BsScriptRenderableHandler.cpp 3.9 KB

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  1. #include "BsScriptRenderableHandler.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsRenderableHandler.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsSceneManager.h"
  12. #include "BsScriptMesh.h"
  13. #include "BsScriptMaterial.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptRenderableHandler::ScriptRenderableHandler(MonoObject* managedInstance, const HSceneObject& parentSO)
  17. :ScriptObject(managedInstance), mRenderableHandler(nullptr), mLastUpdateHash(0)
  18. {
  19. mRenderableHandler = RenderableHandler::create();
  20. gSceneManager()._registerRenderable(mRenderableHandler, parentSO);
  21. }
  22. ScriptRenderableHandler::~ScriptRenderableHandler()
  23. {
  24. }
  25. void ScriptRenderableHandler::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptRenderableHandler::internal_Create);
  28. metaData.scriptClass->addInternalCall("Internal_UpdateTransform", &ScriptRenderableHandler::internal_UpdateTransform);
  29. metaData.scriptClass->addInternalCall("Internal_SetMesh", &ScriptRenderableHandler::internal_SetMesh);
  30. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptRenderableHandler::internal_GetBounds);
  31. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptRenderableHandler::internal_GetLayers);
  32. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptRenderableHandler::internal_SetLayers);
  33. metaData.scriptClass->addInternalCall("Internal_SetMaterial", &ScriptRenderableHandler::internal_SetMaterial);
  34. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptRenderableHandler::internal_OnDestroy);
  35. }
  36. void ScriptRenderableHandler::updateTransform(const HSceneObject& parent)
  37. {
  38. UINT32 curHash = parent->getTransformHash();
  39. if (curHash != mLastUpdateHash)
  40. {
  41. mRenderableHandler->setTransform(parent->getWorldTfrm());
  42. mLastUpdateHash = curHash;
  43. }
  44. if (parent->getActive() != mRenderableHandler->getIsActive())
  45. {
  46. mRenderableHandler->setIsActive(parent->getActive());
  47. }
  48. }
  49. void ScriptRenderableHandler::internal_Create(MonoObject* instance, ScriptSceneObject* parentSO)
  50. {
  51. HSceneObject so;
  52. if (parentSO != nullptr)
  53. so = parentSO->getNativeHandle();
  54. ScriptRenderableHandler* nativeInstance = new (bs_alloc<ScriptRenderableHandler>()) ScriptRenderableHandler(instance, so);
  55. }
  56. void ScriptRenderableHandler::internal_UpdateTransform(ScriptRenderableHandler* thisPtr, ScriptSceneObject* parent)
  57. {
  58. HSceneObject parentSO = parent->getNativeSceneObject();
  59. thisPtr->updateTransform(parentSO);
  60. }
  61. void ScriptRenderableHandler::internal_SetMesh(ScriptRenderableHandler* thisPtr, ScriptMesh* mesh)
  62. {
  63. HMesh nativeMesh;
  64. if (mesh != nullptr)
  65. nativeMesh = mesh->getMeshHandle();
  66. thisPtr->getInternal()->setMesh(nativeMesh);
  67. }
  68. void ScriptRenderableHandler::internal_GetBounds(ScriptRenderableHandler* thisPtr, ScriptSceneObject* parent, AABox* box, Sphere* sphere)
  69. {
  70. HSceneObject parentSO = parent->getNativeSceneObject();
  71. thisPtr->updateTransform(parentSO);
  72. Bounds bounds = thisPtr->getInternal()->getBounds();
  73. *box = bounds.getBox();
  74. *sphere = bounds.getSphere();
  75. }
  76. UINT64 ScriptRenderableHandler::internal_GetLayers(ScriptRenderableHandler* thisPtr)
  77. {
  78. return thisPtr->getInternal()->getLayer();
  79. }
  80. void ScriptRenderableHandler::internal_SetLayers(ScriptRenderableHandler* thisPtr, UINT64 layers)
  81. {
  82. thisPtr->getInternal()->setLayer(layers);
  83. }
  84. void ScriptRenderableHandler::internal_SetMaterial(ScriptRenderableHandler* thisPtr, ScriptMaterial* material, int index)
  85. {
  86. HMaterial nativeMaterial;
  87. if (material != nullptr)
  88. nativeMaterial = material->getMaterialHandle();
  89. thisPtr->getInternal()->setMaterial(index, nativeMaterial);
  90. }
  91. void ScriptRenderableHandler::internal_OnDestroy(ScriptRenderableHandler* thisPtr)
  92. {
  93. gSceneManager()._unregisterRenderable(thisPtr->getInternal());
  94. }
  95. }