BearishSun 693d2e21ca Animation culling WIP %!s(int64=9) %!d(string=hai) anos
..
BsEngineScriptLibrary.cpp 19ebd1e824 Fixed issue where color picking doesn't work properly %!s(int64=9) %!d(string=hai) anos
BsManagedComponent.cpp 469ec40aa4 Animation now properly calls animation event callback methods %!s(int64=9) %!d(string=hai) anos
BsManagedDiff.cpp 63c61046cd Refactor serialization/RTTI system so it supports streaming %!s(int64=9) %!d(string=hai) anos
BsManagedResource.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsManagedResourceManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsManagedResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableDictionary.cpp 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableDiff.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableField.cpp a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableList.cpp 7292bed6b2 C# properties can now be inspected and serialized %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableObject.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected %!s(int64=9) %!d(string=hai) anos
BsManagedSerializableObjectInfo.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsPlayInEditorManager.cpp 6e91706388 Fixing a memory corruption issue with skeletal animation poses %!s(int64=9) %!d(string=hai) anos
BsScriptAnimation.cpp 693d2e21ca Animation culling WIP %!s(int64=9) %!d(string=hai) anos
BsScriptAnimationClip.cpp d323f43bfb Fixing events: %!s(int64=9) %!d(string=hai) anos
BsScriptAnimationCurve.cpp b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# %!s(int64=9) %!d(string=hai) anos
BsScriptAnimationCurves.cpp 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation %!s(int64=9) %!d(string=hai) anos
BsScriptAssemblyManager.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsScriptAsyncOp.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptAudio.cpp 7b8fc664ea Exposed global Audio manager to managed code %!s(int64=9) %!d(string=hai) anos
BsScriptAudioClip.cpp 32e348ea19 AudioClip exposed to managed code %!s(int64=9) %!d(string=hai) anos
BsScriptAudioListener.cpp 127ba3a962 Added C++ wrappers for AudioSource/AudioListener managed interop %!s(int64=9) %!d(string=hai) anos
BsScriptAudioSource.cpp 98598d5494 OpenAL audio source implementation finished (needs testing) %!s(int64=9) %!d(string=hai) anos
BsScriptBoneWeight.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptBoxCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptBuiltin.cpp f36636b63f Updated material inspector so it shows builtin shaders %!s(int64=9) %!d(string=hai) anos
BsScriptCamera.cpp eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
BsScriptCapsuleCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptCharacterController.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptCollisionData.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptColor.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptComponent.cpp d323f43bfb Fixing events: %!s(int64=9) %!d(string=hai) anos
BsScriptContextMenu.cpp 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely %!s(int64=9) %!d(string=hai) anos
BsScriptControllerCollision.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptCursor.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptD6Joint.cpp 36cb81dc6d All joints tested and working %!s(int64=9) %!d(string=hai) anos
BsScriptD6Joint.h 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsScriptDebug.cpp a993962372 More work on improving documentation for doxygen generation %!s(int64=9) %!d(string=hai) anos
BsScriptDistanceJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptEnginePlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings %!s(int64=9) %!d(string=hai) anos
BsScriptFixedJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptFixedJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsScriptFont.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptFontBitmap.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGUI.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptGUIButton.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUICanvas.cpp 7dd47a2e26 Curve drawing now draws keyframe points %!s(int64=9) %!d(string=hai) anos
BsScriptGUIContent.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptGUIContentImages.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptGUIElement.cpp 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely %!s(int64=9) %!d(string=hai) anos
BsScriptGUIElementStateStyle.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptGUIElementStyle.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGUIFixedSpace.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGUIFlexibleSpace.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGUIInputBox.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUILabel.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUILayout.cpp e1daf513a5 More work on animation editor, primarily on field display and selection %!s(int64=9) %!d(string=hai) anos
BsScriptGUIListBox.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUIProgressBar.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUIRenderTexture.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUIScrollArea.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUIScrollBar.cpp 08ec098f97 Animation curve editor zoom, scroll, drag and resize functionality (WIP) %!s(int64=9) %!d(string=hai) anos
BsScriptGUISkin.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptGUISlider.cpp 9b4afd8157 Added sliders on ranged inspector fields with stepping functionality. %!s(int64=9) %!d(string=hai) anos
BsScriptGUITexture.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor %!s(int64=9) %!d(string=hai) anos
BsScriptGUIToggle.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptGUIToggleGroup.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGUIUtility.cpp e1daf513a5 More work on animation editor, primarily on field display and selection %!s(int64=9) %!d(string=hai) anos
BsScriptGUIWidget.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGameObject.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptGameObjectManager.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles %!s(int64=9) %!d(string=hai) anos
BsScriptHString.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptHingeJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptHingeJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsScriptInput.cpp d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code %!s(int64=9) %!d(string=hai) anos
BsScriptInputConfiguration.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptJoint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsScriptJointCommon.cpp 36cb81dc6d All joints tested and working %!s(int64=9) %!d(string=hai) anos
BsScriptLight.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptLogEntry.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptManagedResource.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptMaterial.cpp f36636b63f Updated material inspector so it shows builtin shaders %!s(int64=9) %!d(string=hai) anos
BsScriptMesh.cpp f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos
BsScriptMeshCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptMeshData.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptObject.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptObjectImpl.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptObjectManager.cpp 19ebd1e824 Fixed issue where color picking doesn't work properly %!s(int64=9) %!d(string=hai) anos
BsScriptPhysics.cpp 75e2114721 Better way of converting screen position to world ray %!s(int64=9) %!d(string=hai) anos
BsScriptPhysicsMaterial.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptPhysicsQueryHit.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptPixelData.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptPixelUtility.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptPlainText.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptPlaneCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptPostProcessSettings.cpp eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
BsScriptPrefab.cpp 6a325c9f67 Properly handle root object for generic (non-scene) prefabs %!s(int64=9) %!d(string=hai) anos
BsScriptProfilerOverlayInternal.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptRange.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected %!s(int64=9) %!d(string=hai) anos
BsScriptRenderTarget.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptRenderTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptRenderTexture2D.cpp aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
BsScriptRenderable.cpp 693d2e21ca Animation culling WIP %!s(int64=9) %!d(string=hai) anos
BsScriptResource.cpp a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
BsScriptResourceManager.cpp a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
BsScriptResourceRef.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it %!s(int64=9) %!d(string=hai) anos
BsScriptResources.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it %!s(int64=9) %!d(string=hai) anos
BsScriptRigidbody.cpp f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
BsScriptScene.cpp 4c5c890f60 Fixed generic prefab loading %!s(int64=9) %!d(string=hai) anos
BsScriptSceneObject.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptScriptCode.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableArray.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableDictionary.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableField.cpp 65f9081e9c Added Animable flag for serializable fields %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableList.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableObject.cpp 172c253eea Refactoring managed RTTI system so managed properties can also be serialized and inspected %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableProperty.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptSerializableUtility.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptShader.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptShaderInclude.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptSkeleton.cpp f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos
BsScriptSliderJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptSliderJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsScriptSphereCollider.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptSphericalJoint.cpp 855b052658 More fixes in order to get everything to compile with Clang %!s(int64=9) %!d(string=hai) anos
BsScriptSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor %!s(int64=9) %!d(string=hai) anos
BsScriptSpriteTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptStep.cpp 52970a388f Minor tweaks to follow engine guidelines %!s(int64=9) %!d(string=hai) anos
BsScriptStringTable.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptTexture.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptTexture2D.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptTexture3D.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptTextureCube.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos
BsScriptTime.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsScriptVector.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptVector2I.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptVirtualButton.cpp 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
BsScriptVirtualInput.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links %!s(int64=9) %!d(string=hai) anos