CmBlendState.cpp 2.9 KB

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  1. #include "CmBlendState.h"
  2. #include "CmRenderStateManager.h"
  3. #include "CmRenderSystem.h"
  4. #include "CmBlendStateRTTI.h"
  5. #include "CmResources.h"
  6. namespace BansheeEngine
  7. {
  8. void BlendState::initialize(const BLEND_STATE_DESC& desc)
  9. {
  10. mData = desc;
  11. Resource::initialize();
  12. }
  13. const BlendStatePtr& BlendState::getDefault()
  14. {
  15. return RenderStateManager::instance().getDefaultBlendState();
  16. }
  17. bool BlendState::getBlendEnabled(UINT32 renderTargetIdx) const
  18. {
  19. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  20. return mData.renderTargetDesc[renderTargetIdx].blendEnable;
  21. }
  22. BlendFactor BlendState::getSrcBlend(UINT32 renderTargetIdx) const
  23. {
  24. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  25. return mData.renderTargetDesc[renderTargetIdx].srcBlend;
  26. }
  27. BlendFactor BlendState::getDstBlend(UINT32 renderTargetIdx) const
  28. {
  29. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  30. return mData.renderTargetDesc[renderTargetIdx].dstBlend;
  31. }
  32. BlendOperation BlendState::getBlendOperation(UINT32 renderTargetIdx) const
  33. {
  34. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  35. return mData.renderTargetDesc[renderTargetIdx].blendOp;
  36. }
  37. BlendFactor BlendState::getAlphaSrcBlend(UINT32 renderTargetIdx) const
  38. {
  39. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  40. return mData.renderTargetDesc[renderTargetIdx].srcBlendAlpha;
  41. }
  42. BlendFactor BlendState::getAlphaDstBlend(UINT32 renderTargetIdx) const
  43. {
  44. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  45. return mData.renderTargetDesc[renderTargetIdx].dstBlendAlpha;
  46. }
  47. BlendOperation BlendState::getAlphaBlendOperation(UINT32 renderTargetIdx) const
  48. {
  49. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  50. return mData.renderTargetDesc[renderTargetIdx].blendOpAlpha;
  51. }
  52. UINT8 BlendState::getRenderTargetWriteMask(UINT32 renderTargetIdx) const
  53. {
  54. assert(renderTargetIdx >= 0 && renderTargetIdx < CM_MAX_MULTIPLE_RENDER_TARGETS);
  55. return mData.renderTargetDesc[renderTargetIdx].renderTargetWriteMask;
  56. }
  57. HBlendState BlendState::create(const BLEND_STATE_DESC& desc)
  58. {
  59. BlendStatePtr blendStatePtr = RenderStateManager::instance().createBlendState(desc);
  60. return static_resource_cast<BlendState>(gResources().createResourceHandle(blendStatePtr));
  61. }
  62. /************************************************************************/
  63. /* RTTI */
  64. /************************************************************************/
  65. RTTITypeBase* BlendState::getRTTIStatic()
  66. {
  67. return BlendStateRTTI::instance();
  68. }
  69. RTTITypeBase* BlendState::getRTTI() const
  70. {
  71. return BlendState::getRTTIStatic();
  72. }
  73. }