BsVulkanGpuProgram.h 776 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsGpuProgram.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup Vulkan
  9. * @{
  10. */
  11. /** Abstraction of a Vulkan shader object. */
  12. class VulkanGpuProgramCore : public GpuProgramCore
  13. {
  14. public:
  15. virtual ~VulkanGpuProgramCore();
  16. protected:
  17. friend class VulkanGLSLProgramFactory;
  18. VulkanGpuProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask);
  19. /** @copydoc GpuProgramCore::initialize */
  20. void initialize() override;
  21. private:
  22. };
  23. /** @} */
  24. }