BsTaskScheduler.cpp 4.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsTaskScheduler.h"
  4. #include "BsThreadPool.h"
  5. namespace BansheeEngine
  6. {
  7. Task::Task(const PrivatelyConstruct& dummy, const String& name, std::function<void()> taskWorker,
  8. TaskPriority priority, SPtr<Task> dependency)
  9. :mName(name), mPriority(priority), mTaskId(0), mTaskWorker(taskWorker), mTaskDependency(dependency),
  10. mParent(nullptr)
  11. {
  12. }
  13. SPtr<Task> Task::create(const String& name, std::function<void()> taskWorker, TaskPriority priority, SPtr<Task> dependency)
  14. {
  15. return bs_shared_ptr_new<Task>(PrivatelyConstruct(), name, taskWorker, priority, dependency);
  16. }
  17. bool Task::isComplete() const
  18. {
  19. return mState.load() == 2;
  20. }
  21. bool Task::isCanceled() const
  22. {
  23. return mState.load() == 3;
  24. }
  25. void Task::wait()
  26. {
  27. mParent->waitUntilComplete(this);
  28. }
  29. void Task::cancel()
  30. {
  31. mState.store(3);
  32. }
  33. TaskScheduler::TaskScheduler()
  34. :mTaskQueue(&TaskScheduler::taskCompare), mMaxActiveTasks(0), mNextTaskId(0), mShutdown(false)
  35. {
  36. mMaxActiveTasks = BS_THREAD_HARDWARE_CONCURRENCY;
  37. mTaskSchedulerThread = ThreadPool::instance().run("TaskScheduler", std::bind(&TaskScheduler::runMain, this));
  38. }
  39. TaskScheduler::~TaskScheduler()
  40. {
  41. // Wait until all tasks complete
  42. {
  43. Lock activeTaskLock(mReadyMutex);
  44. while (mActiveTasks.size() > 0)
  45. {
  46. SPtr<Task> task = mActiveTasks[0];
  47. activeTaskLock.unlock();
  48. task->wait();
  49. activeTaskLock.lock();
  50. }
  51. }
  52. // Start shutdown of the main queue worker and wait until it exits
  53. {
  54. Lock lock(mReadyMutex);
  55. mShutdown = true;
  56. }
  57. mTaskReadyCond.notify_one();
  58. mTaskSchedulerThread.blockUntilComplete();
  59. }
  60. void TaskScheduler::addTask(const SPtr<Task>& task)
  61. {
  62. Lock lock(mReadyMutex);
  63. task->mParent = this;
  64. task->mTaskId = mNextTaskId++;
  65. mTaskQueue.insert(task);
  66. // Wake main scheduler thread
  67. mTaskReadyCond.notify_one();
  68. }
  69. void TaskScheduler::addWorker()
  70. {
  71. Lock lock(mReadyMutex);
  72. mMaxActiveTasks++;
  73. // A spot freed up, queue new tasks on main scheduler thread if they exist
  74. mTaskReadyCond.notify_one();
  75. }
  76. void TaskScheduler::removeWorker()
  77. {
  78. Lock lock(mReadyMutex);
  79. if(mMaxActiveTasks > 0)
  80. mMaxActiveTasks--;
  81. }
  82. void TaskScheduler::runMain()
  83. {
  84. while(true)
  85. {
  86. Lock lock(mReadyMutex);
  87. while((mTaskQueue.size() == 0 || (UINT32)mActiveTasks.size() >= mMaxActiveTasks) && !mShutdown)
  88. mTaskReadyCond.wait(lock);
  89. if(mShutdown)
  90. break;
  91. for(UINT32 i = 0; (i < mTaskQueue.size()) && ((UINT32)mActiveTasks.size() < mMaxActiveTasks); i++)
  92. {
  93. SPtr<Task> curTask = *mTaskQueue.begin();
  94. mTaskQueue.erase(mTaskQueue.begin());
  95. if(curTask->isCanceled())
  96. continue;
  97. if(curTask->mTaskDependency != nullptr && !curTask->mTaskDependency->isComplete())
  98. continue;
  99. curTask->mState.store(1);
  100. mActiveTasks.push_back(curTask);
  101. ThreadPool::instance().run(curTask->mName, std::bind(&TaskScheduler::runTask, this, curTask));
  102. }
  103. }
  104. }
  105. void TaskScheduler::runTask(SPtr<Task> task)
  106. {
  107. task->mTaskWorker();
  108. {
  109. Lock lock(mReadyMutex);
  110. auto findIter = std::find(mActiveTasks.begin(), mActiveTasks.end(), task);
  111. if (findIter != mActiveTasks.end())
  112. mActiveTasks.erase(findIter);
  113. }
  114. {
  115. Lock lock(mCompleteMutex);
  116. task->mState.store(2);
  117. mTaskCompleteCond.notify_all();
  118. }
  119. // Possibly this task was someones dependency, so wake the main scheduler thread
  120. mTaskReadyCond.notify_one();
  121. }
  122. void TaskScheduler::waitUntilComplete(const Task* task)
  123. {
  124. if(task->isCanceled())
  125. return;
  126. {
  127. Lock lock(mCompleteMutex);
  128. while(!task->isComplete())
  129. {
  130. addWorker();
  131. mTaskCompleteCond.wait(lock);
  132. removeWorker();
  133. }
  134. }
  135. }
  136. bool TaskScheduler::taskCompare(const SPtr<Task>& lhs, const SPtr<Task>& rhs)
  137. {
  138. // If one tasks priority is higher, that one goes first
  139. if(lhs->mPriority > rhs->mPriority)
  140. return true;
  141. // Otherwise we go by smaller id, as that task was queued earlier than the other
  142. return lhs->mTaskId < rhs->mTaskId;
  143. }
  144. }