BsScriptGUIVector3Field.cpp 3.5 KB

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  1. #include "BsScriptGUIVector3Field.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIVector3Field.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptGUIArea.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. using namespace std::placeholders;
  19. namespace BansheeEngine
  20. {
  21. ScriptGUIVector3Field::OnChangedThunkDef ScriptGUIVector3Field::onChangedThunk;
  22. ScriptGUIVector3Field::ScriptGUIVector3Field(MonoObject* instance, GUIVector3Field* vector3Field)
  23. :TScriptGUIElement(instance, vector3Field)
  24. {
  25. }
  26. void ScriptGUIVector3Field::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector3Field::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector3Field::internal_getValue);
  30. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector3Field::internal_setValue);
  31. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector3Field::internal_hasInputFocus);
  32. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIVector3Field::internal_setTint);
  33. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  34. }
  35. void ScriptGUIVector3Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  36. MonoString* style, MonoArray* guiOptions, bool withTitle)
  37. {
  38. GUIOptions options;
  39. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  40. for (UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  42. String styleName = toString(MonoUtil::monoToWString(style));
  43. GUIVector3Field* field = nullptr;
  44. if (withTitle)
  45. {
  46. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  47. field = GUIVector3Field::create(nativeContent, titleWidth, options, styleName);
  48. }
  49. else
  50. {
  51. field = GUIVector3Field::create(options, styleName);
  52. }
  53. field->onValueChanged.connect(std::bind(&ScriptGUIVector3Field::onChanged, instance, _1));
  54. ScriptGUIVector3Field* nativeInstance = new (bs_alloc<ScriptGUIVector3Field>()) ScriptGUIVector3Field(instance, field);
  55. }
  56. void ScriptGUIVector3Field::internal_getValue(ScriptGUIVector3Field* nativeInstance, Vector3* output)
  57. {
  58. GUIVector3Field* field = static_cast<GUIVector3Field*>(nativeInstance->getGUIElement());
  59. *output = field->getValue();
  60. }
  61. void ScriptGUIVector3Field::internal_setValue(ScriptGUIVector3Field* nativeInstance, Vector3 value)
  62. {
  63. GUIVector3Field* field = static_cast<GUIVector3Field*>(nativeInstance->getGUIElement());
  64. return field->setValue(value);
  65. }
  66. void ScriptGUIVector3Field::internal_hasInputFocus(ScriptGUIVector3Field* nativeInstance, bool* output)
  67. {
  68. GUIVector3Field* field = static_cast<GUIVector3Field*>(nativeInstance->getGUIElement());
  69. *output = field->hasInputFocus();
  70. }
  71. void ScriptGUIVector3Field::internal_setTint(ScriptGUIVector3Field* nativeInstance, Color color)
  72. {
  73. GUIVector3Field* field = (GUIVector3Field*)nativeInstance->getGUIElement();
  74. field->setTint(color);
  75. }
  76. void ScriptGUIVector3Field::onChanged(MonoObject* instance, Vector3 newValue)
  77. {
  78. MonoException* exception = nullptr;
  79. onChangedThunk(instance, newValue, &exception);
  80. MonoUtil::throwIfException(exception);
  81. }
  82. }