) per 4x4 block
  767. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 8;
  768. }
  769. else
  770. {
  771. // 128 bits (16 bytes) per 4x4 block
  772. return std::max<UINT32>(1, xcount / 4) * std::max<UINT32>(1, ycount / 4) * 16;
  773. }
  774. }
  775. else
  776. {
  777. return xcount * ycount * PixelUtil::getNumElemBytes(pf);
  778. }
  779. }
  780. UINT D3D11Mappings::_getTextureBindFlags(DXGI_FORMAT format, bool isdynamic)
  781. {
  782. if(isdynamic)
  783. return D3D11_BIND_SHADER_RESOURCE;
  784. switch(format)
  785. {
  786. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  787. case DXGI_FORMAT_R32G32B32_TYPELESS:
  788. case DXGI_FORMAT_R32G32B32_FLOAT:
  789. case DXGI_FORMAT_R32G32B32_UINT:
  790. case DXGI_FORMAT_R32G32B32_SINT:
  791. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  792. case DXGI_FORMAT_R32G32_TYPELESS:
  793. case DXGI_FORMAT_R32G8X24_TYPELESS:
  794. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  795. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  796. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  797. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  798. case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
  799. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  800. case DXGI_FORMAT_R16G16_TYPELESS:
  801. case DXGI_FORMAT_R32_TYPELESS:
  802. case DXGI_FORMAT_D32_FLOAT:
  803. case DXGI_FORMAT_R24G8_TYPELESS:
  804. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  805. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  806. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  807. case DXGI_FORMAT_R8G8_TYPELESS:
  808. case DXGI_FORMAT_R16_TYPELESS:
  809. case DXGI_FORMAT_D16_UNORM:
  810. case DXGI_FORMAT_R8_TYPELESS:
  811. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  812. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  813. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  814. case DXGI_FORMAT_BC1_TYPELESS:
  815. case DXGI_FORMAT_BC1_UNORM:
  816. case DXGI_FORMAT_BC1_UNORM_SRGB:
  817. case DXGI_FORMAT_BC2_TYPELESS:
  818. case DXGI_FORMAT_BC2_UNORM:
  819. case DXGI_FORMAT_BC2_UNORM_SRGB:
  820. case DXGI_FORMAT_BC3_TYPELESS:
  821. case DXGI_FORMAT_BC3_UNORM:
  822. case DXGI_FORMAT_BC3_UNORM_SRGB:
  823. case DXGI_FORMAT_BC4_TYPELESS:
  824. case DXGI_FORMAT_BC4_UNORM:
  825. case DXGI_FORMAT_BC4_SNORM:
  826. case DXGI_FORMAT_BC5_TYPELESS:
  827. case DXGI_FORMAT_BC5_UNORM:
  828. case DXGI_FORMAT_BC5_SNORM:
  829. case DXGI_FORMAT_B8G8R8A8_TYPELESS:
  830. case DXGI_FORMAT_B8G8R8X8_TYPELESS:
  831. case DXGI_FORMAT_BC6H_TYPELESS:
  832. case DXGI_FORMAT_BC6H_UF16:
  833. case DXGI_FORMAT_BC6H_SF16:
  834. case DXGI_FORMAT_BC7_TYPELESS:
  835. case DXGI_FORMAT_BC7_UNORM:
  836. case DXGI_FORMAT_BC7_UNORM_SRGB:
  837. return D3D11_BIND_SHADER_RESOURCE;
  838. default:
  839. return D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  840. }
  841. }
  842. UINT D3D11Mappings::_getTextureMiscFlags(UINT bindflags, TextureType textype, bool isdynamic)
  843. {
  844. if(isdynamic)
  845. return 0;
  846. UINT flags = 0;
  847. if(bindflags & D3D11_BIND_RENDER_TARGET)
  848. flags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
  849. if(textype == TEX_TYPE_CUBE_MAP)
  850. flags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  851. return flags;
  852. }
  853. D3D11_MAP D3D11Mappings::_getLockOptions(LockOptions lockOptions)
  854. {
  855. switch(lockOptions)
  856. {
  857. case HBL_WRITE_ONLY_NO_OVERWRITE:
  858. return D3D11_MAP_WRITE_NO_OVERWRITE;
  859. break;
  860. case HBL_READ_WRITE:
  861. return D3D11_MAP_READ_WRITE;
  862. break;
  863. case HBL_WRITE_ONLY_DISCARD:
  864. return D3D11_MAP_WRITE_DISCARD;
  865. break;
  866. case HBL_READ_ONLY:
  867. return D3D11_MAP_READ;
  868. break;
  869. case HBL_WRITE_ONLY:
  870. return D3D11_MAP_WRITE;
  871. break;
  872. default:
  873. break;
  874. };
  875. CM_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  876. }
  877. }