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- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- namespace BansheeEngine
- {
- /** @addtogroup Physics
- * @{
- */
- /// <summary>Specifies axes that the D6 joint can constrain motion on.</summary>
- public enum D6JointAxis
- {
- /// <summary>Movement on the X axis.</summary>
- X = 0,
- /// <summary>Movement on the Y axis.</summary>
- Y = 1,
- /// <summary>Movement on the Z axis.</summary>
- Z = 2,
- /// <summary>Rotation around the X axis.</summary>
- Twist = 3,
- /// <summary>Rotation around the Y axis.</summary>
- SwingY = 4,
- /// <summary>Rotation around the Z axis.</summary>
- SwingZ = 5,
- Count = 6
- }
- /** @} */
- }
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