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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsVector4.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptVector2 : public ScriptObject <ScriptVector2>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector2")
- static Vector2 unbox(MonoObject* obj);
- static MonoObject* box(const Vector2& value);
- private:
- ScriptVector2(MonoObject* instance);
- };
- class BS_SCR_BE_EXPORT ScriptVector3 : public ScriptObject <ScriptVector3>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector3")
- static Vector3 unbox(MonoObject* obj);
- static MonoObject* box(const Vector3& value);
- private:
- ScriptVector3(MonoObject* instance);
- };
- class BS_SCR_BE_EXPORT ScriptVector4 : public ScriptObject <ScriptVector4>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector4")
- static Vector4 unbox(MonoObject* obj);
- static MonoObject* box(const Vector4& value);
- private:
- ScriptVector4(MonoObject* instance);
- };
- }
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