Marko Pintera f7a076ff3c Pass and Technique refactor пре 11 година
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GLSL e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
win32 21e4301182 More documentation пре 11 година
BsGLContext.cpp 21e4301182 More documentation пре 11 година
BsGLEventQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsGLFrameBufferObject.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up пре 11 година
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLMultiRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up пре 11 година
BsGLPixelFormat.cpp aef74705f2 Added texture compression and texture mip map generation пре 11 година
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items пре 11 година
BsGLRenderSystem.cpp f7a076ff3c Pass and Technique refactor пре 11 година
BsGLRenderSystemFactory.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsGLRenderTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLRenderWindowManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsGLSupport.cpp b23fbf3bad Renderer working as normal пре 11 година
BsGLTexture.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsGLTextureManager.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working пре 11 година
BsGLVertexArrayObjectManager.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
BsWin32GLSupport.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread пре 11 година
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality пре 11 година
BsWin32Window.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead пре 11 година
glew.cpp 17afc600a7 Massive Cm->Bs file rename пре 11 година