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Blit.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Default.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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DeferredDirectionalLightPass.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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DeferredPointLightPassIn.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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DeferredPointLightPassOut.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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Diffuse.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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PPCreateTonemapLUT.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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PPDownsample.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
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PPEyeAdaptHistogram.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
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PPEyeAdaptHistogramReduce.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
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PPEyeAdaptation.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
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PPTonemapping.bsl
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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9 years ago |
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Resolve.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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SpriteImageAlpha.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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SpriteImageNoAlpha.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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SpriteLine.bsl
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71b1f79b19
Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues
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9 years ago |
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SpriteText.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |
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TestFX.bsl
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1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
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9 years ago |