Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
..
ThirdParty 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
Win32 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method %!s(int64=11) %!d(string=hai) anos
BsBinarySerializer.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs %!s(int64=11) %!d(string=hai) anos
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer %!s(int64=11) %!d(string=hai) anos
BsCapsule.cpp a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsConvexVolume.cpp 331d4ac2aa Frustum culling working %!s(int64=11) %!d(string=hai) anos
BsDataStream.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDebug.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsDynLib.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDynLibManager.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsException.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsFileSerializer.cpp 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsFrameAlloc.cpp 4fdb3da864 Made Pass/Shader/Technique immutable %!s(int64=11) %!d(string=hai) anos
BsHString.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive %!s(int64=11) %!d(string=hai) anos
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. %!s(int64=11) %!d(string=hai) anos
BsLineSegment3.cpp a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos
BsLog.cpp 8069c9bdeb Some fixes for input handling %!s(int64=11) %!d(string=hai) anos
BsManagedDataBlock.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMath.cpp 547d3f9c59 Added root finding code to Math %!s(int64=11) %!d(string=hai) anos
BsMatrix3.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMatrix4.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsMemStack.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsMemorySerializer.cpp 6bbe6114ce Many fixes to get assembly refresh working %!s(int64=11) %!d(string=hai) anos
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription %!s(int64=10) %!d(string=hai) anos
BsPath.cpp e6b22c9586 Getting ScriptCompiler to work %!s(int64=10) %!d(string=hai) anos
BsPlane.cpp 331d4ac2aa Frustum culling working %!s(int64=11) %!d(string=hai) anos
BsQuaternion.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsRay.cpp fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsRect2I.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) %!s(int64=11) %!d(string=hai) anos
BsSphere.cpp fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos
BsString.cpp 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader %!s(int64=10) %!d(string=hai) anos
BsStringTable.cpp 90e94fb9b2 Fixed issue with HString parameter placement %!s(int64=11) %!d(string=hai) anos
BsTaskScheduler.cpp c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing %!s(int64=11) %!d(string=hai) anos
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore %!s(int64=11) %!d(string=hai) anos
BsTexAtlasGenerator.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsThreadPool.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsTime.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants %!s(int64=11) %!d(string=hai) anos
BsUtil.cpp 3a73e65b09 VS integration finished (for now) %!s(int64=10) %!d(string=hai) anos
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsVector2I.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsVector3.cpp 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos