BsScriptRenderTexture.h 365 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptRenderTarget.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptRenderTexture : public ScriptObject <ScriptRenderTexture, ScriptRenderTargetBase>
  7. {
  8. public:
  9. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture")
  10. private:
  11. ScriptRenderTexture(MonoObject* instance);
  12. };
  13. }