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- #include "CmTransientMesh.h"
- #include "CmVertexData.h"
- #include "CmIndexData.h"
- #include "CmMeshHeap.h"
- namespace BansheeEngine
- {
- TransientMesh::TransientMesh(const MeshHeapPtr& parentHeap, UINT32 id, UINT32 numVertices, UINT32 numIndices, DrawOperationType drawOp)
- :MeshBase(numVertices, numIndices, drawOp), mParentHeap(parentHeap), mId(id), mIsDestroyed(false)
- {
- }
- TransientMesh::~TransientMesh()
- {
- if(!mIsDestroyed)
- {
- TransientMeshPtr meshPtr = std::static_pointer_cast<TransientMesh>(getThisPtr());
- mParentHeap->dealloc(meshPtr);
- }
- }
- void TransientMesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
- {
- CM_EXCEPT(InvalidStateException, "Updating is not supported on a transient mesh.");
- }
- void TransientMesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
- {
- CM_EXCEPT(InvalidStateException, "Reading is not supported on a transient mesh.");
- }
- std::shared_ptr<VertexData> TransientMesh::getVertexData() const
- {
- return mParentHeap->getVertexData();
- }
- std::shared_ptr<IndexData> TransientMesh::getIndexData() const
- {
- return mParentHeap->getIndexData();
- }
- UINT32 TransientMesh::getVertexOffset() const
- {
- return mParentHeap->getVertexOffset(mId);
- }
- UINT32 TransientMesh::getIndexOffset() const
- {
- return mParentHeap->getIndexOffset(mId);
- }
- void TransientMesh::notifyUsedOnGPU()
- {
- mParentHeap->notifyUsedOnGPU(mId);
- }
- }
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