Color.cs 7.1 KB

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  1. using System;
  2. using System.Runtime.InteropServices;
  3. namespace BansheeEngine
  4. {
  5. [StructLayout(LayoutKind.Sequential), SerializeObject]
  6. public struct Color
  7. {
  8. public float r;
  9. public float g;
  10. public float b;
  11. public float a;
  12. public static Color Red { get { return new Color(1.0f, 0.0f, 0.0f, 1.0f); } }
  13. public static Color Green { get { return new Color(0.0f, 1.0f, 0.0f, 1.0f); } }
  14. public static Color Blue { get { return new Color(0.0f, 0.0f, 1.0f, 1.0f); } }
  15. public static Color Yellow { get { return new Color(1.0f, 1.0f, 0.0f, 1.0f); } }
  16. public static Color Cyan { get { return new Color(0.0f, 1.0f, 1.0f, 1.0f); } }
  17. public static Color Magenta { get { return new Color(1.0f, 0.0f, 1.0f, 1.0f); } }
  18. public static Color White { get { return new Color(1.0f, 1.0f, 1.0f, 1.0f); } }
  19. public static Color Black { get { return new Color(0.0f, 0.0f, 0.0f, 1.0f); } }
  20. public static Color BansheeOrange { get { return new Color(1.0f, (168.0f/255.0f), 0.0f, 1.0f); } }
  21. public float this[int index]
  22. {
  23. get
  24. {
  25. switch (index)
  26. {
  27. case 0:
  28. return r;
  29. case 1:
  30. return g;
  31. case 2:
  32. return b;
  33. case 3:
  34. return a;
  35. default:
  36. throw new IndexOutOfRangeException("Invalid Color index.");
  37. }
  38. }
  39. set
  40. {
  41. switch (index)
  42. {
  43. case 0:
  44. r = value;
  45. break;
  46. case 1:
  47. g = value;
  48. break;
  49. case 2:
  50. b = value;
  51. break;
  52. case 3:
  53. a = value;
  54. break;
  55. default:
  56. throw new IndexOutOfRangeException("Invalid Color index.");
  57. }
  58. }
  59. }
  60. public Color(float r, float g, float b, float a)
  61. {
  62. this.r = r;
  63. this.g = g;
  64. this.b = b;
  65. this.a = a;
  66. }
  67. public Color(float r, float g, float b)
  68. {
  69. this.r = r;
  70. this.g = g;
  71. this.b = b;
  72. this.a = 1f;
  73. }
  74. public static Color operator+ (Color a, Color b)
  75. {
  76. return new Color(a.r + b.r, a.g + b.g, a.b + b.b, a.a + b.a);
  77. }
  78. public static Color operator- (Color a, Color b)
  79. {
  80. return new Color(a.r - b.r, a.g - b.g, a.b - b.b, a.a - b.a);
  81. }
  82. public static Color operator* (Color a, Color b)
  83. {
  84. return new Color(a.r * b.r, a.g * b.g, a.b * b.b, a.a * b.a);
  85. }
  86. public static Color operator* (Color a, float b)
  87. {
  88. return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
  89. }
  90. public static Color operator* (float b, Color a)
  91. {
  92. return new Color(a.r * b, a.g * b, a.b * b, a.a * b);
  93. }
  94. public static Color operator/ (Color a, float b)
  95. {
  96. return new Color(a.r / b, a.g / b, a.b / b, a.a / b);
  97. }
  98. public static bool operator ==(Color lhs, Color rhs)
  99. {
  100. return lhs.r == rhs.r && lhs.g == rhs.g && lhs.b == rhs.b && lhs.a == rhs.a;
  101. }
  102. public static bool operator !=(Color lhs, Color rhs)
  103. {
  104. return !(lhs == rhs);
  105. }
  106. public static Color RGB2HSV(Color input)
  107. {
  108. Color output = input;
  109. float min = input.r < input.g ? input.r : input.g;
  110. min = min < input.b ? min : input.b;
  111. float max = input.r > input.g ? input.r : input.g;
  112. max = max > input.b ? max : input.b;
  113. output.b = max;
  114. float delta = max - min;
  115. if (max > 0.0f)
  116. output.g = (delta / max);
  117. else
  118. {
  119. output.g = 0.0f;
  120. output.r = float.NaN;
  121. return output;
  122. }
  123. if (input.r >= max)
  124. output.r = (input.g - input.b) / delta;
  125. else
  126. {
  127. if (input.g >= max)
  128. output.r = 2.0f + (input.b - input.r) / delta;
  129. else
  130. output.r = 4.0f + (input.r - input.g) / delta;
  131. }
  132. output.r /= 6.0f;
  133. if (output.r < 0.0f)
  134. output.r += 1.0f;
  135. return output;
  136. }
  137. public static Color HSV2RGB(Color input)
  138. {
  139. Color output = input;
  140. if (input.g <= 0.0)
  141. {
  142. output.r = input.b;
  143. output.g = input.b;
  144. output.b = input.b;
  145. return output;
  146. }
  147. float hh = input.r;
  148. if (hh >= 1.0f)
  149. hh = 0.0f;
  150. hh *= 6.0f;
  151. int i = (int)hh;
  152. float ff = hh - i;
  153. float p = input.b * (1.0f - input.g);
  154. float q = input.b * (1.0f - (input.g * ff));
  155. float t = input.b * (1.0f - (input.g * (1.0f - ff)));
  156. switch (i)
  157. {
  158. case 0:
  159. output.r = input.b;
  160. output.g = t;
  161. output.b = p;
  162. break;
  163. case 1:
  164. output.r = q;
  165. output.g = input.b;
  166. output.b = p;
  167. break;
  168. case 2:
  169. output.r = p;
  170. output.g = input.b;
  171. output.b = t;
  172. break;
  173. case 3:
  174. output.r = p;
  175. output.g = q;
  176. output.b = input.b;
  177. break;
  178. case 4:
  179. output.r = t;
  180. output.g = p;
  181. output.b = input.b;
  182. break;
  183. default:
  184. output.r = input.b;
  185. output.g = p;
  186. output.b = q;
  187. break;
  188. }
  189. return output;
  190. }
  191. public override int GetHashCode()
  192. {
  193. return r.GetHashCode() ^ g.GetHashCode() << 2 ^ b.GetHashCode() >> 2 ^ a.GetHashCode() >> 1;
  194. }
  195. public override bool Equals(object other)
  196. {
  197. if (!(other is Color))
  198. return false;
  199. Color color = (Color)other;
  200. if (r.Equals(color.r) && g.Equals(color.g) && b.Equals(color.b) && a.Equals(color.a))
  201. return true;
  202. return false;
  203. }
  204. }
  205. }