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AnimationUtility.generated.cs 2.7 KB

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Animation
  7. * @{
  8. */
  9. /// <summary>Helper class for dealing with animations, animation clips and curves.</summary>
  10. public partial class AnimationUtility : ScriptObject
  11. {
  12. private AnimationUtility(bool __dummy0) { }
  13. protected AnimationUtility() { }
  14. /// <summary>Converts a curve in euler angles (in degrees) into a curve using quaternions.</summary>
  15. public static QuaternionCurve EulerToQuaternionCurve(Vector3Curve eulerCurve)
  16. {
  17. return Internal_eulerToQuaternionCurve(eulerCurve);
  18. }
  19. /// <summary>Converts a curve in quaternions into a curve using euler angles (in degrees).</summary>
  20. public static Vector3Curve QuaternionToEulerCurve(QuaternionCurve quatCurve)
  21. {
  22. return Internal_quaternionToEulerCurve(quatCurve);
  23. }
  24. /// <summary>Splits a Vector3 curve into three individual curves, one for each component.</summary>
  25. public static AnimationCurve[] SplitCurve(Vector3Curve compoundCurve)
  26. {
  27. return Internal_splitCurve(compoundCurve);
  28. }
  29. /// <summary>Combines three single component curves into a Vector3 curve.</summary>
  30. public static Vector3Curve CombineCurve(AnimationCurve[] curveComponents)
  31. {
  32. return Internal_combineCurve(curveComponents);
  33. }
  34. /// <summary>Calculates the total range covered by a set of curves.</summary>
  35. /// <param name="curves">Curves to calculate range for.</param>
  36. /// <param name="xMin">Minimum time value present in the curves.</param>
  37. /// <param name="xMax">Maximum time value present in the curves.</param>
  38. /// <param name="yMin">Minimum curve value present in the curves.</param>
  39. /// <param name="yMax">Maximum curve value present in the curves.</param>
  40. public static void CalculateRange(AnimationCurve[] curves, out float xMin, out float xMax, out float yMin, out float yMax)
  41. {
  42. Internal_calculateRange(curves, out xMin, out xMax, out yMin, out yMax);
  43. }
  44. [MethodImpl(MethodImplOptions.InternalCall)]
  45. private static extern QuaternionCurve Internal_eulerToQuaternionCurve(Vector3Curve eulerCurve);
  46. [MethodImpl(MethodImplOptions.InternalCall)]
  47. private static extern Vector3Curve Internal_quaternionToEulerCurve(QuaternionCurve quatCurve);
  48. [MethodImpl(MethodImplOptions.InternalCall)]
  49. private static extern AnimationCurve[] Internal_splitCurve(Vector3Curve compoundCurve);
  50. [MethodImpl(MethodImplOptions.InternalCall)]
  51. private static extern Vector3Curve Internal_combineCurve(AnimationCurve[] curveComponents);
  52. [MethodImpl(MethodImplOptions.InternalCall)]
  53. private static extern void Internal_calculateRange(AnimationCurve[] curves, out float xMin, out float xMax, out float yMin, out float yMax);
  54. }
  55. /** @} */
  56. }