Marko Pintera a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn vor 11 Jahren
..
Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn vor 11 Jahren
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp vor 11 Jahren
BsComponent.cpp 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsCoreApplication.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI vor 11 Jahren
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables vor 11 Jahren
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) vor 11 Jahren
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) vor 11 Jahren
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects vor 11 Jahren
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design vor 11 Jahren
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread vor 11 Jahren
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles vor 11 Jahren
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread vor 11 Jahren
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design vor 11 Jahren
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsInput.cpp 17e7648476 Work on handles: vor 11 Jahren
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly vor 11 Jahren
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. vor 11 Jahren
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly vor 11 Jahren
BsMesh.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design vor 11 Jahren
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system vor 11 Jahren
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design vor 11 Jahren
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) vor 11 Jahren
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPixelData.cpp d5d2171319 Added C# PixelData vor 11 Jahren
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture vor 11 Jahren
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive vor 11 Jahren
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation vor 11 Jahren
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive vor 11 Jahren
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown vor 11 Jahren
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRenderWindow.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore vor 11 Jahren
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies vor 11 Jahren
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) vor 11 Jahren
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 vor 11 Jahren
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource vor 11 Jahren
BsResources.cpp fb93370d4c Fixing game shutdown vor 11 Jahren
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread vor 11 Jahren
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 vor 11 Jahren
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform vor 11 Jahren
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too vor 11 Jahren
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTechnique.cpp 2026432fe7 Add core object dependencies vor 11 Jahren
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project vor 11 Jahren
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer vor 11 Jahren
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design vor 11 Jahren
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference vor 11 Jahren
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design vor 11 Jahren
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI vor 11 Jahren
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement vor 11 Jahren
BsViewport.cpp 2026432fe7 Add core object dependencies vor 11 Jahren