Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) %!s(int64=10) %!d(string=hai) anos
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BsEditorScriptManager.cpp 05bef870f2 Unit test for managed diff passes %!s(int64=10) %!d(string=hai) anos
BsGUIGameObjectField.cpp 005da72c82 Better way of calculating GUI clip rectangle %!s(int64=10) %!d(string=hai) anos
BsGUIResourceField.cpp 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
BsMenuItemManager.cpp 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown %!s(int64=10) %!d(string=hai) anos
BsScriptBrowseDialog.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptBuildManager.cpp e6b22c9586 Getting ScriptCompiler to work %!s(int64=10) %!d(string=hai) anos
BsScriptCodeEditor.cpp 3a73e65b09 VS integration finished (for now) %!s(int64=10) %!d(string=hai) anos
BsScriptDragDropManager.cpp d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptDropDownWindow.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptEditorApplication.cpp f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
BsScriptEditorBuiltin.cpp ade33f8b54 Added drag and drop functionality for prefabs (save & load) %!s(int64=10) %!d(string=hai) anos
BsScriptEditorPlugin.cpp d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
BsScriptEditorSettings.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
BsScriptEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsScriptEditorWindow.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptFolderMonitor.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIColorField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIComponentFoldout.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFloatField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIFoldout.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIGameObjectField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIIntField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIResourceField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUISceneTreeView.cpp 16abc5b4bf Getting Hierarchy window to work %!s(int64=10) %!d(string=hai) anos
BsScriptGUITextField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIToggleField.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector2Field.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector3Field.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGUIVector4Field.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptGizmos.cpp 3aa329733b Assembly refresh (WIP - Does not run) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleDrawing.cpp 9260710936 Various tweaks related to handle rendering %!s(int64=11) %!d(string=hai) anos
BsScriptHandleManager.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptHandleSlider.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderDisc.cpp 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderLine.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown %!s(int64=11) %!d(string=hai) anos
BsScriptHandleSliderPlane.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsScriptImportOptions.cpp 6b920a90d8 - Moved all shaders to BSL %!s(int64=10) %!d(string=hai) anos
BsScriptModalWindow.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptOSDropTarget.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk %!s(int64=10) %!d(string=hai) anos
BsScriptPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsScriptPrefabUtility.cpp f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
BsScriptProjectLibrary.cpp f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
BsScriptSceneViewHandler.cpp 0eb7d2b417 Bulk of the work for Project Window drop down (WIP) %!s(int64=10) %!d(string=hai) anos
BsScriptSelection.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes %!s(int64=10) %!d(string=hai) anos