BsGUIInputBox.cpp 20 KB

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  1. #include "BsGUIInputBox.h"
  2. #include "BsGUIManager.h"
  3. #include "BsImageSprite.h"
  4. #include "BsGUIWidget.h"
  5. #include "BsGUISkin.h"
  6. #include "BsSpriteTexture.h"
  7. #include "BsTextSprite.h"
  8. #include "BsGUILayoutOptions.h"
  9. #include "BsGUIButtonEvent.h"
  10. #include "BsGUIMouseEvent.h"
  11. #include "BsGUICommandEvent.h"
  12. #include "CmFont.h"
  13. #include "CmTextUtility.h"
  14. #include "CmTexture.h"
  15. #include "CmCursor.h"
  16. #include "BsGUIInputCaret.h"
  17. #include "BsGUIInputSelection.h"
  18. using namespace CamelotFramework;
  19. namespace BansheeEngine
  20. {
  21. const String& GUIInputBox::getGUITypeName()
  22. {
  23. static String name = "InputBox";
  24. return name;
  25. }
  26. GUIInputBox::GUIInputBox(GUIWidget& parent, const GUIElementStyle* style, const GUILayoutOptions& layoutOptions, bool multiline)
  27. :GUIElement(parent, style, layoutOptions), mInputCursorSet(false), mDragInProgress(false),
  28. mCaretShown(false), mSelectionShown(false), mIsMultiline(multiline)
  29. {
  30. mImageSprite = cm_new<ImageSprite, PoolAlloc>();
  31. mTextSprite = cm_new<TextSprite, PoolAlloc>();
  32. mImageDesc.texture = mStyle->normal.texture;
  33. if(mImageDesc.texture != nullptr)
  34. {
  35. mImageDesc.width = mImageDesc.texture->getTexture()->getWidth();
  36. mImageDesc.height = mImageDesc.texture->getTexture()->getHeight();
  37. }
  38. mImageDesc.borderLeft = mStyle->border.left;
  39. mImageDesc.borderRight = mStyle->border.right;
  40. mImageDesc.borderTop = mStyle->border.top;
  41. mImageDesc.borderBottom = mStyle->border.bottom;
  42. }
  43. GUIInputBox::~GUIInputBox()
  44. {
  45. cm_delete<PoolAlloc>(mTextSprite);
  46. cm_delete<PoolAlloc>(mImageSprite);
  47. }
  48. GUIInputBox* GUIInputBox::create(GUIWidget& parent, bool multiline, const GUIElementStyle* style)
  49. {
  50. if(style == nullptr)
  51. {
  52. const GUISkin* skin = parent.getSkin();
  53. style = skin->getStyle(getGUITypeName());
  54. }
  55. return new (cm_alloc<GUIInputBox, PoolAlloc>()) GUIInputBox(parent, style, getDefaultLayoutOptions(style), multiline);
  56. }
  57. GUIInputBox* GUIInputBox::create(GUIWidget& parent, const GUILayoutOptions& layoutOptions, bool multiline, const GUIElementStyle* style)
  58. {
  59. if(style == nullptr)
  60. {
  61. const GUISkin* skin = parent.getSkin();
  62. style = skin->getStyle(getGUITypeName());
  63. }
  64. return new (cm_alloc<GUIInputBox, PoolAlloc>()) GUIInputBox(parent, style, layoutOptions, multiline);
  65. }
  66. UINT32 GUIInputBox::getNumRenderElements() const
  67. {
  68. UINT32 numElements = mImageSprite->getNumRenderElements();
  69. numElements += mTextSprite->getNumRenderElements();
  70. if(mCaretShown && gGUIManager().getCaretBlinkState())
  71. numElements += gGUIManager().getInputCaretTool()->getSprite()->getNumRenderElements();
  72. if(mSelectionShown)
  73. {
  74. const Vector<ImageSprite*>::type& sprites = gGUIManager().getInputSelectionTool()->getSprites();
  75. for(auto& selectionSprite : sprites)
  76. {
  77. numElements += selectionSprite->getNumRenderElements();
  78. }
  79. }
  80. return numElements;
  81. }
  82. const HMaterial& GUIInputBox::getMaterial(UINT32 renderElementIdx) const
  83. {
  84. UINT32 localRenderElementIdx;
  85. Sprite* sprite = renderElemToSprite(renderElementIdx, localRenderElementIdx);
  86. return sprite->getMaterial(localRenderElementIdx);
  87. }
  88. UINT32 GUIInputBox::getNumQuads(UINT32 renderElementIdx) const
  89. {
  90. UINT32 localRenderElementIdx;
  91. Sprite* sprite = renderElemToSprite(renderElementIdx, localRenderElementIdx);
  92. return sprite->getNumQuads(localRenderElementIdx);
  93. }
  94. void GUIInputBox::updateRenderElementsInternal()
  95. {
  96. mImageDesc.width = mWidth;
  97. mImageDesc.height = mHeight;
  98. mImageSprite->update(mImageDesc);
  99. TEXT_SPRITE_DESC textDesc = getTextDesc();
  100. mTextSprite->update(textDesc);
  101. if(mCaretShown && gGUIManager().getCaretBlinkState())
  102. {
  103. gGUIManager().getInputCaretTool()->updateText(textDesc, getTextOffset(), mTextOffset); // TODO - These shouldn't be here. Only call this when one of these parameters changes.
  104. gGUIManager().getInputCaretTool()->updateSprite();
  105. }
  106. if(mSelectionShown)
  107. {
  108. gGUIManager().getInputSelectionTool()->updateText(textDesc, getTextOffset(), mTextOffset); // TODO - These shouldn't be here. Only call this when one of these parameters changes.
  109. gGUIManager().getInputSelectionTool()->updateSprite();
  110. }
  111. GUIElement::updateRenderElementsInternal();
  112. }
  113. void GUIInputBox::updateBounds()
  114. {
  115. mBounds = mImageSprite->getBounds(mOffset, mClipRect);
  116. }
  117. Sprite* GUIInputBox::renderElemToSprite(UINT32 renderElemIdx, UINT32& localRenderElemIdx) const
  118. {
  119. UINT32 oldNumElements = 0;
  120. UINT32 newNumElements = oldNumElements + mTextSprite->getNumRenderElements();
  121. if(renderElemIdx < newNumElements)
  122. {
  123. localRenderElemIdx = renderElemIdx - oldNumElements;
  124. return mTextSprite;
  125. }
  126. oldNumElements = newNumElements;
  127. newNumElements += mImageSprite->getNumRenderElements();
  128. if(renderElemIdx < newNumElements)
  129. {
  130. localRenderElemIdx = renderElemIdx - oldNumElements;
  131. return mImageSprite;
  132. }
  133. if(mCaretShown && gGUIManager().getCaretBlinkState())
  134. {
  135. oldNumElements = newNumElements;
  136. newNumElements += gGUIManager().getInputCaretTool()->getSprite()->getNumRenderElements();
  137. if(renderElemIdx < newNumElements)
  138. {
  139. localRenderElemIdx = renderElemIdx - oldNumElements;
  140. return gGUIManager().getInputCaretTool()->getSprite();
  141. }
  142. }
  143. if(mSelectionShown)
  144. {
  145. const Vector<ImageSprite*>::type& sprites = gGUIManager().getInputSelectionTool()->getSprites();
  146. for(auto& selectionSprite : sprites)
  147. {
  148. oldNumElements = newNumElements;
  149. newNumElements += selectionSprite->getNumRenderElements();
  150. if(renderElemIdx < newNumElements)
  151. {
  152. localRenderElemIdx = renderElemIdx - oldNumElements;
  153. return selectionSprite;
  154. }
  155. }
  156. }
  157. localRenderElemIdx = renderElemIdx;
  158. return nullptr;
  159. }
  160. Int2 GUIInputBox::renderElemToOffset(UINT32 renderElemIdx) const
  161. {
  162. UINT32 oldNumElements = 0;
  163. UINT32 newNumElements = oldNumElements + mTextSprite->getNumRenderElements();
  164. if(renderElemIdx < newNumElements)
  165. return getTextOffset();
  166. oldNumElements = newNumElements;
  167. newNumElements += mImageSprite->getNumRenderElements();
  168. if(renderElemIdx < newNumElements)
  169. return mOffset;
  170. if(mCaretShown && gGUIManager().getCaretBlinkState())
  171. {
  172. oldNumElements = newNumElements;
  173. newNumElements += gGUIManager().getInputCaretTool()->getSprite()->getNumRenderElements();
  174. if(renderElemIdx < newNumElements)
  175. return gGUIManager().getInputCaretTool()->getSpriteOffset();
  176. }
  177. if(mSelectionShown)
  178. {
  179. UINT32 spriteIdx = 0;
  180. const Vector<ImageSprite*>::type& sprites = gGUIManager().getInputSelectionTool()->getSprites();
  181. for(auto& selectionSprite : sprites)
  182. {
  183. oldNumElements = newNumElements;
  184. newNumElements += selectionSprite->getNumRenderElements();
  185. if(renderElemIdx < newNumElements)
  186. return gGUIManager().getInputSelectionTool()->getSelectionSpriteOffset(spriteIdx);
  187. spriteIdx++;
  188. }
  189. }
  190. return Int2();
  191. }
  192. Rect GUIInputBox::renderElemToClipRect(UINT32 renderElemIdx) const
  193. {
  194. UINT32 oldNumElements = 0;
  195. UINT32 newNumElements = oldNumElements + mTextSprite->getNumRenderElements();
  196. if(renderElemIdx < newNumElements)
  197. return getTextClipRect();
  198. oldNumElements = newNumElements;
  199. newNumElements += mImageSprite->getNumRenderElements();
  200. if(renderElemIdx < newNumElements)
  201. return mClipRect;
  202. if(mCaretShown && gGUIManager().getCaretBlinkState())
  203. {
  204. oldNumElements = newNumElements;
  205. newNumElements += gGUIManager().getInputCaretTool()->getSprite()->getNumRenderElements();
  206. if(renderElemIdx < newNumElements)
  207. return gGUIManager().getInputCaretTool()->getSpriteClipRect();
  208. }
  209. if(mSelectionShown)
  210. {
  211. UINT32 spriteIdx = 0;
  212. const Vector<ImageSprite*>::type& sprites = gGUIManager().getInputSelectionTool()->getSprites();
  213. for(auto& selectionSprite : sprites)
  214. {
  215. oldNumElements = newNumElements;
  216. newNumElements += selectionSprite->getNumRenderElements();
  217. if(renderElemIdx < newNumElements)
  218. return gGUIManager().getInputSelectionTool()->getSelectionSpriteClipRect(spriteIdx);
  219. spriteIdx++;
  220. }
  221. }
  222. return Rect();
  223. }
  224. UINT32 GUIInputBox::_getOptimalWidth() const
  225. {
  226. if(mImageDesc.texture != nullptr)
  227. {
  228. return mImageDesc.texture->getTexture()->getWidth();
  229. }
  230. return 0;
  231. }
  232. UINT32 GUIInputBox::_getOptimalHeight() const
  233. {
  234. if(mImageDesc.texture != nullptr)
  235. {
  236. return mImageDesc.texture->getTexture()->getHeight();
  237. }
  238. return 0;
  239. }
  240. UINT32 GUIInputBox::_getRenderElementDepth(UINT32 renderElementIdx) const
  241. {
  242. UINT32 localRenderElementIdx;
  243. Sprite* sprite = renderElemToSprite(renderElementIdx, localRenderElementIdx);
  244. if(sprite == mImageSprite)
  245. return _getDepth();
  246. else if(sprite == mTextSprite)
  247. return _getDepth() - 2;
  248. else if(sprite == gGUIManager().getInputCaretTool()->getSprite())
  249. return _getDepth() - 3;
  250. else // Selection sprites
  251. return _getDepth() - 1;
  252. }
  253. void GUIInputBox::fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  254. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  255. {
  256. UINT32 localRenderElementIdx;
  257. Sprite* sprite = renderElemToSprite(renderElementIdx, localRenderElementIdx);
  258. Int2 offset = renderElemToOffset(renderElementIdx);
  259. Rect clipRect = renderElemToClipRect(renderElementIdx);
  260. sprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads, vertexStride, indexStride, localRenderElementIdx, offset, clipRect);
  261. }
  262. bool GUIInputBox::mouseEvent(const GUIMouseEvent& ev)
  263. {
  264. if(ev.getType() == GUIMouseEventType::MouseOver)
  265. {
  266. mImageDesc.texture = mStyle->hover.texture;
  267. markContentAsDirty();
  268. if(!mInputCursorSet)
  269. {
  270. Cursor::setCursor(CursorType::IBeam);
  271. mInputCursorSet = true;
  272. }
  273. return true;
  274. }
  275. else if(ev.getType() == GUIMouseEventType::MouseOut)
  276. {
  277. mImageDesc.texture = mStyle->normal.texture;
  278. markContentAsDirty();
  279. if(!mDragInProgress && mInputCursorSet)
  280. {
  281. Cursor::setCursor(CursorType::Arrow);
  282. mInputCursorSet = false;
  283. }
  284. return true;
  285. }
  286. else if(ev.getType() == GUIMouseEventType::MouseDown)
  287. {
  288. mImageDesc.texture = mStyle->active.texture;
  289. showCaret();
  290. if(mText.size() > 0)
  291. gGUIManager().getInputCaretTool()->moveCaretToPos(ev.getPosition());
  292. else
  293. gGUIManager().getInputCaretTool()->moveCaretToStart();
  294. scrollTextToCaret();
  295. clearSelection();
  296. markContentAsDirty();
  297. return true;
  298. }
  299. else if(ev.getType() == GUIMouseEventType::MouseUp)
  300. {
  301. mImageDesc.texture = mStyle->hover.texture;
  302. markContentAsDirty();
  303. return true;
  304. }
  305. else if(ev.getType() == GUIMouseEventType::MouseDragStart)
  306. {
  307. mDragInProgress = true;
  308. UINT32 caretPos = gGUIManager().getInputCaretTool()->getCaretPos();
  309. showSelection(caretPos);
  310. gGUIManager().getInputSelectionTool()->selectionDragStart(caretPos);
  311. return true;
  312. }
  313. else if(ev.getType() == GUIMouseEventType::MouseDragEnd)
  314. {
  315. mDragInProgress = false;
  316. if(ev.getMouseOverElement() != this && mInputCursorSet)
  317. {
  318. Cursor::setCursor(CursorType::Arrow);
  319. mInputCursorSet = false;
  320. }
  321. gGUIManager().getInputSelectionTool()->selectionDragEnd();
  322. return true;
  323. }
  324. else if(ev.getType() == GUIMouseEventType::MouseDrag)
  325. {
  326. if(mText.size() > 0)
  327. gGUIManager().getInputCaretTool()->moveCaretToPos(ev.getPosition());
  328. else
  329. gGUIManager().getInputCaretTool()->moveCaretToStart();
  330. gGUIManager().getInputSelectionTool()->selectionDragUpdate(gGUIManager().getInputCaretTool()->getCaretPos());
  331. scrollTextToCaret();
  332. markContentAsDirty();
  333. return true;
  334. }
  335. return false;
  336. }
  337. bool GUIInputBox::keyEvent(const GUIKeyEvent& ev)
  338. {
  339. if(ev.getType() == GUIKeyEventType::KeyDown)
  340. {
  341. if(ev.getKey() == BC_BACK)
  342. {
  343. if(mText.size() > 0)
  344. {
  345. if(mSelectionShown)
  346. {
  347. deleteSelectedText();
  348. }
  349. else
  350. {
  351. UINT32 charIdx = gGUIManager().getInputCaretTool()->getCharIdxAtCaretPos() - 1;
  352. if(charIdx < (UINT32)mText.size())
  353. {
  354. eraseChar(charIdx);
  355. if(charIdx > 0)
  356. charIdx--;
  357. gGUIManager().getInputCaretTool()->moveCaretToChar(charIdx, CARET_AFTER);
  358. scrollTextToCaret();
  359. }
  360. }
  361. markContentAsDirty();
  362. }
  363. return true;
  364. }
  365. if(ev.getKey() == BC_DELETE)
  366. {
  367. if(mText.size() > 0)
  368. {
  369. if(mSelectionShown)
  370. {
  371. deleteSelectedText();
  372. }
  373. else
  374. {
  375. UINT32 charIdx = gGUIManager().getInputCaretTool()->getCharIdxAtCaretPos();
  376. if(charIdx < (UINT32)mText.size())
  377. {
  378. eraseChar(charIdx);
  379. if(charIdx > 0)
  380. charIdx--;
  381. gGUIManager().getInputCaretTool()->moveCaretToChar(charIdx, CARET_AFTER);
  382. scrollTextToCaret();
  383. }
  384. }
  385. markContentAsDirty();
  386. }
  387. return true;
  388. }
  389. if(ev.getKey() == BC_LEFT)
  390. {
  391. if(ev.isShiftDown())
  392. {
  393. if(!mSelectionShown)
  394. showSelection(gGUIManager().getInputCaretTool()->getCaretPos());
  395. }
  396. else
  397. clearSelection();
  398. gGUIManager().getInputCaretTool()->moveCaretLeft();
  399. if(ev.isShiftDown())
  400. gGUIManager().getInputSelectionTool()->moveSelectionToCaret(gGUIManager().getInputCaretTool()->getCaretPos());
  401. scrollTextToCaret();
  402. markContentAsDirty();
  403. return true;
  404. }
  405. if(ev.getKey() == BC_RIGHT)
  406. {
  407. if(ev.isShiftDown())
  408. {
  409. if(!mSelectionShown)
  410. showSelection(gGUIManager().getInputCaretTool()->getCaretPos());
  411. }
  412. else
  413. clearSelection();
  414. gGUIManager().getInputCaretTool()->moveCaretRight();
  415. if(ev.isShiftDown())
  416. gGUIManager().getInputSelectionTool()->moveSelectionToCaret(gGUIManager().getInputCaretTool()->getCaretPos());
  417. scrollTextToCaret();
  418. markContentAsDirty();
  419. return true;
  420. }
  421. if(ev.getKey() == BC_UP)
  422. {
  423. if(ev.isShiftDown())
  424. {
  425. if(!mSelectionShown)
  426. showSelection(gGUIManager().getInputCaretTool()->getCaretPos());
  427. }
  428. else
  429. clearSelection();
  430. gGUIManager().getInputCaretTool()->moveCaretUp();
  431. if(ev.isShiftDown())
  432. gGUIManager().getInputSelectionTool()->moveSelectionToCaret(gGUIManager().getInputCaretTool()->getCaretPos());
  433. scrollTextToCaret();
  434. markContentAsDirty();
  435. return true;
  436. }
  437. if(ev.getKey() == BC_DOWN)
  438. {
  439. if(ev.isShiftDown())
  440. {
  441. if(!mSelectionShown)
  442. showSelection(gGUIManager().getInputCaretTool()->getCaretPos());
  443. }
  444. else
  445. clearSelection();
  446. gGUIManager().getInputCaretTool()->moveCaretDown();
  447. if(ev.isShiftDown())
  448. gGUIManager().getInputSelectionTool()->moveSelectionToCaret(gGUIManager().getInputCaretTool()->getCaretPos());
  449. scrollTextToCaret();
  450. markContentAsDirty();
  451. return true;
  452. }
  453. if(ev.getKey() == BC_RETURN)
  454. {
  455. if(mIsMultiline)
  456. {
  457. if(mSelectionShown)
  458. deleteSelectedText();
  459. insertChar(gGUIManager().getInputCaretTool()->getCharIdxAtCaretPos(), '\n');
  460. gGUIManager().getInputCaretTool()->moveCaretRight();
  461. scrollTextToCaret();
  462. markContentAsDirty();
  463. return true;
  464. }
  465. }
  466. if(ev.getKey() == BC_A && ev.isCtrlDown())
  467. {
  468. showSelection(0);
  469. gGUIManager().getInputSelectionTool()->selectAll();
  470. markContentAsDirty();
  471. return true;
  472. }
  473. }
  474. else if(ev.getType() == GUIKeyEventType::TextInput)
  475. {
  476. if(mSelectionShown)
  477. deleteSelectedText();
  478. UINT32 charIdx = gGUIManager().getInputCaretTool()->getCharIdxAtCaretPos();
  479. insertChar(charIdx, ev.getInputChar());
  480. gGUIManager().getInputCaretTool()->moveCaretToChar(charIdx, CARET_AFTER);
  481. scrollTextToCaret();
  482. markContentAsDirty();
  483. return true;
  484. }
  485. return false;
  486. }
  487. bool GUIInputBox::commandEvent(const GUICommandEvent& ev)
  488. {
  489. if(ev.getType() == GUICommandEventType::Redraw)
  490. {
  491. markMeshAsDirty();
  492. return true;
  493. }
  494. return false;
  495. }
  496. void GUIInputBox::showCaret()
  497. {
  498. mCaretShown = true;
  499. markContentAsDirty();
  500. }
  501. void GUIInputBox::hideCaret()
  502. {
  503. mCaretShown = false;
  504. markContentAsDirty();
  505. }
  506. void GUIInputBox::showSelection(CM::UINT32 anchorCaretPos)
  507. {
  508. gGUIManager().getInputSelectionTool()->showSelection(anchorCaretPos);
  509. mSelectionShown = true;
  510. markContentAsDirty();
  511. }
  512. void GUIInputBox::clearSelection()
  513. {
  514. gGUIManager().getInputSelectionTool()->clearSelection();
  515. mSelectionShown = false;
  516. markContentAsDirty();
  517. }
  518. void GUIInputBox::scrollTextToCaret()
  519. {
  520. TEXT_SPRITE_DESC textDesc = getTextDesc();
  521. Int2 textOffset = getTextOffset();
  522. Int2 caretPos = gGUIManager().getInputCaretTool()->getCaretPosition(textOffset);
  523. UINT32 caretHeight = gGUIManager().getInputCaretTool()->getCaretHeight();
  524. UINT32 caretWidth = 1;
  525. INT32 caretRight = caretPos.x + (INT32)caretWidth;
  526. INT32 caretBottom = caretPos.y + (INT32)caretHeight;
  527. INT32 left = textOffset.x - mTextOffset.x;
  528. // Include caret width here because we don't want to scroll if just the caret is outside the bounds
  529. // (Possible if the text width is exactly the maximum width)
  530. INT32 right = left + (INT32)textDesc.width + caretWidth;
  531. INT32 top = textOffset.y - mTextOffset.y;
  532. INT32 bottom = top + (INT32)textDesc.height;
  533. Int2 offset;
  534. if(caretPos.x < left)
  535. {
  536. offset.x = left - caretPos.x;
  537. }
  538. else if(caretRight > right)
  539. {
  540. offset.x = -(caretRight - right);
  541. }
  542. if(caretPos.y < top)
  543. {
  544. offset.y = top - caretPos.y;
  545. }
  546. else if(caretBottom > bottom)
  547. {
  548. offset.y = -(caretBottom - bottom);
  549. }
  550. mTextOffset += offset;
  551. Int2 newOffset = getTextOffset();
  552. gGUIManager().getInputCaretTool()->updateText(textDesc, newOffset, mTextOffset);
  553. gGUIManager().getInputSelectionTool()->updateText(textDesc, newOffset, mTextOffset);
  554. markContentAsDirty();
  555. }
  556. void GUIInputBox::insertChar(CM::UINT32 charIdx, CM::UINT32 charCode)
  557. {
  558. mText.insert(mText.begin() + charIdx, charCode);
  559. TEXT_SPRITE_DESC textDesc = getTextDesc();
  560. Int2 offset = getTextOffset();
  561. gGUIManager().getInputCaretTool()->updateText(textDesc, offset, mTextOffset);
  562. gGUIManager().getInputSelectionTool()->updateText(textDesc, offset, mTextOffset);
  563. }
  564. void GUIInputBox::eraseChar(CM::UINT32 charIdx)
  565. {
  566. mText.erase(charIdx, 1);
  567. TEXT_SPRITE_DESC textDesc = getTextDesc();
  568. Int2 offset = getTextOffset();
  569. gGUIManager().getInputCaretTool()->updateText(textDesc, offset, mTextOffset);
  570. gGUIManager().getInputSelectionTool()->updateText(textDesc, offset, mTextOffset);
  571. }
  572. void GUIInputBox::deleteSelectedText()
  573. {
  574. UINT32 selStart = gGUIManager().getInputSelectionTool()->getSelectionStart();
  575. mText.erase(mText.begin() + selStart, mText.begin() + gGUIManager().getInputSelectionTool()->getSelectionEnd());
  576. TEXT_SPRITE_DESC textDesc = getTextDesc();
  577. Int2 offset = getTextOffset();
  578. gGUIManager().getInputCaretTool()->updateText(textDesc, offset, mTextOffset);
  579. gGUIManager().getInputSelectionTool()->updateText(textDesc, offset, mTextOffset);
  580. if(selStart > 0)
  581. {
  582. UINT32 newCaretPos = selStart - 1;
  583. gGUIManager().getInputCaretTool()->moveCaretToChar(newCaretPos, CARET_AFTER);
  584. }
  585. else
  586. {
  587. gGUIManager().getInputCaretTool()->moveCaretToChar(0, CARET_BEFORE);
  588. }
  589. scrollTextToCaret();
  590. clearSelection();
  591. }
  592. CM::Int2 GUIInputBox::getTextOffset() const
  593. {
  594. Rect textBounds = getContentBounds();
  595. return Int2(textBounds.x, textBounds.y) + mTextOffset;
  596. }
  597. CM::Rect GUIInputBox::getTextClipRect() const
  598. {
  599. Rect contentClipRect = getContentClipRect();
  600. return Rect(contentClipRect.x - mTextOffset.x, contentClipRect.y - mTextOffset.y, contentClipRect.width, contentClipRect.height);
  601. }
  602. TEXT_SPRITE_DESC GUIInputBox::getTextDesc() const
  603. {
  604. TEXT_SPRITE_DESC textDesc;
  605. textDesc.text = mText;
  606. textDesc.font = mStyle->font;
  607. textDesc.fontSize = mStyle->fontSize;
  608. Rect textBounds = getContentBounds();
  609. textDesc.width = textBounds.width;
  610. textDesc.height = textBounds.height;
  611. textDesc.horzAlign = mStyle->textHorzAlign;
  612. textDesc.vertAlign = mStyle->textVertAlign;
  613. textDesc.wordWrap = mIsMultiline;
  614. return textDesc;
  615. }
  616. void GUIInputBox::_setFocus(bool focus)
  617. {
  618. if(focus)
  619. {
  620. mImageDesc.texture = mStyle->focused.texture;
  621. markContentAsDirty();
  622. }
  623. else
  624. {
  625. mImageDesc.texture = mStyle->normal.texture;
  626. hideCaret();
  627. clearSelection();
  628. markContentAsDirty();
  629. }
  630. }
  631. }