BsScriptGUIGameObjectField.cpp 4.4 KB

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  1. #include "BsScriptGUIGameObjectField.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIGameObjectField.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptGUIArea.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. #include "BsScriptGameObject.h"
  19. #include "BsScriptGameObjectManager.h"
  20. #include "BsMonoUtil.h"
  21. using namespace std::placeholders;
  22. namespace BansheeEngine
  23. {
  24. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  25. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  26. :TScriptGUIElement(instance, GOField)
  27. {
  28. }
  29. void ScriptGUIGameObjectField::initRuntimeData()
  30. {
  31. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIGameObjectField::internal_createInstance);
  32. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIGameObjectField::internal_getValue);
  33. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIGameObjectField::internal_setValue);
  34. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIGameObjectField::internal_setTint);
  35. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  36. }
  37. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  38. MonoString* style, MonoArray* guiOptions, bool withTitle)
  39. {
  40. GUIOptions options;
  41. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  42. for (UINT32 i = 0; i < arrayLen; i++)
  43. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  44. String styleName = toString(MonoUtil::monoToWString(style));
  45. MonoType* monoType = mono_reflection_type_get_type(type);
  46. ::MonoClass* monoClass = mono_type_get_class(monoType);
  47. String typeNamespace;
  48. String typeName;
  49. MonoUtil::getClassName(monoClass, typeNamespace, typeName);
  50. GUIGameObjectField* guiGameObjectField = nullptr;
  51. if (withTitle)
  52. {
  53. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  54. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  55. }
  56. else
  57. {
  58. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
  59. }
  60. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, instance, _1));
  61. ScriptGUIGameObjectField* nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  62. }
  63. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  64. {
  65. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  66. HGameObject gameObject = gameObjectField->getValue();
  67. *output = nativeToManagedGO(gameObject);
  68. }
  69. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  70. {
  71. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  72. if (value == nullptr)
  73. gameObjectField->setValue(HGameObject());
  74. else
  75. {
  76. ScriptGameObjectBase* scriptGO = ScriptGameObject::toNative(value);
  77. gameObjectField->setValue(scriptGO->getNativeHandle());
  78. }
  79. }
  80. void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color color)
  81. {
  82. GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement();
  83. gameObjectField->setTint(color);
  84. }
  85. void ScriptGUIGameObjectField::onChanged(MonoObject* instance, const HGameObject& newValue)
  86. {
  87. MonoException* exception = nullptr;
  88. MonoObject* managedObj = nativeToManagedGO(newValue);
  89. onChangedThunk(instance, managedObj, &exception);
  90. MonoUtil::throwIfException(exception);
  91. }
  92. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  93. {
  94. if (instance == nullptr)
  95. {
  96. return nullptr;
  97. }
  98. else
  99. {
  100. ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId());
  101. if (scriptGO == nullptr)
  102. return nullptr;
  103. else
  104. return scriptGO->getManagedInstance();
  105. }
  106. }
  107. }