Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen преди 10 години
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GLSL 5e9208b280 Fixing shader includes преди 10 години
win32 21e4301182 More documentation преди 11 години
BsGLContext.cpp 21e4301182 More documentation преди 11 години
BsGLEventQuery.cpp 19a14f5940 GPU profiler working преди 11 години
BsGLFrameBufferObject.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsGLGpuBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLGpuParamBlockBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLHardwareBufferManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsGLIndexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGLMultiRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working преди 11 години
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up преди 11 години
BsGLPixelFormat.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items преди 11 години
BsGLRenderAPI.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader преди 10 години
BsGLRenderAPIFactory.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsGLRenderTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsGLRenderWindowManager.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsGLSLParamParser.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsGLSupport.cpp b23fbf3bad Renderer working as normal преди 11 години
BsGLTexture.cpp d61a7ecffd A lot more work on C# scene window преди 11 години
BsGLTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working преди 11 години
BsGLVertexArrayObjectManager.cpp 1b1895f796 WIP VisualStudio project syncing преди 10 години
BsGLVertexBuffer.cpp e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsWin32GLSupport.cpp c3ae94dc8a Progress bar shouldn't appear for just one frame преди 10 години
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
BsWin32Window.cpp 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen преди 10 години
glew.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години