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- #pragma once
- #include "BsPrerequisites.h"
- #include "BsComponent.h"
- #include "BsMath.h"
- #include "BsVirtualInput.h"
- namespace BansheeEngine
- {
- class CameraFlyer : public Component
- {
- public:
- CameraFlyer(const HSceneObject& parent);
- virtual void update();
- private:
- float mCurrentSpeed;
- Degree mPitch;
- Degree mYaw;
- bool mLastButtonState;
- HCamera mCamera;
- VirtualButton mMoveForward;
- VirtualButton mMoveBack;
- VirtualButton mMoveLeft;
- VirtualButton mMoveRight;
- VirtualButton mFastMove;
- VirtualButton mRotateCam;
- VirtualAxis mVerticalAxis;
- VirtualAxis mHorizontalAxis;
- static const float START_SPEED;
- static const float TOP_SPEED;
- static const float ACCELERATION;
- static const float FAST_MODE_MULTIPLIER;
- static const float ROTATION_SPEED; // Degrees/second
- };
- }
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