BearishSun 40712d9a65 Added code for Gaussian filter 8 anni fa
..
Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
IrradianceComputeSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
IrradianceReduceSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 anni fa
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
PPGaussianBlur.bsl 40712d9a65 Added code for Gaussian filter 8 anni fa
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 anni fa
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
ReflectionCubeImportanceSample.bsl 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor 8 anni fa
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 anni fa
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
ShadowProject.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 anni fa
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 anni fa
ShadowProjectStencil.bsl e315616d5d More work on shadow mapping 8 anni fa
Skybox.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 anni fa
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 anni fa
TiledDeferredImageBasedLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa
Transparent.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 anni fa