BearishSun 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
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DragDrop.cs 92321a6b19 Updated manuals 9 yıl önce
EdAnimationCurve.cs 684adaecc1 Undo/redo implemented for the animation window 9 yıl önce
EditorBuiltin.cs 7896f9f7f4 Animation editor field display and field selection WIP 9 yıl önce
EditorUtility.cs 63b00eadef Conformity with the engine code conventions 9 yıl önce
FolderMonitor.cs 92321a6b19 Updated manuals 9 yıl önce
OSDropTarget.cs 92321a6b19 Updated manuals 9 yıl önce
PrefabUtility.cs e791a68e45 Fixed a bug where applying a prefab on a non-root prefab instance SO would not properly save the prefab 9 yıl önce
SerializedDiff.cs 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# 9 yıl önce
SerializedObject.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
SerializedSceneObject.cs 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request 9 yıl önce
UndoRedo.cs 684adaecc1 Undo/redo implemented for the animation window 9 yıl önce
UndoableCommand.cs f243fadd5e Added a base undo/redo command class to scripting, so that custom undo/redo operations can be recorded 9 yıl önce