Marko Pintera 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 vuotta sitten
BsBlendState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 vuotta sitten
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsCoreApplication.cpp 91ba10d45c Finished GpuParams refactor 11 vuotta sitten
BsCoreObject.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten
BsCoreObjectCore.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsCoreObjectManager.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten
BsCoreSceneManager.cpp 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsCoreThread.cpp aa6bcc7ef9 Various thread shutdown fixes: 11 vuotta sitten
BsCoreThreadAccessor.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 vuotta sitten
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsDepthStencilState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 vuotta sitten
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 vuotta sitten
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 vuotta sitten
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 vuotta sitten
BsGpuParam.cpp c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 vuotta sitten
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
BsGpuParams.cpp 91ba10d45c Finished GpuParams refactor 11 vuotta sitten
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsGpuProgram.cpp f7a076ff3c Pass and Technique refactor 11 vuotta sitten
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsGpuProgramImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsGpuProgramManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 vuotta sitten
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 vuotta sitten
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsIndexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 vuotta sitten
BsInput.cpp 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 vuotta sitten
BsMaterial.cpp 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMaterialParam.cpp 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsMesh.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 vuotta sitten
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 vuotta sitten
BsMeshHeap.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 vuotta sitten
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 vuotta sitten
BsMultiRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPass.cpp f7a076ff3c Pass and Technique refactor 11 vuotta sitten
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPixelData.cpp d5d2171319 Added C# PixelData 11 vuotta sitten
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 vuotta sitten
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 vuotta sitten
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 vuotta sitten
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 vuotta sitten
BsRasterizerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsRenderStateManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 vuotta sitten
BsRenderSystem.cpp 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 vuotta sitten
BsRenderSystemCapabilities.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 vuotta sitten
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsRenderTarget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 vuotta sitten
BsRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 vuotta sitten
BsRenderWindow.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten
BsRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 vuotta sitten
BsRenderer.cpp 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
BsRendererManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 vuotta sitten
BsResource.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResourceHandle.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 vuotta sitten
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 vuotta sitten
BsResources.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 vuotta sitten
BsSamplerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 vuotta sitten
BsSceneObject.cpp 734f25c36c Deferred destruction of game objects 11 vuotta sitten
BsShader.cpp f7a076ff3c Pass and Technique refactor 11 vuotta sitten
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTechnique.cpp 3f94468a9f Material refactor WIP, it compiles 11 vuotta sitten
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTexture.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 vuotta sitten
BsTextureManager.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 vuotta sitten
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 vuotta sitten
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 vuotta sitten
BsVertexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 vuotta sitten
BsVertexData.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 vuotta sitten
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVertexDeclaration.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 vuotta sitten
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 vuotta sitten
BsViewport.cpp b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 vuotta sitten