BsScriptGUIArea.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsRect2I.h"
  5. namespace BansheeEngine
  6. {
  7. class BS_SCR_BE_EXPORT ScriptGUIArea : public ScriptObject<ScriptGUIArea>
  8. {
  9. public:
  10. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIArea")
  11. GUIArea* getInternalValue() const { return mGUIArea; }
  12. void* getNativeRaw() const { return mGUIArea; }
  13. void updateArea();
  14. private:
  15. static void internal_createInstance(MonoObject* instance, MonoObject* parentGUI, INT32 x, INT32 y, UINT32 width, UINT32 height,
  16. UINT16 depth, GUILayoutType layoutType);
  17. static void internal_destroy(ScriptGUIArea* thisPtr);
  18. static void internal_setVisible(ScriptGUIArea* thisPtr, bool visible);
  19. static void internal_setArea(ScriptGUIArea* thisPtr, INT32 x, INT32 y, UINT32 width, UINT32 height, UINT16 depth);
  20. ScriptGUIArea(MonoObject* instance, GUIArea* area, ScriptGUIPanel* panel);
  21. void destroy();
  22. GUIArea* mGUIArea;
  23. Rect2I mArea;
  24. ScriptGUIPanel* mParentPanel;
  25. bool mIsDestroyed;
  26. };
  27. }