PrefabUtility.cs 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. public static class PrefabUtility
  11. {
  12. public static void BreakPrefab(SceneObject obj)
  13. {
  14. if (obj == null)
  15. return;
  16. IntPtr objPtr = obj.GetCachedPtr();
  17. Internal_BreakPrefab(objPtr);
  18. }
  19. public static void ApplyPrefab(SceneObject obj)
  20. {
  21. if (obj == null)
  22. return;
  23. IntPtr objPtr = obj.GetCachedPtr();
  24. Internal_ApplyPrefab(objPtr);
  25. }
  26. public static void RevertPrefab(SceneObject obj)
  27. {
  28. if (obj == null)
  29. return;
  30. IntPtr objPtr = obj.GetCachedPtr();
  31. Internal_RevertPrefab(objPtr);
  32. }
  33. [MethodImpl(MethodImplOptions.InternalCall)]
  34. private static extern void Internal_BreakPrefab(IntPtr nativeInstance);
  35. [MethodImpl(MethodImplOptions.InternalCall)]
  36. private static extern void Internal_ApplyPrefab(IntPtr nativeInstance);
  37. [MethodImpl(MethodImplOptions.InternalCall)]
  38. private static extern void Internal_RevertPrefab(IntPtr nativeInstance);
  39. }
  40. }