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- #include "BsScriptGameObject.h"
- namespace BansheeEngine
- {
- ScriptGameObjectBase::ScriptGameObjectBase(MonoObject* instance)
- :PersistentScriptObjectBase(instance), mRefreshInProgress(false)
- { }
- ScriptObjectBackup ScriptGameObjectBase::beginRefresh()
- {
- mRefreshInProgress = true;
- return PersistentScriptObjectBase::beginRefresh();
- }
- void ScriptGameObjectBase::endRefresh(const ScriptObjectBackup& backupData)
- {
- mRefreshInProgress = false;
- PersistentScriptObjectBase::endRefresh(backupData);
- }
- }
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