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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- namespace BansheeEngine
- {
- /** @addtogroup Animation
- * @{
- */
- struct AnimationInstanceData
- {
- public:
- AnimationInstanceData();
- float time;
- private:
- template <class T> friend class TAnimationCurve;
- mutable UINT32 cachedKey;
- };
- /** @} */
- }
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