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- #include "BsScriptResource.h"
- namespace BansheeEngine
- {
- ScriptResourceBase::ScriptResourceBase(MonoObject* instance)
- :PersistentScriptObjectBase(instance), mRefreshInProgress(false)
- { }
- ScriptObjectBackup ScriptResourceBase::beginRefresh()
- {
- mRefreshInProgress = true;
- return PersistentScriptObjectBase::beginRefresh();
- }
- void ScriptResourceBase::endRefresh(const ScriptObjectBackup& backupData)
- {
- mRefreshInProgress = false;
- PersistentScriptObjectBase::endRefresh(backupData);
- }
- ScriptResourceType ScriptResource::getTypeFromTypeId(UINT32 typeId)
- {
- switch (typeId)
- {
- case TID_Texture:
- return ScriptResourceType::Texture;
- case TID_SpriteTexture:
- return ScriptResourceType::SpriteTexture;
- case TID_Mesh:
- return ScriptResourceType::Mesh;
- case TID_GpuProgram:
- return ScriptResourceType::GpuProgram;
- case TID_Font:
- return ScriptResourceType::Font;
- }
- return ScriptResourceType::Undefined;
- }
- }
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