| .. |
|
Blit.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
hace 9 años |
|
Default.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
Diffuse.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
FlatFramebufferToTexture.bsl
|
7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
|
hace 9 años |
|
IrradianceComputeSH.bsl
|
4bd929ade3
Added sky irradiance for indirect lighting
|
hace 8 años |
|
IrradianceProjectSH.bsl
|
4bd929ade3
Added sky irradiance for indirect lighting
|
hace 8 años |
|
IrradianceReduceSH.bsl
|
4bd929ade3
Added sky irradiance for indirect lighting
|
hace 8 años |
|
LightGridLLCreation.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
LightGridLLReduction.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
PPCreateTonemapLUT.bsl
|
457cd2fc42
Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering
|
hace 9 años |
|
PPDownsample.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
hace 9 años |
|
PPEyeAdaptHistogram.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
hace 9 años |
|
PPEyeAdaptHistogramReduce.bsl
|
0e2f10dd0d
Vulkan: Various fixes
|
hace 9 años |
|
PPEyeAdaptation.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
hace 9 años |
|
PPTonemapping.bsl
|
3703a767a6
Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import)
|
hace 9 años |
|
ReflectionCubeDownsample.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
ReflectionCubeImportanceSample.bsl
|
47fcc0fec4
Better error reporting when shaders fail to compile
|
hace 8 años |
|
Resolve.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
hace 9 años |
|
Skybox.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
SpriteImageAlpha.bsl
|
c4ce4545a4
Started adding necessary qualifiers to existing shaders
|
hace 9 años |
|
SpriteImageNoAlpha.bsl
|
c4ce4545a4
Started adding necessary qualifiers to existing shaders
|
hace 9 años |
|
SpriteLine.bsl
|
c3980c5957
Adding location and binding qualifiers to all GLSL shaders
|
hace 9 años |
|
SpriteText.bsl
|
3d48e47f9a
Vulkan: Fixing GUI rendering
|
hace 9 años |
|
TestFX.bsl
|
e4637da406
Added tags to material techniques
|
hace 9 años |
|
TiledDeferredImageBasedLighting.bsl
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
hace 8 años |
|
TiledDeferredLighting.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |
|
Transparent.bsl
|
73ef6ed764
Removing GLSL code from many shaders, in preparation for unified shading language support
|
hace 8 años |