Marko Pintera 3e20948845 Added DX11RenderTexture há 13 anos atrás
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Cocoa 58db262ed7 Linux/Mac OSCursor implementations (untested) há 13 anos atrás
Win32 54d787cc56 Some cursor management methods há 13 anos atrás
X11 58db262ed7 Linux/Mac OSCursor implementations (untested) há 13 anos atrás
CmApplication.h 8b3a2497ae Removing createRenderWindow from RenderSystem há 13 anos atrás
CmBlendState.h 3424578403 Rasterizer state há 13 anos atrás
CmBlendStateRTTI.h aeed45563e Render systems now use blend states há 13 anos atrás
CmCamera.h 8b3a2497ae Removing createRenderWindow from RenderSystem há 13 anos atrás
CmCameraRTTI.h 93e2676b37 RenderManager initial work há 13 anos atrás
CmCgProgram.h fed686f420 Shader unload only callable from render thread há 13 anos atrás
CmCgProgramFactory.h 655f82b5a4 Removing unused stuff from GpuPrograms há 13 anos atrás
CmCgProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms há 13 anos atrás
CmCommandQueue.h 6166de8dc2 New deferred context works! há 13 anos atrás
CmCommon.h c2cba92975 Work on DX11 textures and HardwarePixelBuffer. há 13 anos atrás
CmComponent.h 7ef92f594e Some fixes with camera rotation há 13 anos atrás
CmComponentRTTI.h 93e2676b37 RenderManager initial work há 13 anos atrás
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls há 13 anos atrás
CmDefaultHardwareBufferManager.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration há 13 anos atrás
CmDeferredRenderContext.h 2f668d6cbe Added depth stencil state há 13 anos atrás
CmDepthStencilBuffer.h 03b6ace987 Reverted previous revision and only removed certain render texture references há 13 anos atrás
CmDepthStencilState.h 2f668d6cbe Added depth stencil state há 13 anos atrás
CmDepthStencilStateRTTI.h 2f668d6cbe Added depth stencil state há 13 anos atrás
CmGameObject.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmGpuProgram.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 há 13 anos atrás
CmGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms há 13 anos atrás
CmGpuProgramParams.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 há 13 anos atrás
CmGpuProgramRTTI.h d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms há 13 anos atrás
CmHardwareBuffer.h c2cba92975 Work on DX11 textures and HardwarePixelBuffer. há 13 anos atrás
CmHardwareBufferManager.h 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration há 13 anos atrás
CmHardwareConstantBuffer.h 323608b2b8 More DX11 buffers há 13 anos atrás
CmHardwareIndexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers há 13 anos atrás
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls há 13 anos atrás
CmHardwarePixelBuffer.h 356b07673e Removed the old way of RenderTexture handling há 13 anos atrás
CmHardwareVertexBuffer.h 1c73bb445a More DX11 work, and refactor on Hardware buffers há 13 anos atrás
CmHighLevelGpuProgram.h fed686f420 Shader unload only callable from render thread há 13 anos atrás
CmHighLevelGpuProgramManager.h 655f82b5a4 Removing unused stuff from GpuPrograms há 13 anos atrás
CmImporter.h cca0196f6c Renamed ResourceRef to ResourceHandle há 13 anos atrás
CmInput.h 3a33dcbc18 OIS set up but not working há 13 anos atrás
CmInputHandler.h 3a33dcbc18 OIS set up but not working há 13 anos atrás
CmMaterial.h c6b1e6a880 More work on fixing up multithreading and getting everything to work há 13 anos atrás
CmMaterialRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 há 13 anos atrás
CmMesh.h 636cca60e3 Both DX and GL versions load up and work fine even with multithreading há 13 anos atrás
CmMeshData.h bc4b1b0d9a Mesh save/load works há 13 anos atrás
CmMeshDataRTTI.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmOSCursor.h 54d787cc56 Some cursor management methods há 13 anos atrás
CmPass.h 2f668d6cbe Added depth stencil state há 13 anos atrás
CmPassRTTI.h 2f668d6cbe Added depth stencil state há 13 anos atrás
CmPrerequisites.h cd4008400e Added DX11 RenderWindow há 13 anos atrás
CmRasterizerState.h 5f312797a4 D3D9 multisample enable and antialiased line support há 13 anos atrás
CmRasterizerStateRTTI.h 3424578403 Rasterizer state há 13 anos atrás
CmRenderOperation.h 6c9f086e37 Some more render context work há 13 anos atrás
CmRenderStateManager.h 2f668d6cbe Added depth stencil state há 13 anos atrás
CmRenderSystem.h 0cce766a49 Added HLSL and RenderSystem factories há 13 anos atrás
CmRenderSystemCapabilities.h 3da577fc99 Cg up and running há 13 anos atrás
CmRenderSystemFactory.h e94ca6b9d6 RenderSystem is now a module há 13 anos atrás
CmRenderSystemManager.h dfb8b81ded Removed remainining referenced to RenderSystemManager há 13 anos atrás
CmRenderTarget.h 3e20948845 Added DX11RenderTexture há 13 anos atrás
CmRenderTexture.h 3e20948845 Added DX11RenderTexture há 13 anos atrás
CmRenderWindow.h 8b3a2497ae Removing createRenderWindow from RenderSystem há 13 anos atrás
CmRenderWindowManager.h 8b3a2497ae Removing createRenderWindow from RenderSystem há 13 anos atrás
CmRenderable.h cca0196f6c Renamed ResourceRef to ResourceHandle há 13 anos atrás
CmRenderableRTTI.h 93e2676b37 RenderManager initial work há 13 anos atrás
CmRenderer.h f4cf3ec60e Bunch of renames and starting work on deferred render system há 13 anos atrás
CmRendererFactory.h 7f49bdd956 Forward renderer há 13 anos atrás
CmRendererManager.h 7f49bdd956 Forward renderer há 13 anos atrás
CmResource.h c6b1e6a880 More work on fixing up multithreading and getting everything to work há 13 anos atrás
CmResourceHandle.h c49ed432df Gpu programs now get loaded properly before initializing material há 13 anos atrás
CmResourceHandleRTTI.h cca0196f6c Renamed ResourceRef to ResourceHandle há 13 anos atrás
CmResourceRTTI.h 288f2f37e7 Resource references há 13 anos atrás
CmResources.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. há 13 anos atrás
CmResourcesRTTI.h d0f2212f2a Resource meta files há 13 anos atrás
CmSamplerState.h 6c2fc529be Added D3D11 render states há 13 anos atrás
CmSamplerStateRTTI.h 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 há 13 anos atrás
CmSceneManager.h 7ef92f594e Some fixes with camera rotation há 13 anos atrás
CmShader.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmShaderRTTI.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmSpecificImporter.h 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. há 13 anos atrás
CmTechnique.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmTechniqueRTTI.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmTexture.h 03b6ace987 Reverted previous revision and only removed certain render texture references há 13 anos atrás
CmTextureManager.h 3e20948845 Added DX11RenderTexture há 13 anos atrás
CmTextureRTTI.h 03b6ace987 Reverted previous revision and only removed certain render texture references há 13 anos atrás
CmVertexDeclarationRTTI.h 43d1b87b50 Ported Renderer to x64 há 13 anos atrás
CmVertexIndexData.h 1c73bb445a More DX11 work, and refactor on Hardware buffers há 13 anos atrás
CmViewport.h 8b3a2497ae Removing createRenderWindow from RenderSystem há 13 anos atrás
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls há 13 anos atrás
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls há 13 anos atrás
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls há 13 anos atrás