BearishSun a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
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ImportOptions.cs 602fa39878 Dropping support for reflection filtering on import %!s(int64=8) %!d(string=hai) anos
LibraryDropDown.cs 85a25e08cf Refactored DropDownWindow so that creating GUI in constructor doesn't cause a crash %!s(int64=9) %!d(string=hai) anos
LibraryDropTarget.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
LibraryGUIContent.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
LibraryGUIEntry.cs a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
LibraryMenu.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
LibraryUtility.cs f36636b63f Updated material inspector so it shows builtin shaders %!s(int64=9) %!d(string=hai) anos
LibraryWindow.cs 326d9c669c Project library cut/copy/paste no longer triggers an unnecessary reimport, and the resources don't lose their meta-data after the operation %!s(int64=9) %!d(string=hai) anos
ProjectLibrary.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos