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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsVulkanPrerequisites.h"
- #include "BsRenderStateManager.h"
- namespace BansheeEngine
- {
- /** @addtogroup Vulkan
- * @{
- */
- /** Handles creation of Vulkan pipeline states. */
- class VulkanRenderStateCoreManager : public RenderStateCoreManager
- {
- protected:
- /** @copydoc RenderStateCoreManager::createSamplerStateStateInternal */
- SPtr<SamplerStateCore> createSamplerStateInternal(const SAMPLER_STATE_DESC& desc,
- GpuDeviceFlags deviceMask) const override;
- /** @copydoc RenderStateCoreManager::_createPipelineState */
- SPtr<GpuPipelineStateCore> _createPipelineState(const PIPELINE_STATE_CORE_DESC& desc,
- GpuDeviceFlags deviceMask = GDF_DEFAULT) const override;
- };
- /** @} */
- }
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