BsVertexDeclaration.cpp 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVertexDeclaration.h"
  4. #include "BsVertexDeclarationRTTI.h"
  5. #include "BsHardwareBufferManager.h"
  6. #include "BsRenderAPI.h"
  7. namespace BansheeEngine
  8. {
  9. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  10. VertexElementType theType, VertexElementSemantic semantic, UINT16 index)
  11. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  12. {
  13. }
  14. UINT32 VertexElement::getSize(void) const
  15. {
  16. return getTypeSize(mType);
  17. }
  18. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  19. {
  20. switch(etype)
  21. {
  22. case VET_COLOR:
  23. case VET_COLOR_ABGR:
  24. case VET_COLOR_ARGB:
  25. return sizeof(RGBA);
  26. case VET_FLOAT1:
  27. return sizeof(float);
  28. case VET_FLOAT2:
  29. return sizeof(float)*2;
  30. case VET_FLOAT3:
  31. return sizeof(float)*3;
  32. case VET_FLOAT4:
  33. return sizeof(float)*4;
  34. case VET_SHORT1:
  35. return sizeof(short);
  36. case VET_SHORT2:
  37. return sizeof(short)*2;
  38. case VET_SHORT3:
  39. return sizeof(short)*3;
  40. case VET_SHORT4:
  41. return sizeof(short)*4;
  42. case VET_UBYTE4:
  43. return sizeof(unsigned char)*4;
  44. case VET_UINT4:
  45. return sizeof(UINT32) * 4;
  46. case VET_SINT4:
  47. return sizeof(INT32) * 4;
  48. }
  49. return 0;
  50. }
  51. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  52. {
  53. switch (etype)
  54. {
  55. case VET_COLOR:
  56. case VET_COLOR_ABGR:
  57. case VET_COLOR_ARGB:
  58. return 4;
  59. case VET_FLOAT1:
  60. return 1;
  61. case VET_FLOAT2:
  62. return 2;
  63. case VET_FLOAT3:
  64. return 3;
  65. case VET_FLOAT4:
  66. return 4;
  67. case VET_SHORT1:
  68. return 1;
  69. case VET_SHORT2:
  70. return 2;
  71. case VET_SHORT3:
  72. return 3;
  73. case VET_SHORT4:
  74. return 4;
  75. case VET_UBYTE4:
  76. return 4;
  77. case VET_UINT4:
  78. return 4;
  79. case VET_SINT4:
  80. return 4;
  81. }
  82. BS_EXCEPT(InvalidParametersException, "Invalid type");
  83. return 0;
  84. }
  85. VertexElementType VertexElement::getBestColorVertexElementType()
  86. {
  87. // Use the current render system to determine if possible
  88. if (RenderAPICore::instancePtr() != nullptr)
  89. {
  90. return RenderAPICore::instance().getAPIInfo().getColorVertexElementType();
  91. }
  92. else
  93. {
  94. // We can't know the specific type right now, so pick a type based on platform
  95. #if BS_PLATFORM == BS_PLATFORM_WIN32
  96. return VET_COLOR_ARGB; // prefer D3D format on Windows
  97. #else
  98. return VET_COLOR_ABGR; // prefer GL format on everything else
  99. #endif
  100. }
  101. }
  102. bool VertexElement::operator== (const VertexElement& rhs) const
  103. {
  104. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  105. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  106. {
  107. return false;
  108. }
  109. else
  110. return true;
  111. }
  112. bool VertexElement::operator!= (const VertexElement& rhs) const
  113. {
  114. return !(*this == rhs);
  115. }
  116. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  117. {
  118. for (auto& elem : elements)
  119. {
  120. VertexElementType type = elem.getType();
  121. if (elem.getType() == VET_COLOR)
  122. type = VertexElement::getBestColorVertexElementType();
  123. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(), elem.getSemanticIdx()));
  124. }
  125. }
  126. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  127. {
  128. if (mElementList.size() != rhs.mElementList.size())
  129. return false;
  130. auto myIter = mElementList.begin();
  131. auto theirIter = rhs.mElementList.begin();
  132. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  133. {
  134. if (!(*myIter == *theirIter))
  135. return false;
  136. }
  137. return true;
  138. }
  139. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  140. {
  141. return !(*this == rhs);
  142. }
  143. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  144. {
  145. assert(index < mElementList.size() && "Index out of bounds");
  146. auto iter = mElementList.begin();
  147. for (UINT16 i = 0; i < index; ++i)
  148. ++iter;
  149. return &(*iter);
  150. }
  151. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  152. {
  153. for (auto& elem : mElementList)
  154. {
  155. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  156. {
  157. return &elem;
  158. }
  159. }
  160. return nullptr;
  161. }
  162. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  163. {
  164. List<VertexElement> retList;
  165. for (auto& elem : mElementList)
  166. {
  167. if (elem.getStreamIdx() == source)
  168. {
  169. retList.push_back(elem);
  170. }
  171. }
  172. return retList;
  173. }
  174. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  175. {
  176. UINT32 size = 0;
  177. for (auto& elem : mElementList)
  178. {
  179. if (elem.getStreamIdx() == source)
  180. {
  181. size += elem.getSize();
  182. }
  183. }
  184. return size;
  185. }
  186. UINT32 VertexDeclarationCore::NextFreeId = 0;
  187. VertexDeclarationCore::VertexDeclarationCore(const List<VertexElement>& elements)
  188. :mProperties(elements)
  189. {
  190. }
  191. void VertexDeclarationCore::initialize()
  192. {
  193. mId = NextFreeId++;
  194. CoreObjectCore::initialize();
  195. }
  196. SPtr<VertexDeclarationCore> VertexDeclarationCore::create(const SPtr<VertexDataDesc>& desc)
  197. {
  198. return HardwareBufferCoreManager::instance().createVertexDeclaration(desc);
  199. }
  200. bool VertexDeclarationCore::isCompatible(const SPtr<VertexDeclarationCore>& shaderDecl)
  201. {
  202. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  203. const List<VertexElement>& bufferElems = getProperties().getElements();
  204. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  205. {
  206. const VertexElement* foundElement = nullptr;
  207. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  208. {
  209. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  210. {
  211. foundElement = &(*bufferIter);
  212. break;
  213. }
  214. }
  215. if (foundElement == nullptr)
  216. return false;
  217. }
  218. return true;
  219. }
  220. Vector<VertexElement> VertexDeclarationCore::getMissingElements(const SPtr<VertexDeclarationCore>& shaderDecl)
  221. {
  222. Vector<VertexElement> missingElements;
  223. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  224. const List<VertexElement>& bufferElems = getProperties().getElements();
  225. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  226. {
  227. const VertexElement* foundElement = nullptr;
  228. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  229. {
  230. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  231. {
  232. foundElement = &(*bufferIter);
  233. break;
  234. }
  235. }
  236. if (foundElement == nullptr)
  237. missingElements.push_back(*shaderIter);
  238. }
  239. return missingElements;
  240. }
  241. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  242. :mProperties(elements)
  243. {
  244. }
  245. SPtr<VertexDeclarationCore> VertexDeclaration::getCore() const
  246. {
  247. return std::static_pointer_cast<VertexDeclarationCore>(mCoreSpecific);
  248. }
  249. SPtr<CoreObjectCore> VertexDeclaration::createCore() const
  250. {
  251. return HardwareBufferCoreManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  252. }
  253. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc)
  254. {
  255. return HardwareBufferManager::instance().createVertexDeclaration(desc);
  256. }
  257. /************************************************************************/
  258. /* SERIALIZATION */
  259. /************************************************************************/
  260. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  261. {
  262. return VertexDeclarationRTTI::instance();
  263. }
  264. RTTITypeBase* VertexDeclaration::getRTTI() const
  265. {
  266. return getRTTIStatic();
  267. }
  268. String toString(const VertexElementSemantic& val)
  269. {
  270. switch (val)
  271. {
  272. case VES_POSITION:
  273. return "POSITION";
  274. case VES_BLEND_WEIGHTS:
  275. return "BLEND_WEIGHTS";
  276. case VES_BLEND_INDICES:
  277. return "BLEND_INDICES";
  278. case VES_NORMAL:
  279. return "NORMAL";
  280. case VES_COLOR:
  281. return "COLOR";
  282. case VES_TEXCOORD:
  283. return "TEXCOORD";
  284. case VES_BITANGENT:
  285. return "BITANGENT";
  286. case VES_TANGENT:
  287. return "TANGENT";
  288. case VES_POSITIONT:
  289. return "POSITIONT";
  290. case VES_PSIZE:
  291. return "PSIZE";
  292. }
  293. return "";
  294. }
  295. WString toWString(const VertexElementSemantic& val)
  296. {
  297. return toWString(toString(val));
  298. }
  299. }