NativeCamera.cs 18 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// Projection type to use by the camera.
  9. /// </summary>
  10. public enum ProjectionType // Note: Must match C++ enum ProjectionType
  11. {
  12. /// <summary>
  13. /// Projection type where object size remains constant and parallel lines remain parallel.
  14. /// </summary>
  15. Orthographic,
  16. /// <summary>
  17. /// Projection type that emulates human vision. Objects farther away appear smaller.
  18. /// </summary>
  19. Perspective
  20. }
  21. /// <summary>
  22. /// Flags that specify which portions, if any, of the viewport are to be cleared before rendering.
  23. /// </summary>
  24. [Flags]
  25. public enum ClearFlags // Don't reorder, used by native code
  26. {
  27. None = 0, Color = 0x01, Depth = 0x02, Stencil = 0x04
  28. }
  29. /// <summary>
  30. /// Wrapper around the native Camera class.
  31. /// <see cref="Camera"/>
  32. /// </summary>
  33. internal class NativeCamera : ScriptObject
  34. {
  35. internal float aspectRatio
  36. {
  37. get { return Internal_GetAspect(mCachedPtr); }
  38. set { Internal_SetAspect(mCachedPtr, value); }
  39. }
  40. internal float nearClipPlane
  41. {
  42. get { return Internal_GetNearClip(mCachedPtr); }
  43. set { Internal_SetNearClip(mCachedPtr, value); }
  44. }
  45. internal float farClipPlane
  46. {
  47. get { return Internal_GetFarClip(mCachedPtr); }
  48. set { Internal_SetFarClip(mCachedPtr, value); }
  49. }
  50. internal Degree fieldOfView
  51. {
  52. get { Degree value; Internal_GetFieldOfView(mCachedPtr, out value); return value; }
  53. set { Internal_SetFieldOfView(mCachedPtr, ref value); }
  54. }
  55. internal Rect2 viewportRect
  56. {
  57. get
  58. {
  59. Rect2 value;
  60. Internal_GetViewportRect(mCachedPtr, out value);
  61. return value;
  62. }
  63. set { Internal_SetViewportRect(mCachedPtr, ref value); }
  64. }
  65. internal ProjectionType projectionType
  66. {
  67. get { return Internal_GetProjectionType(mCachedPtr); }
  68. set { Internal_SetProjectionType(mCachedPtr, value); }
  69. }
  70. internal float orthoHeight
  71. {
  72. get { return Internal_GetOrthographicHeight(mCachedPtr); }
  73. set { Internal_SetOrthographicHeight(mCachedPtr, value); }
  74. }
  75. internal float orthoWidth
  76. {
  77. get { return Internal_GetOrthographicWidth(mCachedPtr); }
  78. }
  79. internal Color clearColor
  80. {
  81. get
  82. {
  83. Color value;
  84. Internal_GetClearColor(mCachedPtr, out value);
  85. return value;
  86. }
  87. set { Internal_SetClearColor(mCachedPtr, ref value); }
  88. }
  89. internal float clearDepth
  90. {
  91. get { return Internal_GetDepthClearValue(mCachedPtr); }
  92. set { Internal_SetDepthClearValue(mCachedPtr, value); }
  93. }
  94. internal ushort clearStencil
  95. {
  96. get { return Internal_GetStencilClearValue(mCachedPtr); }
  97. set { Internal_SetStencilClearValue(mCachedPtr, value); }
  98. }
  99. internal ClearFlags clearFlags
  100. {
  101. get { return Internal_GetClearFlags(mCachedPtr); }
  102. set { Internal_SetClearFlags(mCachedPtr, value); }
  103. }
  104. internal int priority
  105. {
  106. get { return Internal_GetPriority(mCachedPtr); }
  107. set { Internal_SetPriority(mCachedPtr, value); }
  108. }
  109. internal ulong layers
  110. {
  111. get { return Internal_GetLayers(mCachedPtr); }
  112. set { Internal_SetLayers(mCachedPtr, value); }
  113. }
  114. internal Matrix4 projMatrix
  115. {
  116. get
  117. {
  118. Matrix4 value;
  119. Internal_GetProjMatrix(mCachedPtr, out value);
  120. return value;
  121. }
  122. }
  123. internal Matrix4 projMatrixInv
  124. {
  125. get
  126. {
  127. Matrix4 value;
  128. Internal_GetProjMatrixInv(mCachedPtr, out value);
  129. return value;
  130. }
  131. }
  132. internal Matrix4 viewMatrix
  133. {
  134. get
  135. {
  136. Matrix4 value;
  137. Internal_GetViewMatrix(mCachedPtr, out value);
  138. return value;
  139. }
  140. }
  141. internal Matrix4 viewMatrixInv
  142. {
  143. get
  144. {
  145. Matrix4 value;
  146. Internal_GetViewMatrixInv(mCachedPtr, out value);
  147. return value;
  148. }
  149. }
  150. internal int widthPixels
  151. {
  152. get { return Internal_GetWidthPixels(mCachedPtr); }
  153. }
  154. internal int heightPixels
  155. {
  156. get { return Internal_GetHeightPixels(mCachedPtr); }
  157. }
  158. internal RenderTarget target
  159. {
  160. get
  161. {
  162. return _target;
  163. }
  164. set
  165. {
  166. _target = value;
  167. IntPtr targetPtr = IntPtr.Zero;
  168. if (_target != null)
  169. targetPtr = _target.mCachedPtr;
  170. Internal_SetRenderTarget(mCachedPtr, targetPtr);
  171. }
  172. }
  173. internal bool main
  174. {
  175. get { return Internal_GetMain(mCachedPtr); }
  176. set { Internal_SetMain(mCachedPtr, value); }
  177. }
  178. internal Vector2I WorldToViewport(Vector3 value)
  179. {
  180. Vector2I output;
  181. Internal_WorldToViewport(mCachedPtr, ref value, out output);
  182. return output;
  183. }
  184. internal Vector2 WorldToNDC(Vector3 value)
  185. {
  186. Vector2 output;
  187. Internal_WorldToNDC(mCachedPtr, ref value, out output);
  188. return output;
  189. }
  190. internal Vector3 WorldToView(Vector3 value)
  191. {
  192. Vector3 output;
  193. Internal_WorldToView(mCachedPtr, ref value, out output);
  194. return output;
  195. }
  196. internal Vector2I ScreenToViewport(Vector2I value)
  197. {
  198. Vector2I output;
  199. Internal_ScreenToViewport(mCachedPtr, ref value, out output);
  200. return output;
  201. }
  202. internal Vector3 ViewportToWorld(Vector2I value, float depth)
  203. {
  204. Vector3 output;
  205. Internal_ViewportToWorld(mCachedPtr, ref value, depth, out output);
  206. return output;
  207. }
  208. internal Vector3 ViewportToView(Vector2I value, float depth)
  209. {
  210. Vector3 output;
  211. Internal_ViewportToView(mCachedPtr, ref value, depth, out output);
  212. return output;
  213. }
  214. internal Vector2 ViewportToNDC(Vector2I value)
  215. {
  216. Vector2 output;
  217. Internal_ViewportToNDC(mCachedPtr, ref value, out output);
  218. return output;
  219. }
  220. internal Vector3 ViewToWorld(Vector3 value)
  221. {
  222. Vector3 output;
  223. Internal_ViewToWorld(mCachedPtr, ref value, out output);
  224. return output;
  225. }
  226. internal Vector2I ViewToViewport(Vector3 value)
  227. {
  228. Vector2I output;
  229. Internal_ViewToViewport(mCachedPtr, ref value, out output);
  230. return output;
  231. }
  232. internal Vector2 ViewToNDC(Vector3 value)
  233. {
  234. Vector2 output;
  235. Internal_ViewToNDC(mCachedPtr, ref value, out output);
  236. return output;
  237. }
  238. internal Vector3 NDCToWorld(Vector2 value, float depth)
  239. {
  240. Vector3 output;
  241. Internal_NDCToWorld(mCachedPtr, ref value, depth, out output);
  242. return output;
  243. }
  244. internal Vector3 NDCToView(Vector2 value, float depth)
  245. {
  246. Vector3 output;
  247. Internal_NDCToView(mCachedPtr, ref value, depth, out output);
  248. return output;
  249. }
  250. internal Vector2I NDCToViewport(Vector2 value)
  251. {
  252. Vector2I output;
  253. Internal_NDCToViewport(mCachedPtr, ref value, out output);
  254. return output;
  255. }
  256. internal Ray ViewportToWorldRay(Vector2I value)
  257. {
  258. Ray output;
  259. Internal_ViewportToWorldRay(mCachedPtr, ref value, out output);
  260. return output;
  261. }
  262. internal Ray ScreenToWorldRay(Vector2I value)
  263. {
  264. Ray output;
  265. Internal_ScreenToWorldRay(mCachedPtr, ref value, out output);
  266. return output;
  267. }
  268. internal Vector3 ProjectPoint(Vector3 value)
  269. {
  270. Vector3 output;
  271. Internal_ProjectPoint(mCachedPtr, ref value, out output);
  272. return output;
  273. }
  274. internal Vector3 UnprojectPoint(Vector3 value)
  275. {
  276. Vector3 output;
  277. Internal_UnprojectPoint(mCachedPtr, ref value, out output);
  278. return output;
  279. }
  280. private RenderTarget _target;
  281. public NativeCamera(SceneObject sceneObject)
  282. {
  283. IntPtr sceneObjPtr = IntPtr.Zero;
  284. if (sceneObject != null)
  285. sceneObjPtr = sceneObject.GetCachedPtr();
  286. Internal_Create(this, sceneObjPtr);
  287. }
  288. internal void UpdateView(SceneObject sceneObject)
  289. {
  290. Internal_UpdateView(mCachedPtr, sceneObject.mCachedPtr);
  291. }
  292. internal void OnDestroy()
  293. {
  294. Internal_OnDestroy(mCachedPtr);
  295. }
  296. [MethodImpl(MethodImplOptions.InternalCall)]
  297. private static extern void Internal_Create(NativeCamera instance, IntPtr parentSO);
  298. [MethodImpl(MethodImplOptions.InternalCall)]
  299. private static extern float Internal_GetAspect(IntPtr instance);
  300. [MethodImpl(MethodImplOptions.InternalCall)]
  301. private static extern void Internal_SetAspect(IntPtr instance, float value);
  302. [MethodImpl(MethodImplOptions.InternalCall)]
  303. private static extern float Internal_GetNearClip(IntPtr instance);
  304. [MethodImpl(MethodImplOptions.InternalCall)]
  305. private static extern void Internal_SetNearClip(IntPtr instance, float value);
  306. [MethodImpl(MethodImplOptions.InternalCall)]
  307. private static extern float Internal_GetFarClip(IntPtr instance);
  308. [MethodImpl(MethodImplOptions.InternalCall)]
  309. private static extern void Internal_SetFarClip(IntPtr instance, float value);
  310. [MethodImpl(MethodImplOptions.InternalCall)]
  311. private static extern void Internal_GetFieldOfView(IntPtr instance, out Degree value);
  312. [MethodImpl(MethodImplOptions.InternalCall)]
  313. private static extern void Internal_SetFieldOfView(IntPtr instance, ref Degree value);
  314. [MethodImpl(MethodImplOptions.InternalCall)]
  315. private static extern void Internal_GetViewportRect(IntPtr instance, out Rect2 value);
  316. [MethodImpl(MethodImplOptions.InternalCall)]
  317. private static extern void Internal_SetViewportRect(IntPtr instance, ref Rect2 value);
  318. [MethodImpl(MethodImplOptions.InternalCall)]
  319. private static extern ProjectionType Internal_GetProjectionType(IntPtr instance);
  320. [MethodImpl(MethodImplOptions.InternalCall)]
  321. private static extern void Internal_SetProjectionType(IntPtr instance, ProjectionType value);
  322. [MethodImpl(MethodImplOptions.InternalCall)]
  323. private static extern float Internal_GetOrthographicHeight(IntPtr instance);
  324. [MethodImpl(MethodImplOptions.InternalCall)]
  325. private static extern void Internal_SetOrthographicHeight(IntPtr instance, float value);
  326. [MethodImpl(MethodImplOptions.InternalCall)]
  327. private static extern float Internal_GetOrthographicWidth(IntPtr instance);
  328. [MethodImpl(MethodImplOptions.InternalCall)]
  329. private static extern void Internal_GetClearColor(IntPtr instance, out Color value);
  330. [MethodImpl(MethodImplOptions.InternalCall)]
  331. private static extern void Internal_SetClearColor(IntPtr instance, ref Color value);
  332. [MethodImpl(MethodImplOptions.InternalCall)]
  333. private static extern float Internal_GetDepthClearValue(IntPtr instance);
  334. [MethodImpl(MethodImplOptions.InternalCall)]
  335. private static extern void Internal_SetDepthClearValue(IntPtr instance, float value);
  336. [MethodImpl(MethodImplOptions.InternalCall)]
  337. private static extern ushort Internal_GetStencilClearValue(IntPtr instance);
  338. [MethodImpl(MethodImplOptions.InternalCall)]
  339. private static extern void Internal_SetStencilClearValue(IntPtr instance, UInt16 value);
  340. [MethodImpl(MethodImplOptions.InternalCall)]
  341. private static extern ClearFlags Internal_GetClearFlags(IntPtr instance);
  342. [MethodImpl(MethodImplOptions.InternalCall)]
  343. private static extern void Internal_SetClearFlags(IntPtr instance, ClearFlags value);
  344. [MethodImpl(MethodImplOptions.InternalCall)]
  345. private static extern int Internal_GetPriority(IntPtr instance);
  346. [MethodImpl(MethodImplOptions.InternalCall)]
  347. private static extern void Internal_SetPriority(IntPtr instance, int value);
  348. [MethodImpl(MethodImplOptions.InternalCall)]
  349. private static extern ulong Internal_GetLayers(IntPtr instance);
  350. [MethodImpl(MethodImplOptions.InternalCall)]
  351. private static extern void Internal_SetLayers(IntPtr instance, UInt64 value);
  352. [MethodImpl(MethodImplOptions.InternalCall)]
  353. private static extern void Internal_GetProjMatrix(IntPtr instance, out Matrix4 output);
  354. [MethodImpl(MethodImplOptions.InternalCall)]
  355. private static extern void Internal_GetProjMatrixInv(IntPtr instance, out Matrix4 output);
  356. [MethodImpl(MethodImplOptions.InternalCall)]
  357. private static extern void Internal_GetViewMatrix(IntPtr instance, out Matrix4 output);
  358. [MethodImpl(MethodImplOptions.InternalCall)]
  359. private static extern void Internal_GetViewMatrixInv(IntPtr instance, out Matrix4 output);
  360. [MethodImpl(MethodImplOptions.InternalCall)]
  361. private static extern int Internal_GetWidthPixels(IntPtr instance);
  362. [MethodImpl(MethodImplOptions.InternalCall)]
  363. private static extern int Internal_GetHeightPixels(IntPtr instance);
  364. [MethodImpl(MethodImplOptions.InternalCall)]
  365. private static extern void Internal_WorldToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  366. [MethodImpl(MethodImplOptions.InternalCall)]
  367. private static extern void Internal_WorldToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  368. [MethodImpl(MethodImplOptions.InternalCall)]
  369. private static extern void Internal_WorldToView(IntPtr instance, ref Vector3 value, out Vector3 output);
  370. [MethodImpl(MethodImplOptions.InternalCall)]
  371. private static extern void Internal_ScreenToViewport(IntPtr instance, ref Vector2I value, out Vector2I output);
  372. [MethodImpl(MethodImplOptions.InternalCall)]
  373. private static extern void Internal_ViewportToWorld(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  374. [MethodImpl(MethodImplOptions.InternalCall)]
  375. private static extern void Internal_ViewportToView(IntPtr instance, ref Vector2I value, float depth, out Vector3 output);
  376. [MethodImpl(MethodImplOptions.InternalCall)]
  377. private static extern void Internal_ViewportToNDC(IntPtr instance, ref Vector2I value, out Vector2 output);
  378. [MethodImpl(MethodImplOptions.InternalCall)]
  379. private static extern void Internal_ViewToWorld(IntPtr instance, ref Vector3 value, out Vector3 output);
  380. [MethodImpl(MethodImplOptions.InternalCall)]
  381. private static extern void Internal_ViewToViewport(IntPtr instance, ref Vector3 value, out Vector2I output);
  382. [MethodImpl(MethodImplOptions.InternalCall)]
  383. private static extern void Internal_ViewToNDC(IntPtr instance, ref Vector3 value, out Vector2 output);
  384. [MethodImpl(MethodImplOptions.InternalCall)]
  385. private static extern void Internal_NDCToWorld(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  386. [MethodImpl(MethodImplOptions.InternalCall)]
  387. private static extern void Internal_NDCToView(IntPtr instance, ref Vector2 value, float depth, out Vector3 output);
  388. [MethodImpl(MethodImplOptions.InternalCall)]
  389. private static extern void Internal_NDCToViewport(IntPtr instance, ref Vector2 value, out Vector2I output);
  390. [MethodImpl(MethodImplOptions.InternalCall)]
  391. private static extern void Internal_ViewportToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  392. [MethodImpl(MethodImplOptions.InternalCall)]
  393. private static extern void Internal_ScreenToWorldRay(IntPtr instance, ref Vector2I value, out Ray output);
  394. [MethodImpl(MethodImplOptions.InternalCall)]
  395. private static extern void Internal_ProjectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  396. [MethodImpl(MethodImplOptions.InternalCall)]
  397. private static extern void Internal_UnprojectPoint(IntPtr instance, ref Vector3 value, out Vector3 output);
  398. [MethodImpl(MethodImplOptions.InternalCall)]
  399. private static extern void Internal_SetRenderTarget(IntPtr instance, IntPtr rt);
  400. [MethodImpl(MethodImplOptions.InternalCall)]
  401. private static extern bool Internal_GetMain(IntPtr instance);
  402. [MethodImpl(MethodImplOptions.InternalCall)]
  403. private static extern void Internal_SetMain(IntPtr instance, bool main);
  404. [MethodImpl(MethodImplOptions.InternalCall)]
  405. private static extern void Internal_UpdateView(IntPtr instance, IntPtr parentSO);
  406. [MethodImpl(MethodImplOptions.InternalCall)]
  407. private static extern void Internal_OnDestroy(IntPtr thisPtr);
  408. }
  409. }