Marko Pintera 41845e2059 Bindable RenderTexture working for DX9 il y a 12 ans
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive il y a 12 ans
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
CmApplication.h cc20378a61 Made sim & core thread run in lockstep il y a 12 ans
CmBlendState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmBlendStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmCgProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCgProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmCommandQueue.h c2dc067402 Fixed some invalid defines and project settings for Release mode il y a 12 ans
CmCommonEnums.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmComponent.h a3d90405e7 Closing an editor window no longer causes an exception in GUIManager il y a 12 ans
CmComponentRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmCoreObject.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmCoreObjectManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmCoreThread.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmCoreThreadAccessor.h 36a6350775 Working separate window/widget/container classes il y a 12 ans
CmCursor.h b0b6182dab Working OS cursor in DX11 il y a 12 ans
CmDeferredCallManager.h a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmDepthStencilState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmDepthStencilStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmFont.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontImportOptionsRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmFontManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmFontRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGameObject.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 13 ans
CmGameObjectHandle.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmGameObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmGpuBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuBufferView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmGpuParamBlock.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmGpuParamBlockBuffer.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmGpuParamDesc.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuParams.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmGpuProgInclude.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmGpuProgIncludeImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmGpuProgram.h 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmGpuProgramImportOptions.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgramImportOptionsRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmGpuProgramImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgramParams.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmGpuProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmGpuResource.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmGpuResourceData.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmGpuResourceDataRTTI.h 470c1c979b PixelData inherits from GpuResourceData il y a 12 ans
CmGpuResourceRTTI.h d0301de9c9 Starting work on better gpu resource updates il y a 13 ans
CmHardwareBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 13 ans
CmHighLevelGpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmHighLevelGpuProgramManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmImportOptions.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmImportOptionsRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmImporter.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmIndexData.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmInput.h 0d59d8caf2 Added support for mouse wheel scroll events il y a 12 ans
CmInputFwd.h 0d59d8caf2 Added support for mouse wheel scroll events il y a 12 ans
CmMaterial.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMaterialManager.cpp 1eafbaa11b More new alloc system porting il y a 12 ans
CmMaterialManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmMaterialRTTI.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMemAllocCategories.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmMesh.h 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
CmMeshData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmMeshDataRTTI.h df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmMeshManager.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmMultiRenderTexture.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) il y a 12 ans
CmOSInputHandler.h 0d59d8caf2 Added support for mouse wheel scroll events il y a 12 ans
CmOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmPass.h 538bcedd0c Bit more renames il y a 12 ans
CmPassRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmPixelData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmPixelDataRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmPixelUtil.h fb7c50e1b3 More PixelData refactor il y a 13 ans
CmPrerequisites.h a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmRasterizerState.h acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) il y a 13 ans
CmRasterizerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmRawInputHandler.h da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive il y a 12 ans
CmRenderOperation.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmRenderStateManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmRenderSystem.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmRenderSystemCapabilities.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRenderSystemFactory.h ea7362503f Added wide strings il y a 12 ans
CmRenderSystemManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmRenderTarget.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) il y a 12 ans
CmRenderTexture.h cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
CmRenderWindow.h 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) il y a 12 ans
CmRenderWindowManager.h a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmRenderer.h d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee il y a 13 ans
CmRendererFactory.h ea7362503f Added wide strings il y a 12 ans
CmRendererManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmResource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmResourceHandle.h 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" il y a 12 ans
CmResourceHandleRTTI.h df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
CmResourceRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmResources.h 8384594143 Renamed all instances of render thread to core thread il y a 12 ans
CmResourcesRTTI.h 8f95f0a87d More allocation porting il y a 12 ans
CmSamplerState.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmSamplerStateRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmSceneManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmSceneObject.h a8ba9930af Fixed initialization issues due to caret il y a 12 ans
CmSceneObjectRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmShader.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmShaderRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmSpecificImporter.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmTechnique.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmTechniqueRTTI.h 1eafbaa11b More new alloc system porting il y a 12 ans
CmTextUtility.h d68636c4da Fixing caret/selection so it work with word wrap properly il y a 12 ans
CmTexture.h 41845e2059 Bindable RenderTexture working for DX9 il y a 12 ans
CmTextureManager.h cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
CmTextureRTTI.h 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor il y a 12 ans
CmTextureView.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmVertexData.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmVertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes il y a 12 ans
CmVertexDeclarationRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 13 ans
CmViewport.h 8bc3903ee2 Viewport properly resized with its render target il y a 12 ans
CmWindowEventUtilities.h 0d59d8caf2 Added support for mouse wheel scroll events il y a 12 ans
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) il y a 13 ans