BsGpuParams.cpp 7.4 KB

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  1. #include "BsGpuParams.h"
  2. #include "BsGpuParamDesc.h"
  3. #include "BsGpuParamBlock.h"
  4. #include "BsGpuParamBlockBuffer.h"
  5. #include "BsBindableGpuParamBlock.h"
  6. #include "BsVector2.h"
  7. #include "BsDebug.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. GpuParams::GpuParams(GpuParamDesc& paramDesc, bool transposeMatrices)
  12. :mParamDesc(paramDesc), mTransposeMatrices(transposeMatrices), mData(nullptr), mNumParamBlocks(0), mNumTextures(0), mNumSamplerStates(0),
  13. mParamBlocks(nullptr), mParamBlockBuffers(nullptr), mTextures(nullptr), mSamplerStates(nullptr)
  14. {
  15. for(auto& paramBlock : mParamDesc.paramBlocks)
  16. {
  17. if((paramBlock.second.slot + 1) > mNumParamBlocks)
  18. mNumParamBlocks = paramBlock.second.slot + 1;
  19. }
  20. for(auto& texture : mParamDesc.textures)
  21. {
  22. if((texture.second.slot + 1) > mNumTextures)
  23. mNumTextures = texture.second.slot + 1;
  24. }
  25. for(auto& sampler : mParamDesc.samplers)
  26. {
  27. if((sampler.second.slot + 1) > mNumSamplerStates)
  28. mNumSamplerStates = sampler.second.slot + 1;
  29. }
  30. // Allocate everything in a single block of memory to get rid of extra memory allocations
  31. UINT32 paramBlockBufferSize = mNumParamBlocks * sizeof(GpuParamBlock*);
  32. UINT32 paramBlockBuffersBufferSize = mNumParamBlocks * sizeof(GpuParamBlockBufferPtr);
  33. UINT32 textureBufferSize = mNumTextures * sizeof(HTexture);
  34. UINT32 samplerStateBufferSize = mNumSamplerStates * sizeof(HSamplerState);
  35. UINT32 bufferSize = paramBlockBufferSize + paramBlockBuffersBufferSize + textureBufferSize + samplerStateBufferSize;
  36. mData = (UINT8*)bs_alloc(bufferSize);
  37. UINT8* dataIter = mData;
  38. mParamBlocks = (GpuParamBlock**)dataIter;
  39. dataIter += paramBlockBufferSize;
  40. mParamBlockBuffers = (GpuParamBlockBufferPtr*)dataIter;
  41. dataIter += paramBlockBuffersBufferSize;
  42. mTextures = (HTexture*)dataIter;
  43. dataIter += textureBufferSize;
  44. mSamplerStates = (HSamplerState*)dataIter;
  45. // Ensure everything is constructed
  46. for(UINT32 i = 0; i < mNumParamBlocks; i++)
  47. {
  48. mParamBlocks[i] = nullptr;
  49. GpuParamBlockBufferPtr* ptrToIdx = (&mParamBlockBuffers[i]);
  50. ptrToIdx = new (&mParamBlockBuffers[i]) GpuParamBlockBufferPtr(nullptr);
  51. }
  52. for(UINT32 i = 0; i < mNumTextures; i++)
  53. {
  54. HTexture* ptrToIdx = (&mTextures[i]);
  55. ptrToIdx = new (&mTextures[i]) HTexture();
  56. }
  57. for(UINT32 i = 0; i < mNumSamplerStates; i++)
  58. {
  59. HSamplerState* ptrToIdx = (&mSamplerStates[i]);
  60. ptrToIdx = new (&mSamplerStates[i]) HSamplerState();
  61. }
  62. // Create parameter handles
  63. for(auto& param : mParamDesc.params)
  64. {
  65. switch(param.second.type)
  66. {
  67. case GPDT_FLOAT1:
  68. mFloatParams[param.second.name] = GpuParamFloat(&param.second, mParamBlocks, mTransposeMatrices);
  69. break;
  70. case GPDT_FLOAT2:
  71. mVec2Params[param.second.name] = GpuParamVec2(&param.second, mParamBlocks, mTransposeMatrices);
  72. break;
  73. case GPDT_FLOAT3:
  74. mVec3Params[param.second.name] = GpuParamVec3(&param.second, mParamBlocks, mTransposeMatrices);
  75. break;
  76. case GPDT_FLOAT4:
  77. mVec4Params[param.second.name] = GpuParamVec4(&param.second, mParamBlocks, mTransposeMatrices);
  78. break;
  79. case GPDT_MATRIX_3X3:
  80. mMat3Params[param.second.name] = GpuParamMat3(&param.second, mParamBlocks, mTransposeMatrices);
  81. break;
  82. case GPDT_MATRIX_4X4:
  83. mMat4Params[param.second.name] = GpuParamMat4(&param.second, mParamBlocks, mTransposeMatrices);
  84. break;
  85. case GPDT_STRUCT:
  86. mStructParams[param.second.name] = GpuParamStruct(&param.second, mParamBlocks);
  87. break;
  88. }
  89. }
  90. for(auto& texture : mParamDesc.textures)
  91. mTextureParams[texture.second.name] = GpuParamTexture(&texture.second, mTextures);
  92. for(auto& sampler : mParamDesc.samplers)
  93. mSampStateParams[sampler.second.name] = GpuParamSampState(&sampler.second, mSamplerStates);
  94. }
  95. GpuParams::~GpuParams()
  96. {
  97. // Free params
  98. for(auto& param : mFloatParams)
  99. param.second._destroy();
  100. for(auto& param : mVec2Params)
  101. param.second._destroy();
  102. for(auto& param : mVec3Params)
  103. param.second._destroy();
  104. for(auto& param : mVec4Params)
  105. param.second._destroy();
  106. for(auto& param : mMat3Params)
  107. param.second._destroy();
  108. for(auto& param : mMat4Params)
  109. param.second._destroy();
  110. for(auto& param : mStructParams)
  111. param.second._destroy();
  112. for(auto& param : mTextureParams)
  113. param.second._destroy();
  114. for(auto& param : mSampStateParams)
  115. param.second._destroy();
  116. // Ensure everything is destructed
  117. for(UINT32 i = 0; i < mNumParamBlocks; i++)
  118. {
  119. mParamBlockBuffers[i].~shared_ptr();
  120. }
  121. for(UINT32 i = 0; i < mNumTextures; i++)
  122. mTextures[i].~ResourceHandle();
  123. for(UINT32 i = 0; i < mNumSamplerStates; i++)
  124. mSamplerStates[i].~ResourceHandle();
  125. bs_free(mData);
  126. }
  127. void GpuParams::setParamBlockBuffer(UINT32 slot, const GpuParamBlockBufferPtr& paramBlockBuffer)
  128. {
  129. if(slot < 0 || slot >= mNumParamBlocks)
  130. {
  131. BS_EXCEPT(InvalidParametersException, "Index out of range: Valid range: 0 .. " +
  132. toString(mNumParamBlocks - 1) + ". Requested: " + toString(slot));
  133. }
  134. mParamBlockBuffers[slot] = paramBlockBuffer;
  135. mParamBlocks[slot] = paramBlockBuffer->getParamBlock();
  136. }
  137. void GpuParams::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  138. {
  139. auto iterFind = mParamDesc.paramBlocks.find(name);
  140. if(iterFind == mParamDesc.paramBlocks.end())
  141. {
  142. LOGWRN("Cannot find parameter block with the name: " + name);
  143. return;
  144. }
  145. mParamBlockBuffers[iterFind->second.slot] = paramBlockBuffer;
  146. mParamBlocks[iterFind->second.slot] = paramBlockBuffer->getParamBlock();
  147. }
  148. UINT32 GpuParams::getDataParamSize(const String& name) const
  149. {
  150. GpuParamDataDesc* desc = getParamDesc(name);
  151. if(desc != nullptr)
  152. return desc->elementSize * 4;
  153. return 0;
  154. }
  155. bool GpuParams::hasParam(const String& name) const
  156. {
  157. return getParamDesc(name) != nullptr;
  158. }
  159. bool GpuParams::hasTexture(const String& name) const
  160. {
  161. auto paramIter = mParamDesc.textures.find(name);
  162. if(paramIter != mParamDesc.textures.end())
  163. return true;
  164. return false;
  165. }
  166. bool GpuParams::hasSamplerState(const String& name) const
  167. {
  168. auto paramIter = mParamDesc.samplers.find(name);
  169. if(paramIter != mParamDesc.samplers.end())
  170. return true;
  171. return false;
  172. }
  173. bool GpuParams::hasParamBlock(const String& name) const
  174. {
  175. auto paramBlockIter = mParamDesc.paramBlocks.find(name);
  176. if(paramBlockIter != mParamDesc.paramBlocks.end())
  177. return true;
  178. return false;
  179. }
  180. void GpuParams::getStructParam(const String& name, GpuParamStruct& output) const
  181. {
  182. auto iterFind = mStructParams.find(name);
  183. if(iterFind == mStructParams.end())
  184. BS_EXCEPT(InvalidParametersException, "Cannot find struct parameter with the name '" + name + "'");
  185. output = iterFind->second;
  186. }
  187. void GpuParams::getTextureParam(const String& name, GpuParamTexture& output) const
  188. {
  189. auto iterFind = mTextureParams.find(name);
  190. if(iterFind == mTextureParams.end())
  191. BS_EXCEPT(InvalidParametersException, "Cannot find texture parameter with the name '" + name + "'");
  192. output = iterFind->second;
  193. }
  194. void GpuParams::getSamplerStateParam(const String& name, GpuParamSampState& output) const
  195. {
  196. auto iterFind = mSampStateParams.find(name);
  197. if(iterFind == mSampStateParams.end())
  198. BS_EXCEPT(InvalidParametersException, "Cannot find sampler state parameter with the name '" + name + "'");
  199. output = iterFind->second;
  200. }
  201. GpuParamDataDesc* GpuParams::getParamDesc(const String& name) const
  202. {
  203. auto paramIter = mParamDesc.params.find(name);
  204. if(paramIter != mParamDesc.params.end())
  205. return &paramIter->second;
  206. return nullptr;
  207. }
  208. }