BsVulkanGpuParamBlockBuffer.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsGpuParamBlockBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Vulkan implementation of a parameter block buffer (uniform buffer in Vulkan lingo). */
  12. class VulkanGpuParamBlockBufferCore : public GpuParamBlockBufferCore
  13. {
  14. public:
  15. VulkanGpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage, GpuDeviceFlags deviceMask);
  16. ~VulkanGpuParamBlockBufferCore();
  17. /** @copydoc GpuParamBlockBufferCore::writeToGPU */
  18. void writeToGPU(const UINT8* data) override;
  19. /** @copydoc GpuParamBlockBufferCore::readFromGPU */
  20. void readFromGPU(UINT8* data) const override;
  21. /**
  22. * Gets the resource wrapping the buffer object, on the specified device. If GPU param block buffer's device mask
  23. * doesn't include the provided device, null is returned.
  24. */
  25. VulkanBuffer* getResource(UINT32 deviceIdx) const;
  26. protected:
  27. /** @copydoc GpuParamBlockBufferCore::initialize */
  28. void initialize() override;
  29. private:
  30. VulkanHardwareBuffer* mBuffer;
  31. GpuDeviceFlags mDeviceMask;
  32. };
  33. /** @} */
  34. }