Marko Pintera 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
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BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera il y a 11 ans
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects il y a 11 ans
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDockManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsEditorApplication.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore il y a 11 ans
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) il y a 11 ans
BsEditorWidget.cpp 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
BsEditorWidgetContainer.cpp 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 12 ans
BsEditorWidgetManager.cpp 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
BsEditorWindow.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow il y a 11 ans
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit il y a 11 ans
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields il y a 11 ans
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields il y a 11 ans
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I il y a 11 ans
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles il y a 11 ans
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader il y a 11 ans
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader il y a 11 ans
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread il y a 11 ans
BsGizmoManager.cpp 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
BsHandleDrawManager.cpp 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
BsHandleManager.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsHandleSlider.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsHandleSliderDisc.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsHandleSliderLine.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsHandleSliderManager.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsHandleSliderPlane.cpp d5d2171319 Added C# PixelData il y a 11 ans
BsMainEditorWindow.cpp 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary il y a 11 ans
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes il y a 11 ans
BsSceneEditorWidget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow il y a 11 ans
BsSceneGrid.cpp 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size il y a 11 ans
BsScenePicking.cpp 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object il y a 11 ans
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing il y a 11 ans
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow il y a 11 ans