BsScriptGUIVector2Field.cpp 3.2 KB

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  1. #include "BsScriptGUIVector2Field.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIVector2Field.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptGUIArea.h"
  16. #include "BsScriptHString.h"
  17. #include "BsScriptGUIContent.h"
  18. using namespace std::placeholders;
  19. namespace BansheeEngine
  20. {
  21. ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk;
  22. ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field)
  23. :TScriptGUIElement(instance, vector2Field)
  24. {
  25. }
  26. void ScriptGUIVector2Field::initRuntimeData()
  27. {
  28. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector2Field::internal_createInstance);
  29. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector2Field::internal_getValue);
  30. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector2Field::internal_setValue);
  31. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector2Field::internal_hasInputFocus);
  32. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1).getThunk();
  33. }
  34. void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  35. MonoString* style, MonoArray* guiOptions, bool withTitle)
  36. {
  37. GUIOptions options;
  38. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  39. for (UINT32 i = 0; i < arrayLen; i++)
  40. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  41. String styleName = toString(MonoUtil::monoToWString(style));
  42. GUIVector2Field* field = nullptr;
  43. if (withTitle)
  44. {
  45. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  46. field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName);
  47. }
  48. else
  49. {
  50. field = GUIVector2Field::create(options, styleName);
  51. }
  52. field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, instance, _1));
  53. ScriptGUIVector2Field* nativeInstance = new (bs_alloc<ScriptGUIVector2Field>()) ScriptGUIVector2Field(instance, field);
  54. }
  55. void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output)
  56. {
  57. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  58. *output = field->getValue();
  59. }
  60. void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2 value)
  61. {
  62. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  63. return field->setValue(value);
  64. }
  65. void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output)
  66. {
  67. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  68. *output = field->hasInputFocus();
  69. }
  70. void ScriptGUIVector2Field::onChanged(MonoObject* instance, Vector2 newValue)
  71. {
  72. MonoException* exception = nullptr;
  73. onChangedThunk(instance, newValue, &exception);
  74. MonoUtil::throwIfException(exception);
  75. }
  76. }